Well that is sad. Iām hoping you will be able to put more time into your mod at some point, or as you said maybe someone can finish it up with the same thought process, ideas and feel, that you had creating this mod.
i put it on my todo list for a mini release of this mod.
something that anyone can tackle. please fork my git and work on it using that after version 0036 which is when i have it scheduled to releaseā¦ 0035 is already chock full of stuff.
Thank you guys and thanks for the luck. If no one picks it up by time I find some more time, Iāll throw my hat back into the ring. But until then I gotta take a step back and focus on my writing. I do hope someone picks it up, Iād like to play it when I return XD Just think illusions, clownery and trickster-god and all the thought process, ideas and feel will be there.
Sorry for not keeping up on this - riiiiight after I abandoned it our county had a massive wildfire so I lost even more track. But, due to writers block despite me being in the editing phase, Iāve been giving the olā Arlequin some thought. I wanted to look into a certain bossās mirror image skill, and see if it could be an Arlequin skill - Smoke and Mirrors - where the images taunt but do no damage or maybe confuse. Kinda like the pig because last I checked the pig needed some tender love and care to get it working. Also Iāve been thinking about a ātotemā skill, where instead of a totem it throws a suicidal box, a Jack in the Box. Itāll play the music, then promptly explode. Since the song is long, I was thinking about, like with the pig, making itās skill level with the length of the song, but opposite so it wonāt take as long to explode. Itād start out playing the whole song, then two third, a quarter, then massive fire damage. Just a thought : \ Iām plagued with writers block but all of a sudden I got a few good ideas for this instead.
I checked it out, love the name and the ādamn you Archibald!ā - this needs to be a reoccurring thing- but Iām a bit confused on what the skill is supposed to beā¦ like, it says itās a liquid, and itās golden lol. is it peeā¦? Are they spraying burning pee at the enemy? Not sure if that fits, but itās utterly hilarious. We need to get a full list of the āspecial animationsā for attacks to see if we can get like a drunken zombie stagger for it, and maybe use the throwup skill so itās less beam and more wild night.
Noticed some skills were acting wonky too. Zanni Swords keep trying to summon two even with one point in it. The second only shows up for a wink but it shows. Then the Zanni Swords arenāt using their buff anymore. I put a couple points in it but they wouldnāt light on fire.
I was thinking about writing some lore on them too - everyone gods a god so I was figuring giving them one. Whether itās a real god or not would be subject to debate. Iāve a soft spot for Mad-Gods, even have one in my book. Thereāll be a grand build up, awe, an inspiring story, for the Mad-Godā¦ Reggie. No one will believe he exists.
yes I like channeled skills and we were missing a poison/acid channeled skill so i made one burning pee! or evil pee if you choose the conversion option.
well teh full source for it is on github check my DAIL thread first post. click the github link
you can download it as a zip
the folder you need to worry about is
\DAIL\
the other folders are extra fluff for my build scripts
True, poison/acid stuff is severely lacking. I think between the original classes thereās like only two or three class-skills that actually use it. Ooo and thanks - Iāll check it out! I wanted to kinda work on the class a bit but I didnāt want to separate it from DAIL.
Iām going to look up some more circus/clown related skills and try to jam them in there to make a āfullā class. Maybe see about changing the fire breath skill into a channeled breath if I can then adding a 100% poison/acid transmuter to it? Call it āReginaldās Wild Nightā after Reginald, the Arliquin who forgot how to drink. āOops, the alchemic concoction went down sour - good note, though, it burns everything still! Ah gods, everything burns! Damn you Archibald!ā Idk something more circusy and not quite pee related vomitingās been a sideshow act, that and the animationās in game. That or we could do some Joker-y skill, acid flower in the palm?
I do want to do a skill, maybe exclusive, that does chaos damage or maybe even random damage. A timed buff skill, that adds damage threat, maybe cooldown too so you could really rampage. Channeling the Arlequin Mad-God or something - go full Kefka boss mode.
Anyhoo, Iāll look into this! Write up some skill ideas and see if I can actually make them. Feeling actually up to this o 3o yay~
Finally got it downloaded - biiiig file - and wow, itās really hard to navigate when itās all put together, isnāt it? A looot to go through. Iām trying to trim it down to the Arlequin files so itāll be just an easy drag and drop when Iām done. Itās some kind of magic getting all that down to 300/400mb. Seriously, hats off :u
thanks for the kudos. i eagerly await your updates . feel free to PM me here or on steam if you need any help āboiling downā the files to just the [H]arlequin stuff.
i think you just need to grab the \skills\ and \ui\skills related folders.
and of course any art assets you might be changing.
for the purposes of DAIL.
Ive spent hours merging various animations together and I had to make a list of the ones i discarded and the details in case crate ups the limitā¦
so just letting you know that they might not make it into DAIL if they are new animations (re-use and recycle!) ;p