Yes but that is only on the third hit not the other two. The same is true for aether. Acid also has this option. If there is no global conversion then DM is not converted for the other two hits.
and what made the difference is more RR and that aura (phys res mainly) on Bane even though Alkamos’ Sword has higher WD and global phys to cold conversion.
I have read many times on the forum that it only changes the third one. But it would be nice if it is all. Who really understands Cadence…
I think that the mechanics is such that DM is a global bonus and therefore it is converted only with global conversion but if Cadence has conversion then for the third hit that damage is converted because it is added as flat for that Cadence hit. Seen somebody somewhere say this (even many times).
I believe modifiers on cadence only convert flats on Cadence hit, so, in basic attack that prepares next cadence, DM buff will be only converted by global conversion. Tooltip doesn’t show probably because it shows the single hit cadence damage. But never tried a build with Cadence modifier before so can’t be sure.(oh except crimson claws; same applies there aswell.)
Can’t say there’s a lot of room to maneuver in gear these days to squeeze in more stats or skill bonuses, but we’ll investigate.
I can see Slithbane having conversion and +2 to Soldier instead of +4 to Cadence though.
Let me give the community a quick run down of what a bug is, since there seems to be some confusion…
A bug…something the game does that contradicts expected function due to an error in the code or database. The way armor is calculated relative to flat damage sources is not a bug. It is the way all damage was coded to function since the ancient mythological times (read: TQ). The game was balanced around this behavior.
Now…if we want to get into bugs, the closest thing would be how converted Physical damage ignores this armor interaction…since it comes up so often.
That mechanic in itself is not a bug either due to the order of events on the backend. But if there were any aforementioned “bugs” we’d be fixing, I know which one I would address…
I almost had to like my first forum post. Barely dodged that one.
Probably the best solution, pleases both cadence and BA.
Apart from MQC, Slithbane and this coven pendant i can think of some niche MI’s such as:
Basilisk Mark, RoS mod in particular - after MI mace was introduced it kind-a became redundant, and it even has +3 to NJE for some reason
Korvan Gaze (it misses level 94 version for some reason) - it’s fine for levelling… and that’s it. MI helmets, except for Magi’s one are inferior to purple or epic ones.
and Venomancer’s Guile - the conversion is fine, mods duplicate venomblade’s hood.
/>Looking at Warborn set bonuses, Markovian Pieces, Rebuke, Safe Shield, Oleron’s hand, Temper, Physical Augments and 100 other things that i couldn’t remembered from the top of my head