An interesting observation, then i think Shepherd’s devotion should be bound to Doom Bolt and we have to press one more button to keep the proc up.
Hey Maya, you’ve asked about pet db not long ago, so here you go.
A forum thread related to this tool hopefully will be approved soon.
Wow, that’s great! But why do all the pets have their Attack Speed listed as 1,97 when in reality they have very different Attack Speeds?
First of all, thanks a ton for all of the builds and all of the input you have here, it’s greatly appreciated!
I’m a bit confused looking at the Fluffy’s Vengeance build, as I’m trying to figure out what storm spirit is doing and why? Given that the briarthorn is phys, bleed, and trauma, and the hound isn’t invested in much, what benefit is storm spirit really giving? Is it just buffing the hound damage, or am I missing a conversion somewhere?
I often have problems trying to figure out what does and doesn’t buff things with pet builds. You’d think with 600+ hours, I’d know by now lol.
You obviously know what you are doing, but when I look at this build, it’s just not something I would come up with, because that entire bird line seems like a weird point expenditure to me, what am I missing?
Thanks again for all your great contribution here!
Cause I’m dumb and for some reason use player’s base attack speed in pet db, and this bug was always present in monster db as well. I’ll try to fix it as soon as possible.
Edit: The issue is fixed.
Long time lurker here, just came here to say big thanks to you Maya.
I’ve put hundreds on hours into into grim dawn in hc mode before finally making the switch because hc just messes you up. I was looking for some chill builds to farm with and found this thread. Despite current or upcoming nerfs to pets your guide helps a lot.
Thanks again, you rock!
Good job.
Hey Maya, new to the game and really enjoying your build so far.
How do you set the loot filter up in game for the build?
Edit is i was looking at the first build and didn’t see the budget one with the gearing advice
Thanks for the great build
Can you post a GT link to your current build?
The only way I can see this happening is if your pet’s attack speed is really low. You should not for example be going 5-6 seconds without Ele. storm proccing when bound to Briarthorn.
o_0
Hooray!
Thanks a bunch
It is for the Elemental resistance it provides primarily. It does boost the cold and fire damage from Chillmane and Og’Napesh + provide some flat Ele. dmg to all the pets. But main reason for for that extra 30% elemental resistance.
The mend flesh is kind of a band aid and can be removed. Same for lightning strike.
Glad that you like it.
Btw, if playing HC, atleast for the time being I’d suggest not going against Callagadra/Crate of entertainment unless you have successfully taken them on in SC and are confident you can do it. They can still kill you in a flash if you get unlucky.
Loot Filter is entirely upto you. I don’t really use it personally.
Also glad that you like it
https://www.grimtools.com/calc/1NXoQ0BZ
My build is basically the same as your suggested standard one before 1.1.1.2 and the bird nerf…I’m just not maxed yet so my pet damage is 540 and attack speed is 41.
This is a low attack speed compared to max I grant you but the point being that Briarthorn has a slower attack than familiar, hellhound, primal and most of the item pets. In a massive group his ground attack will make it proc more but the other pets also have AoE attacks…and their basic attacks are faster.
So even if I had 131% attack speed like you do instead of 41…that would make the OTHER pets attack faster too. And there is no limit on the number of Elemtnal storms that summon. The faster you can attack, the more will spawn. Meaning more damage.
Pet Attacks per Second
Ognapesh 1.58
Crab Spirit 1.58
Blight Rift Scourge 1.58 (attacks 3 times)
Briarthorn 1.74
Eldritch Hound 1.86
Hellhound 1.86
Great Raven 1.89
Primal Spirit 1.89
Skeletal Servant 2.05
Regardless of what attack speed gear bonus will give you, Briarthorn is still going to be one of the slowest. His AoE is good but it doesn’t make up for that.
So gear or not, he simply isn’t the optimal pet to put it on. Try it on a pair of target dummies with some damage metres on and see for yourself. Or do a run in crucible. Item pets like Skeletal Servant and Blighted Rift Scourge are better from a hard numbers perspective. I can’t fathom how your results wouldn’t bear out the same conclusion.
Regardless, in every test ive done putting it on Curse of Frailty will provide more than double the damage to that of even the best pet. You simply spam it. It also has the added benefit of you being able to place the storm exactly where you want them. So in the middle of a large group of enemies instead of randomly where your pet is.
This pet database is really nice. It’s nice to know that most base pets have someh base resistances. I always thought you needed to get up to 80% on most of them, but it was not necessary except for overcap. That was probably just my ignorance.
I thought you were following the budget build…
I have Ele.storm bound to Skeletal Servant in my Double Familiar build.
Regardless there is a CD on Elemental Storm, so Briarthorn, Curse, another pet, doesn’t really matter in the end interms of how much you can spawn. Trust me on that. If there was, I’d have changed it a long time ago.
Also, for Briarthorn vs other pets:
Hellhound often dies too fast against tougher enemies even when maxed and I often leave it at 1 point in most of my builds. Dead hound = no damage.
Raven has Blizzard to Proc.
Primal Spirit has a downtime unless you build around it.
We don’t use the other pets in my builds, except ofcourse for Skeletal Servant.
