kuba and MQ are very easy in Crucible.
As for CC, personally the only wave where CC is annoying is 152 where you can get stunned a lot and they often interrupt your mobility runes.
Other than that, absolutely no difference
kuba and MQ are very easy in Crucible.
As for CC, personally the only wave where CC is annoying is 152 where you can get stunned a lot and they often interrupt your mobility runes.
Other than that, absolutely no difference
no difference since when? since the introduction of FG mobs into crucible and the patch a while back which buffed alot of the old bosses? Because personally I find crucible alot more challenging now than it used to be back in AoM and there is definitely alot more CC flying around. But i dont mind too much because I like the challenge.
This mobility runes interruption happens on all the waves, not just 152.
There is a difference. First, vanilla Nemeses got buffed at the beginning of FG, then Amatok’s Blessing got nerfed, Vanguard Banner got nerfed, Storm Beacons got nerfed.
The amount of CC-mobs has definitely increased. Bileclaw (disrupting green hero bug) can spawn even at Mad Queen wave and some chtonian Harbingers seem to have Disrupt now too.
But yeah, other than that, absolutely no difference.
i’m talking about mobs
mobility rune misfire is another thing for another topic. As @Valinov stated also, it seem to be tied to having casting spells, be it on CD or not, to M1 or M2. This is somthing I’d like to be able to test more and hopefully help to get fixed along with the AI problem that already has a fix
everyone is saying that suddenly they die a lot more in crucible after last patch and there is no reason to. The entire Cruci patch history isn’t needed here and simply mentioning the nerf puts things out of context in an unfair way, needlessly complicating the discussion. Along with these preogressive nerfs there were also way too many buffs and changes to just mention cruci buffs and say that you suffer cause of that.
this thread could just go on forever under these circumstances and it’s going to end up nowhere guaranteed.
Absolutely no mercy for that lol. Why even mention it. Back then they were completely ridiculous and those debates were over I thought. If after Ai fix people play 4x beacons only it’s still weird and feeds to the main issue as to why we are having this conversation (partially - some problems like AI Do exist) , some Cruci players have gotten far too comfortable.
This is old news for me. He’s been there for so long now. And what does it matter? It’s a pretty easy wave even for a straight up melee char. MQ can be easily outmaneuvered using objects around. Unless you just stand mid map, which some tend to do now with beacons, and take it all in from Bileclaw and MQ crap facetanking, there is no reason for worry. You just have to move a bit.
If you are referring to Pulv’Daroth, he always had Disrupt since vanilla GD, naturally he’ll have it in Cruci as well. Personally I haven’t noticed noticed any troublesome Harbingers of new. Same shit at 153 upper right or 162 upper left iirc. Any other variatons that may or may not appear in other waves, haven’t felt anything
I like your perspective on this. Certainly learning the mechanics and adapting to changes in the game after each DLC and update has always been fun and exciting, because while some things you really enjoy may get removed from the game since no one else enjoyed or built around them (Mind Control, for me), we also got a bunch of new stuff that really were enjoyable as well (most recently the massive epic revamp, and monster totems!).
I think whats frustrating is for the min-max endgame cruci/SR runners who are impacted the most by these changes since their builds rely on certain aspects to really perform, and while gear changes can cause builds to underperform or overperform (the whole discussions about conduits and bane of the winter king and any other hot items that have been raved about in the not-so-distant past), general changes in either game mechanics, enemy stats, enemy behaviors, have an impact on this crowd thats just as difficult to adapt to as a gear change, only it could need to be accounted for in addition to a gear change, making the quest for adaptation that much more difficult if not impossible.
The quest for adaptation is the journey we are all on, playing GD. I for one adore this quest so much that I’ll explore meme builds more than I will explore legit stable and true endgame viable builds, because there are just that many stats and mechanics in this game to comprehend! I won’t be done with it until I’ve tried every possible thing. But for those of us in the endgame who are focused on pushing the absolute limits (I’m not a part of this crowd yet), I can see how it would be frustrating hitting a percieved wall where there was not wall of such magnitude before. That wall being the CC effects, as it pertains to the discussion at hand.
