[The Crucible] Perceived shift in difficulty - especially Crowd Control against players

@Shadowpast - if you see worse than what I have just deleted, please flag it. TYVM

Still you have a point as Zantai used to argue against CC on bosses like this:

In the end it’s splitting hairs over semantics and game terminology. Bosses are immune to many status effects, whereas the player is only against knock-down and staggering.

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