Farming MI Rings for the Seven Mages is currently too low reward.
The double RNG lowers the drop rate too much
You have to both spawn the Mage you need, and then hope it drops the MI ring you need.
My suggestion is either increase number of Mages spawned, or increase the MI ring drop rate.
It might also be fun to either spawn more Mages in their room, or allow them to spawn elsewhere in the dungeon.
There’s a second room with nearly the same shape as the first one with two mages, I suspect the devs will stuff it with another pair of mages after novelty factor of 1.1.5 wears off.
If it really is unlikely for them to spawn more mages, upping the drop rate seems like the better fix. Right now, the double RNG, specific Mage, then 1.67% drop rate, is too unrewarding.
best solution really is to put all 7 but watered down mages in one death room. I would say a reasonable outright 15% reduction in all of their stats upfront to compensate for their numbers. Now this goes for Morgoneth too, all 7 shades should be spawned at the same time. It wont make sense if a magi is not present in any given session, if only 2 is present in magi hero room for example, can someone justify lore wise where the other 5 went? are they sleeping or slacking somewhere?
I’d say make three optional rooms with mages fights. One spawns 1 random mage, second one spawns 2 random ones, third one spawns the remaining 4. So players with weaker builds still have a chance in room and maybe two, and players who like challenge and want to farm as efficiently as possible can go up to room three.