Shadow strike is a bit lackluster these days as a main attack skill, and it could help fill a little-exploited playstyle niche instead.
When it’s not simply used as a mobility tool with a single point, Shadow strike is mostly used it as an Auto-attack replacer, but that doesn’t work really well. As @banana_peel once surmised in the public test section before the last patch, it simply doesn’t provide the sustain needed to be a main melee attack.
Most gear support for shadow strike will either help convert one of its 4 different damage types, or add flat (non-DoT) damage, making it basically a poor man’s blitz, without the tankiness needed to follow through.
Suggestion:
One way to make the most out of shadow strike’s sporadic nature would be to rework the approach to a DoT-focused attack, where the waiting time between SS uses don’t have to be filled by WPS hits to maintain DPS, but could be used in evasive actions, making a lot of sense thematically for a Nightblade.
This would create a different playstyle where hit-and-run is not about compensating for build flaws, but an actual strategy. This approach would inject new life into the skill, make it significantly different from blitz, and synergizing even better with blade trap, Blade spirit, blade barrier, merciless repertoire, Night’s chill, and Nightfall. This change could make it a centerpiece of a playstyle that includes mobility, CC, and evasiveness as the core gameplay, that no other masteries really encourage.
@Crab_Turtle_2112 's Soldier build is testament to how different, interesting, and fun this can be, and Shadow Strike looks like the perfect candidate.
It could also create a great identity for the Deathguard set as it seem to lack one as it is.
Possible changes to make this happen:
- Rework the cold portion of the main skill to Frostburn.
- Increase the vitality decay damage on Nightfall to meaningful value
- Rework the deathguard set and flip the bonuses around between those to bone harvest and shadow strike (crit damage to bone harvest, massive DoT to shadow strike)
- Replace Nightshade’s reach’s acid damage to “total damage modified by %”
- Replace Spectral longsword’s cold damage to frostburn
- Add flat poison damage to riftscourge slicer
- change the lightning bonus to electrocute on the conduit
- Rework an underused MI to add vitality decay to shadow strike and convert poison/cold to vitality
- Rework another underused MI to add bleeding damage
- Rework Galeslice mark to add Frostburn damage instead of Piercing.
- And in general, add more DoT damage (both flat and %) to devotions: Ex: Flat poison to Scorpion, Flat electrocute to tempest, More flat Frostburn to Leviathan, flat burn to Fiend, Phoenix, or Torch, flat Vitality decay to Gallows, Abomination, or Wendigo.
Thanks for reading.