Did any of the totems in Crucible ever buff your CC res out the park, or debuff monster CC effects into the ground? Just asking coz I’m not super experienced in crucible, but trying to understand the situation.
Nah I just wait for the game to become final so I do not have to worry about changing my builds all the freaking time #deadbuilds
lol /10char (oh yeaaah!)
That is why I still love and play d2, despite its “bugs” (shield block lock which was mentioned is not a bug, works as intended, you just need to be careful about what shield you use and hit certain breakpoints with your class. The other bugs. like fend, you just have to be smart and play around) - you know that you can take a break and the chars will be left completely untouched - no hours were wasted on farming for upgrades. Farming in d2 is also much more rewarding in that sense, despite the items have drop chances that are factors of 1000 - 10000 lower than in GD - if you find something dope it will be dope for all eternity!
ok no more d2 rants from me for a couple of months now I guess xD
Man D2 was awesome for sure. What I loved about it was that it was possible to make meme builds in that game as well. My favorite thing to do was level a sorc prioritizing only the ice skills that freeze, and the energy shield skill. I’d pump all her points into strength and dex, remaining points went into health and mana. I’d deck her out in plate mail and give her a good bow with knockback, secondary weapon set was S+B. Used her as a ranged archer and took the game very very slowly, sniping enemies, freezing them and sniping them, and if they got too close switching to the sword and shield. It was a battlemage
When D3 released I had hoped beyond hope of doing this again but… so many things ruined that aspiration for me. Firstly, using a bow with a wizard did not have any change on the graphics and his combat animations… he still used a wand… what? LAMEST SHIT EVER. I believe they may have changed that years down there but that ruined so much of the flavor for me right there, nevermind the bland assortment of skills and limited options, look we don’t even need to go there everybody knows…
Its no surprise when I discovered Grim Dawn that I fell in love immediately. It revived my dreams, of taking meme builds further than ever before, with all the creative freedom there is, all the build diversity!
And thats just what I’m talking about here! That journey, that journey of adaptation, man!!! Yeah, things change each update, some bad, but also some good! And for me, that means I get to rediscover more things again! Its refreshing. However, I could see for the endgame crucible crew, how the perceived increased rate of frequency of CC effects in Crucible might not be so refreshing. I know I have noticed more CC effects hitting my characters, but thats not restricted to crucible, and also is likely because many of my builds are finally in the Ultimate stage, so higher difficulty means more threats.
is it ok if i dislike runewords in d2?
just because you were never able to make self found Enigma and eBotD, no!
I also disliked them but thats just cuz I could never collect enough of them and/or figure out how to use them in the hoaradric cube to get the ones I wanted.
i did sadly, and other stuff.
But really those were made for MP and Tristram runs
I loved a unique drop when I was a kid. It was an amazing feeling
1:5171. Zod rune
you just had to trade. Horadric was fine single player up until one point where you just had to trade
Back on topic folks, this isn’t about D2’s mechanics.
perhaps that’s the wall I hit back then… it was so long ago, hard to remember. I still have it installed though. I should revisit!
trading is for noobs + you were never sure something was found with bots.
Last year I got 1 Zod, 1 Cham, 8 Ber, 9 Jah, … you just have to farm a lot! (I also got Tyraels might lol) in Single Player
Beats main topic imo
But sure
Well thats not very nice lol.
I think it’s definitely needed. The cumulative effect of those nerfs is greater than just the sum of those nerfs. It seems like Crucible balancing is always based on overperformers and never tested properly. Small changes in the monster’s balance and nerfs to buffs/banners coupled with a lot of changes in the devotion and items lead to far greater effects on overall balance.
Downplaying the real effect of those changes is just a convinient way to blame Crucible runners/builders for whining/getting too comfortable/etc.
Well let’s see that ai fix first. It’s been promissed before but never really fully delivered.
