The first step to overcoming boredom

It’s great to see how my favorite game is evolving. I was able to appreciate the attention to detail that you guys are striving for through the article about expanding the game. How about adding a storyline to the game? Why not create a reason for why the enemies appear by giving the player a story, so that they can break away from the monotony of constantly defeating enemies that come at regular intervals and receiving no rewards from them?

In the past, humans were invaded by other humans. After successfully defeating them, I took the loot from the corpses and used it. I understand that this may greatly impact the difficulty of the game, but a story can add depth and variety. That’s why I suggest incorporating a storyline in addition to these elements.

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Try using chat gpt. I could write a 10 page short story with this.

I’d say just have dead Raiders occasionally drop random weapons and armor appropriate to their type (Thief, Brawler, etc.). There’s the reward, and since they’re taking our stuff, we should get to take some of theirs!

And bury their corpses, or burn them. A graveyard full of dead raiders placed on the raiders route march might slow or scatter them or make them more fearful, thus reducing the effectiveness of a raid.

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The word that springs to keyboard is “Gibbet”

  • as in, bodies left dangling at every crossroads and in the central Town Square as a Warning to others with felonious intent.

Mind you, that would probably lose us any vestige of a Family Friendly rating for the game . . .

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It would also wreak havoc with Desirability. The smell of rotting corpses… shadows of Vlad the Impaler… etc.

Our little towns are remarkably pleasant little places compared to any medieval reality. A friend of mine years ago looked up their family name and found that it originally meant “Dweller by the High Gate”. They thought that sounded quite upper class, until they found out that the High Gate leading into any town was usually where the gibbet was placed and where all the prostitutes, pick-pockets, thieves and other never-do-wells hung out.

Sometimes it’s better Not to know what your ancestors were really like . . .

Very Warhammer like comment. I like it, but this opens a flood gate I don’t think Crate wants to deal with. Next they’ll be asking for “Bobbies” to patrol the streets as well. I already see the request for guardsman to do so. A guard to raise the desire of the area in their patrol and to knock out the drunks from the pub? Kind of removes the danger of the pub and the happiness penalties it’s meant to inflict…but then building a pub isn’t the best idea anyway for said penalties and other issues. Just make beer and sell the lot of it and never build a pub and the avoid the hassles while still making profits off the spare honey through selling beer.

The Pub does bring in some Gold, but on my latest map I have a fat Gold deposit on a hill right outside of town, so I’m experimenting with getting my ‘entertainment’ value from Festival Poles instead of Pubs and selling off all the extra Beer and Honey that accumulates. Just reached Tier 4 Housing this last weekend, so I should start to see how well it works in the next couple of days . . .

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I make way more off selling the beer than the pub seems to bring me, I don’t even sell honey. I just let it accumulate and then pump out the beer by the hundreds and the medicine after that. Once the brewery is built I can usually set up 500 beer in the trade post with another 150-300 in reserve. I sell off a few when it’s at the normal price of 4, and dump it all when they pay 5-7, and I’ll even buy it from them when it’s sold for 2-3 just to make the 1 gold upcharge. I often ping pong between the traders when I have 2 there and buy from one and sell it to the other for immediate gold. Sometimes they’ll sell tools for 38 and the other buys for 56. Nice profit per tool, and they’ll have 40-100 of them. Usually run my traders dry when they show up using them against each other and just skimming the top as the middle man.

The pub I’ve only built once. I get intoxicated people more often than I like for the amount of desire and profit it brings. I could sell off the beer for 400 immediate gold to several traders most of the time. There are other ways to raise the desire amounts and I’m playing with ways to make that more useful without using the pubs. Nothing like needing guards for a raid and the idiot is intoxicated, or a wagon driver who isn’t making rounds because he’s intoxicated or going for another beer when you’ve got 6 mines going and temp houses out of inventory. I’m finding the pub more trouble than it’s worth as it’s less effective than a market on gold, creates it’s own problems, and the desire bonus isn’t great. IMO not worth the hassle.

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