The Lazy Hour - Pet Cabalist

Reserglobs2

Reserglobs3

ghol cabalist

:smirk:

Would you mind sharing with me the skill/devotion progression for the build? I have all but two items for the complete build, but getting to level 94 is a bit of a pain.

Go here: The Carnival - A Guide to Pets

Level up as Occultist or Necromancer. You will find the GT links for every 10 levels near the end of the Beginner section of the guide. Switch to this build at 94.

Hi, new to pet build here. Can you explain how Possession is better than Master of Death?

  • No conversion of pet damage into Vitality on Possession (you don’t want that in non Vit pet builds)
  • Free Chaos Resistance
  • Damage Absorption

Player DA and Pet OA on Master of Death are good, but not enough for me to pick it here.

thanks !

Do you think Ritualist will be better with Witch hour & Ghol set than Cabalist? Anyway I will try this one out, already have a 94 cabalist and most of the set.

Cabalist > Ritualist

Any changes in the build for 1.1.4.0 or too early to ask? :slight_smile:

Do you have the new patch already? :open_mouth:

Not quite yet, but isn’t it supposed to come out today?

I play on GOG. We get patch late. And I still need to test out stuff one by one. But probably no changes on this one since I need all the skill points I can get, so swapping out Shadowfiend’s Cord is probably not happening.

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so this build is still solid even at 1.1.4.0

Every single one of my pet builds is still solid at 1.1.4.0

Yes, Shadowfiend’s Pierce res was nerfed by 15% (40% to 25%), but the place where pet pierce res even comes into play is pretty much against Callagadra.

And if you want to do superbosses with this build, you will have to take Unstable Anomaly, in which case you won’t care about pet resistances anyway.

i see thanks still using your skull build since i need to farm some acid stuff from this build anyway

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I am in the same place I’m nearly 92 now I’m missing half the ghols set though. Also the devotion progression I am stuck with too I gave up and just chucked them in pet bonuses whilst I leveled and used beastermasters set with the lower level witching hour which has proved very good for leveling

Hey there, I have this build, all the gear/points exactly as yours! I have some additional questions, number 1 is regarding why Posession over Master of Death-you say that conversion of pet damage into vitality is bad on non-vit builds, and that is logical, but the actual text of the gear and the skills doesn’t seem to match to that statement. Master of Death at 15 points says it converts 25% physical damage into vitality. Meanwhile, Ghol’s Mark says it converts 100% vit damage into acid for the blight beast, leaving just the Eldritch Talon’s physical damage to be converted by 25% since summon familiar uses lightning. Also, the Talon’s physical damage seems to be in the minority of it’s damage, and I can’t see any bonuses that apply specifically to physical damage within the build, so I don’t understand how this 25% physical-into-vitality damage conversion has impact on the DPS.

For a pet build, how is damage absorption, chaos resist greater than the 53% all damage+75% poison/acid + 12% OA and vit resist for pets and you? It just doesn’t seem to make sense.

In that vein, another thing that i can’t seem to parse is why Bysmiel’s Domination relic over Mogdrogen’s Ardor? Yes, for the 8 seconds while the proc is up, it’s doing significantly more damage, 200% damage+45% all speed is totally gnarly. I’m not sure, i haven’t done the math, but I would be surprised if the higher flat base damage from Mog’s Ardor+the toggle aura and the +1 to all skills from Mog’s Ardor didn’t perform better overall for the duration of 15 seconds then Bysmiel’s Dom because of the cooldown on the Bysmiel relic.

I know this sounds like I’m being critical of you, but I have like, 5 or 6 different characters, and of them all, this is the one build I care enough about to actually make a post in regards to it. I’m a fan of what you made here, this is the only reason why I’m being so anal, because I’d either like to understand why it is as it is, or refine it to be even more awesome!

Conversion can only happen once. So that 25% from MoD is not getting converted into Acid.

Vit resistance doesn’t matter and is available in abundance, the +% dmg from MoD is negligible. The 12% OA is pretty much the only thing worth from it.

A Permanent 15% dmg absorption means that you essentially take 15% less dmg from all sources, which is kind of big on Pet builds since you only have such things and heals to keep you alive. And the extra Chaos res helps too.

Mogdrogen’s Ardor does not provide flat damage. And it does not outperform Bys’s Dom.

+80% to All Damage, +14% Crit Damage, +6% Total Speed

vs

+45% to All Damage, +10% Crit Damage, +15% Offensive Ability (+ 22-35 Chaos Damage, +200% to All Damage, +45% Total Speed)

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