Pre-1.3.1 the Dread suffered from a bug where its Cadence discharge strike could carry over to a different attack with no telegraph and kill people out of nowhere. To address the issue, in 1.3.1 the Dread lost its Cadence mechanic altogether and now uses its skills on cooldown. Alongside that, the scaling of enemy OA and damage in ascendant mode has been tuned down but the boosts received from the Ascension Altar have been increased slightly. All in all, it seemed like the Dread has been fixed. Deaths out of nowhere should be mostly gone and with the scaling of physical damage and OA going down, crits causing damage spikes should be less common and the average hit should either be weaker because of less phys damage, or about the same due to the increased Ascension Altar offering numbers. Then, on stream, this happened:
A death to a normal autoattack. I don’t have the build link for the version I was using during the stream anymore, but you can see the defensive stats at 1:37:32.

Health looks good, the build has consistent DR on the boss from the relic, phys res and armor could be better but not catastrophic. No Amplicorum in sight. But, the defensive ability could be better. “Ok, maybe it was a crit,” I thought. So I tanked the build up to this. I don’t think in this second iteration anybody would argue that this is a squishy build. The health pool is kinda ridiculous, the DA should make the build nigh-on uncrittable, phys res got better, armor got better.
With this second version of the build, I’ve fought the Dread 4 times on 5ash Ascendant. 3 times successfully. 1 time I died. To an autoattack. Exactly the same way as in the video above (happened off-stream so I don’t have footage sadly). No other enemies interfering, no debuffs, no area modifiers that increase enemy damage. From full 26k health to dead through 24% damage reduction from one normal swing. In this tankier state, the build has been hit by the new wave attack and lost barely 1/3rd of its health. An autoattack simply shouldn’t be able to kill it, but it did.
So, I’m looking for other people’s experiences with the Dread post-1.3.1. Have any of you experienced similar inexplicable one-shots? Do you feel like the Dread is behaving as intended? Are your builds with reasonable levels of takiness having as good a time fighting 5ash Dread as before? Cause to me it feels like something wonky is still going on. And I don’t think the above level of tankiness should be the expectation for a build. Which, in the end, still wasn’t enough to make the build fully safe. For reference, before the patch this was my comfiest Dread farmer. He jumped for joy whenever the Dread spawned, it was dead in like 80 seconds, posing no threat outside of its telegraphed swings (unless the Cadence bugged). I’d be afraid to take the build out for a spin against 5ashes Dread now if 26k health, 3k DA and 24% DR isn’t a safe place to be.
So, am I alone in this? Or is 5ash Ascendant now reserved solely for the supertanks?