The Problem with Skeletal Servant is its slow MoveSpeed, which won’t make any difference against Dummies, but will against stuff where you have to Kite. Plus Briarthorn has a much Shorter CD, which again won’t matter against the target dummy, but will against things that kill your pets left and right.
Your problem comes from the fact that you have less than half the pet attack speed and damage compared to the build you are following. That makes a lot of difference. So, if you want to properly experiment the difference between curse and pets for binding elemental storm to, then GDStash the build and then see. In my case, when bound to a pet, Ele.Storm does twice the damage against the Dummy.
Also, no idea why you are having trouble with placement of the storms when using pets to proc them. I never had that issue.
So… Callagadra done without using Familiars.
Took about 40 mins although I did spend some of it trying to get the best possible screenshot
Have you actually tested it recently though? People often fall into the trap of doing things a certain way “because that’s the way we’ve always done them”.
It’s not about having “trouble” with the placement, it’s about being efficient with it. Putting it on a pet works “fine”. I’m simply suggesting a better way to do it from a purely logical perspective coupled with some experimentation.
The storm spawns where the pet is standing. He isn’t always going to be standing in the optimal place. What if he is surrounded by 4 enemies. When he attacks, and if we get lucky on the 25% chance of it proccing…Great, all 4 enemies will get hit.
But what if, as often happens, there is a group of 6 enemies clustered together close by. They are out of range fighting something else. They aren’t getting hit. With it bound to Curse, you can spread it around the room to where the largest concentration of enemies are, maximizing your damage. It’s not just 2 or 3 storms spawning on the same spot hitting the same few enemies…It’s alot more spread to all the enemies in the room.
The cooldown on Elemental Storm is only 1.5 seconds. It’s short. Really short. And unlike something like Wind devil, it doesn’t have a limit.
Elemental Storm only has a 25% chance of actually going off. It’s a dice roll. And if a pet loses this roll, even with 131% you have to wait half a second for the next attack. And what if he loses that roll? And then the one after that? CoF is instant cast, and you are casting it on a group of enemies. Which means statistically it’s going to proc. A lot. And if it doesn’t, there is no waiting. You simply spam it until it does.
And let’s not forget the fact that monsters move. So do pets. It takes time for a pet to move into range. Spellcasting is instant and can be done at any range. While the briarthorn is still running towards the enemy, I have 3 Elemental storms already on the field from casting CoF…which I need to do anyway.
No matter how much attack speed a pet has, it’s never going to be as fast as an instant cast spell like CoF. If Elemental storm had a 100% chance of proccing, this would be less of an issue. But it doesn’t.
Patch 1.1.1.1, hotfix 2
So unless there were some undocumented changes in the latest patch, nothing has changed.
It’s not about having “trouble” with the placement, it’s about being efficient with it. Putting it on a pet works “fine”. I’m simply suggesting a better way to do it from a purely logical perspective coupled with some experimentation.
The storm spawns where the pet is standing. He isn’t always going to be standing in the optimal place. What if he is surrounded by 4 enemies. When he attacks, and if we get lucky on the 25% chance of it proccing…Great, all 4 enemies will get hit.
But what if, as often happens, there is a group of 6 enemies clustered together close by. They aren’t getting hit. With it bound to Curse, you can spread it around the room to where the largest concentration of enemies are maximizing your damage.
The cooldown on Elemental Storm is only 1.5 seconds. It’s short. Really short. And unlike something like Wind devil, it doesn’t have a limit.
Elemental Storm only has a 25% chance of actually going off. It’s a dice roll. And if a pet loses this roll, you have to wait half a second for the next attack. And what if he loses that roll? And then the one after that? CoF is instant cast, and you are casting it on a group of enemies. Which means statistically its going to proc. Alot. And if it doesn’t, there is no waiting. You simply spam it until it does.
And lets not forget the fact that monsters move. So do pets. It takes time for a pet to move into range. Spellcasting is instant and can be done at any range. While the briarthorn is still running towards the enemy, I have 3 Elemental storms already on the field from casting CoF…which I need to do anyway.
No matter how much attack speed a pet has, it’s never going to be as fast as an instant cast spell like CoF. If Elemental storm had a 100% chance of proccing, this would be less of an issue. But it doesn’t.
Alright, tell you what. Get your character to max level and with all the items, devotions etc. Make it the exact same as my build, with no difference.
Then fight Mogdrogen. Tell me the difference in time it takes to kill him
Well, we could wait several weeks for me to grind the gear. Or you could just go try it now seeing as you already have it.
Why do you think I haven’t changed anything yet?
Also, if you want to test something but don’t want to spend hours to get there first : http://www.grimdawn.com/forums/showthread.php?t=23414
Yeah, I saw that tool. I play Co-op with some buddies of mine. We are all having a great time playing and building up our characters.
I know myself. If I start down that rabbit hole of just giving myself stuff…I won’t be able to resist and it’ll sort of ruin the fun.
Part of me really wants to see if the CoF vs Pet damage metre numbers I’m seeing at level 50 will be the same at level 100 with top gear…but it’s not worth the consequences.
Then we wait until you grind to lvl 100