Well maybe I forgot how it really was but I’ve started noticing it only after patch 1.1.4 was introduced. And it matters because Disrupt is the most annoying mechanic in the game (probably up there with the removed terrify and Grava’s null) and it only makes up for frustrating playing experience, imo.
The last part is not easy to answer for me, as I am always trying out different things. I guess I just like to tinker too much But I never noticed something really out of place that you mentioned. But there is an issue, that I am painfully aware of, as you can see at the end of this post
One thing I am 100% certain about in GD in general, Crucible, campaign, whatever. Always be on the move, never mind the build. Few days ago I lost a level 95 character on HC to some mages. Silly me thought they’re done for as their health was almost down to zero. But just in the last moments both mage bosses dropped their spells on my character and so my character was toast.
Was totally miffed, because I should have known better, and during that run, the loot dropped was marvelous for that build and lost the best pieces, because of HC). But I noticed similar things with CC, stand about and I am in big trouble. I try to watch the boss patterns and other things as much as possible. And whenever I see an attack coming I move somewhere else, which IMO is something the game lends itself to, especially after the FG DLC. Even when I started playing GD first I had to unlearn the TQ stand still and hold shift attack pattern. It’s certain death in GD. Do anything what is necessary to win, but never stand still has become my motto.
I find myself these days often that I attack one of the easier enemies and just before another enemy of which I know has a very dangerous attack unloads, charge into him. Most the time their attack misses. I seem to charge through their attack, but remain unaffected. And what I notice is that all enemies after that need a fraction of a second to re orientate and redirect towards me. And that is often all that I need to do some serious damage to the real dangerous enemies. And I do think because of that play style CC is not that relevant for me as it is for others. Of course when there are several boss enemies then things get more complicated, and sometimes things don’t end well for my character. That’s when CC makes a huge difference. But some of the things that I have seen mentioned in this thread I know how to counteract. A proc not firing as expected? Most the time it was because I rushed too much. Took me a long time to wait just that little time longer. For myself, that’s probably the biggest challenge. Everything and everyone charging at me, and then just waiting that little bit longer…
Having said that, the game related issue that get me at times, and has been worse since FG, is if I want to use 2 skills in close succession. If one keyboard button has not been released, the second skill sometimes doesn’t fire. But I believe that will be a hard fix for the devs. The very same issue happened the more DLC I installed for TQ. For that reason I think some of the issues mentioned in this thread are related to loading and memory usage. For me I’ve seen that loading issue even in boss battles.
I believe that has to with the overall game engine and how loading (and releasing memory) happens. For these issues I have found only one solution, get a better PC, or as a temporary fix, uninstall everything that is not necessary (on Windows, once the HD is 50-60% full, almost any game that I play a lot starts having loading issues. Worst of them is AOE II DE. GD (and TQ ) save state constantly on disc, and that will cause delay issues on any disc type available today)
That said, sometimes I wish that game dev’s get to develop their games on a very crappy PC or console. Many issues we gamers deal with would be better by now. Lowest common denominator I think this is called.
In the end with any game, I find it essential to focus on the fun, challenge. I do design software and program myself (albeit no games) and I do know it’s easy to scream at an app, game. So many things can go wrong, and often they do. Everyone can do the math on their own. One little change, tweak there in a program and it instantly can affect dozens of different things. I’m writing this, because personally I know how difficult it can be, and thus I’m less concerned about technical issues. More often than not my playing improved once I got a better PC or just clean installed the PC from afresh. Not much the game devs can do about that.
My final thought, every patch (not only that of GD but every system, graphic card driver [ so the advice to ensure the latest graphic drivers are installed can be counterproductive in certain circumstances! ] and whatever other app is installed ) will influence the drive as new files will be uploaded, old ones removed, be it on SSD, or HD. And that is sometimes enough for those “perceived” issues. They are actually real issues, but sometimes a little misunderstood. The difference I have measured myself are sometimes around 50-100 ms just because of file relocations on a drive, depending on many circumstances. But in GD that time sometimes is too much to survive.