Honestly this feedback always finds its way into these threads every patch. All made by the same people and the ones who support them. 1.1.6.0 did introduce changes in cruci especially on storm beacons which mostly nerfed everyone. But CC has always been present in cruci. What changed the most is players’ perception on how the game should be played. It’s not necessarily building more glass cannons but changing the way you move inside cruci. The rotations, the buff/banner setup.
For example, during those days when Vanguard banner + 3 buffs was the common setup, people would usually camp in bottom left, where the banner is located - eliminating the bot left enemies early and finishing what’s remaining from the other sides.
Nowadays 4 beacons are widely used which led people to mostly play herding in center - and it alleviates aggro bugs, meaning you’re facing more enemies on average compared to vanguard setups making you more susceptible to cc.
It’s not just that. Even during patches where nothing changed in beacon setups (i.e. 1.1.5.2 to 1.1.6.0) this feedback is still prevalent - because as people find more ways to optimize times, it almost always leads to more dangers, or should I say, different dangers. I used to rush Dravis on 169 but switched to rushing Annie. Now I find Dravis to be the most dangerous boss on 169 instead of Annie or Korvaak because of this rotation.
I recognize that cruci somehow got harder but I also recognize that this is most likely due to the shift in my own gameplay rather than some mysterious changes in the patch notes that zantai somehow didn’t tell us.
And yeah I recognize that this won’t go well with the “zantai go fuck yourself and play your own game you know nothing” crowd