The Carnival - A Guide to Pets

I do have a steam version atm that was gifted to me, so already on testing the patch :blush:

So far, everything seems more or less the same for my top builds despite the changes.

Fluffy still more or less lazy kills Callagadra in under 2 minutes as example -

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I finally got around to making this build. It is more than advertised :+1: I killed each Celestial.
I did not however kill them in anything like the timeline you are achieving Maya.
How are you doing it so quickly ? Maybe I’m not managing my pets properly. They do die a fair amount, depending on who they are fighting but that is ok. Respawning is easy. Here is my build - Conjurer, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator

If you have the time to take a look and suggest where to improve that would be good. It would be nice to get close to the times you are reporting for kills. I’m on the GOG standalone version 1.2.1.5 (not that it should matter). Maybe a video showing the mechanics of the fights if possible too.

Note: The stats in grimtools are a little off till the buffs are on.

Hm… if I had to guess, maybe stat difference in items or non-max’ed devotions.
Also, I dont actually manually control my pets btw, since that in the case of my setups, tends to reduce DPS :sweat:

Other than that, I guess it mostly comes down to how familiar and comfortable you are with the boss and such. I pretty much exclusively test all my stuff against celestials to the point I have fought each of them atleast a thousand times by now :yum:

Also, if you want, I can send save file of my char to test with, just let me know which one :blush:

It is my first time fighting the Celestials. Even though I have watched quite a few videos there is a big difference between theory and actually doing those fights.

I generated my character by using gd-edit, which allows you to create a character via a grimtools reference link. I have not compared the item stats to yours to check for differences but might do that. I do have a method to generate a ton of items and select the “best” ones to use with a character but it’s a bit labour intensive so not sure it is worth it since my only objective was to beat the Celestials :grinning:

When you say you do not manually manage your pets do you mean that they don’t die or that they will automatically respawn when they die ? If the latter - how long do I wait till that happens. Running away from a Celestial while waiting for that isn’t my idea of fun :stuck_out_tongue:

If you are comfortable with sharing your character file I’d happily take it, load it and test it. You can send the latest build for Fluffy that you have (the one you just tested with the latest update I think that is 1.2.6 ?). Send via PM or post here is you want to share it with others. I can give that a whirl and see how I go. I can send ice cream as payment, unless you are no longer eating ice cream these days (which I highly doubt …)

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So my HC Fluffy Squishy Conjurer is level 100, getting the last bits of faction rep to get everything to Revered, and of course, “farming” for the Bysmiel’s Trinkets set, still sitting at 1/4.

With that said, I got to wondering:
Is there an equivalent to the Fluffy Squishy build, but one that uses the necromancer mastery?

I’ve been wanting to try a necromancer build, but have always been scared off with the apparent need for an active 3-4-5 skills (skeletons, bone harvest, call of the grave, reap spirit, etc.), and that’s just on the necromancer mastery, with an additional 1-2 from a support mastery. This is not counting any permanent pets.

By equivalent of Fluffy Squishy, I specifically mean having at most 3 active skills (in addition to any permanent pets, such as Familiar, Hellhound, Briarthorn, etc.)

In a worst case, it would have 4 active skills, but the 4th one would only be necessary for bosses, not for general gameplay rotation.

Ideally, most of the RR would be applied by the pets or auras.

I know that Reap Spirit is an active summoning skill, but I’m not inherently against it if it’s one of the 3 actives. (same goes for skeletons, unless they can be made tanky enough for non-celestials conent?)

Ideally it’d be more on the permanent pets side though, less on needing to constantly re-cast stuff to keep them summoned.

Would it perhaps be a Ritualist?
(Cabalist gets the usual Blood of Dreeg and Curse of Frailty which I get plenty of with my Conjurer :slight_smile: )

If I’m not looking to necessarily kill the celestial bosses here (that’s what Fluffy Squishy is planned for), but more for variety from the crow(s) and general totem or SR30-31 farming, would skeletons be a decent option? Or perhaps blight fiend + briarthorn? If skeletons, then would I want to still go with cabalist for skellies + dog?

I’m starting to ramble now, but hopefully ya’ll get the gist, and could point me in the right direction of a lazy, few-active-buttons summoner which uses the necromancy tree.

Any tips and guidance would be greatly appreciated.

Thank you!

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You could setup GDAutocaster from TqFan. That would remove the necessity to play piano with keys. It doesn’t answer you build questions directly but may help remove one of the concerns with needing too many buttons to push (if I interpreted what you were asking correctly)

That is certainly something to consider, thank you!
And although it’s something I may one day try out, at the moment I prefer not to, mostly because I also play Grim Dawn on the Steam Deck (in addition to playing on the PC), and there ain’t no autocaster there :smiley:

Yeah that’s true - Autocaster will only work on the PC platform. I did not have to use it with the Fluffy build, which was nice but since I now smash everything with that build I too am interested in another minion build that can do the same thing without having to punch multiple buttons.
My ultimate would be a gun based build but I’m pretty sure those don’t exist. You can build a lot if variety in GD, but not all of them can take out Celestials, and those are the only things worth tackling after a certain point. SR and Crucible are kinda boring after a while. Maybe I’ll try a HC build or maybe FoA will introduce something else to tackle :thinking:

I meant I dont use the Pet attack skill to manually position them and such. You still need to manually respawn them when they die :frowning:

and will send the save via pm :+1:

You can drop Call of the Grave and Bone Harvest > invest those points into Briarthorn if you want less buttons :yum:

Something like - Ritualist, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator

It might end up being weaker offensively, but should still be good enough.

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Sweet thanks a lot for the build recommendation and the lazification tips!