Currently the progression system in the game has a big problem: When you first reach level 100 you get stuck in a hellish progression limbo for hundreds of hours while trying to acquire your first high end gear sets.
Basically when you hit 100 for the first time and your progression switches from XP to gear you realize very quickly that there are thousands of different legendary items in the game and finding ones that are actually useful to you is a incredibly rare. You might net two or three legendary items in a play session, but the chances of them actually being an upgrade for your character is extremely low. You are in fact just as likely to finish a set for a completely different character before ever seeing the items you need for the character youâre playing.
As a result there is a giant barrier to entry into the endgame content of the game. By the time you have stockpiled enough top end items to fully gear up one character you also have enough items to fully gear up all kinds of other characters. The difference in effort between finishing one character and finishing ten is relatively minor, but the amount of effort it takes to finish just one is so huge that most people probably never get there. Having some high end characters also enables you to farm for legendaries, while not having any means they are trickling in at one or two in a whole playsession.
The only somewhat decent solution to this right now is to go online and start trading with people, though even then itâs tricky to find people willing to part with whatever youâre looking for, and having something they want in return.
The transmutation system also doesnât help much, because with over a hundred sets the likelihood of making a piece you actually need is low, and the reagents for transmutation arenât much more common than legendary items themselves. The only way in which that system helps a lot is if a set has a craftable piece and therefore allows you to craft the whole set if you get lucky and find the blueprint for it.
I think the game needs to give you more ways to go after specific items or blueprints that you want. Maybe add some kind of system where you can keep gaining XP and invest it into researching specific items, but death wipes out a lot more progress in research than in level progress, so that being careful still pays after 100.
It would simply be nice if the path toward your first really powerful character wasnât a hundred times longer than to your second or third. It feels like youâre locked out of that endgame part of Grim Dawn where you get to experiment with new builds and characters for far too long just trying to get your first character who can really tackle all the difficult content.