Sunder enhances Sunder itself and other debuffs

See this topic.
I turned back to v1.2.1.5 and tested it again. This mechanism/interaction only exists in playtest.
It must be a bug. Enemies already have deadly debuffs, and the values are not acceptable if enhanced by Sunder. In my previous post, two screenshots showed 71% Fumble and 96% RD, 96%! :upside_down_face: Changelog didn’t mention annything about this.

This bug significantly increases the pressure/difficulty of survival. All builds, especially those relying on leech, become more squishy and fragile. We cannot make a correct evaluation of builds’ survival ability in playtest.

Working as intended. This behavior is not new for debuffs.

then why did the 1.2 patch notes specify it didn’t when DR was corrected to not impact debuffs? :thinking:
(likewise the part about it only being on 1.6 and not previous)