i can read, so this is the build Conjurer, Level 100 (GD 1.3.0.0) - Grim Dawn Build Calculator, i think it is same as from here [1.3.0.3 ] HC - Classic Beastcaller Set Fire Pet Conjurer - #30 by Noksion
Translated from Chinese to ENG using Copilot lol
After defeating the Beaver God for the first time, return to Beaver Crossing. In front of the boss room entrance, you’ll find a Beaver God statue. Interacting with it unlocks the Beaver God’s “Super Pro Max” mode.
From a design perspective, this celestial boss is noticeably different from previous ones. The Crate boss is largely a mechanic check, Sand is more of a stat check, and Ravager sits somewhere in between, requiring constant movement around totems. The Beaver God, however, is essentially a stat check that forces players to actively dodge mechanics. The same philosophy can be seen in the main storyline boss Beronath, where players are expected to avoid attacks through movement. This has become a common design approach in modern ARPGs.
Due to pet AI, summoner builds handle this fight quite easily. For conventional builds, however, dodging mechanics is absolutely essential.
Ground-Splitting Ice Burst
The boss launches 12 ice fissures across a 180-degree arc in front of it. After 1.2 seconds, the fissures explode, dealing roughly three times their initial damage.
This attack must be avoided. The explosion can instantly kill a Briarthorn with 110,000 HP and 66% Physical Resistance. Simply dodge or blink behind the boss.
Tail Poison Spray (4-hit Combo)
This attack has a very obvious vulnerability/debuff effect. Stay out of its path.
In theory, this is the boss’s highest burst-damage ability, with a pre-mitigation total of around 300,000 damage, including 100,000 physical damage. However, it didn’t appear particularly threatening in the video, possibly because taunt effects or some other mechanic interrupted the animation before all four hits could land.
Vomit
The boss spits out a large pool of toxic blood that continuously damages enemies standing inside while also reducing their OA by 1,950.
Just avoid fighting inside the affected area.
The first three abilities are mandatory dodges. The next two can be dodged depending on the situation.
Meteor
The boss sacrifices a beaver to summon a massive meteor from the sky.
It’s recommended to dodge this attack. Don’t use my video as an example, I only tanked it repeatedly because it was my first encounter and I wasn’t familiar with the fight.
The meteor inflicts a 5-second stun (reduced to 1 second with 80% stun resistance). For most builds, being stunned and then hit by a regular attack is enough to get killed. Tankier builds may be able to survive.
Flood
The boss summons up to four waves of floodwater that deal damage and reduce DA by 1,950.
The floods move very slowly, so simply move to the side. If you get hit, kite the boss until the DA reduction expires.
As long as you successfully avoid the abilities listed above, the fight is actually less stressful than the Sand Celestial in terms of survivability. It’s recommended to invest in some additional health and armor.