Developers are exhausted and the game is too heavy to apply fresh ideas. You also have to pay DLC separately to create a river. This is an element that cannot be found in other construction games. The L2 collection station had to create crops that could be grown by reflecting the surrounding terrain. For example, willow herbs and medicinal roots near the water, grapes, mushrooms, vegetables, etc. It seems like all of this has been locked in a 3X2 size box because of program development issues. All that was needed was gathering wood, a temporary cabin, root storage, and a hunter gathering station in the middle of the forest. Leather and fat are not items that are moved frequently, so this is an exception. No matter where a L2 hunter’s cabin is built in an developed area, there is no difference in production as long as a certain amount of space is available. Rather, it seems to be increasing. The L2 collection center has abandoned its identity. These are buildings that should be in the middle of the forest. The graphics are good, but the gameplay is lacking. When will wine be developed and when will beer find its place… I think this is basic to construction games. You need to solidify the basics and build on them. Religion and cavalry are issues that come later.
DC Gallery says it’s a damn game. Development is progressing strangely, there are no balance adjustments, I’ll go play other games until a patch comes out.