The State of Early Access - Update #01

I actually just came up for air and saw your comment, yes, I’ve been in the game since it launched whenever it launched, I’ve lost track of the days already. I’ve started loads of towns and every one seems to have posed a different challenge, I love the unique maps. With a game this good, I’m just happy to watch it get even better. No question there are issues, being able to direct delivery of resources is a must, and that supply wagon just wants to be more useful, as it is it’s just a pain that needs somewhere to park. Today’s big issue was watching buildings deteriorate and collapse through neglect with no way to prioritise repair, I think it’s because I was over-building and all my labourers were too busy, for 30 years… when my building frenzy calmed down repairs seemed to happen automatically, but I think they’re way down the priority queue at present which limits speed of growth. So that’s today’s lesson as well, next one will be slower and I’ll watch for those thin grey bars.

… Or people could check their privilege and kerb their entitlement.

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They’re in Massachussetts (US) I think, which explains the winters in the game (and also the look of the early areas in Grim Dawn) :wink: So USA today, though since it’s 6 pm there now I would guess actually tomorrow.

I did not know that so thanks for the information. Maybe Crate just needs to balance the algorithm better when it generates a map. Should resources be unlimited though? Seems like it makes the game too easy and no challenge. As I mentioned before, if there is a dedicated game mode for unlimited resources I wouldn’t care, but I’d be leery if it was in regular game mode.

As others have mentioned, if the map runs out of resources, why not use the trading post to get what you need? That’s what it’s there for and how they would have been used in real life back in the day when civilizations didn’t have local resources they needed. Crate just needs to balance the game to know what tier you’re on, what buildings you have built to know what resources to offer you when a trader shows up. How about that? Why have a trading post in the game otherwise?

My understanding is they are looking at various solutions to the issue, but IMHO resources should never run out, and putting in special requests with Traders at a premium price for something you are in dire need of or need an endless supply of, is problematic at best. I am not saying they shouldn’t say slow down considerably after you have harvested all the easy to get to stuff, but flat out having to rely on Traders to rebuild a bunch of walls or buildings that got destroyed or something, ehh.

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would this not ultimately cancel out like 3/4 of gameplay mechanics? why build anything if you can just trade it? just build 500 houses and a tradingpost… oh and a well. that sounds fun.

[edit] i would actually argue not to be able to trade certain things, needs to be according to map difficulty ofc and balanced so you would need to provide some things for your town on your own and this production chain should turn into a challenge itself maybe.

Not sure what you mean. If your map runs out of a resource, a trader can bring you that resource you need. Especially if Crate plans on adding the ability to make resource requests. You can sell an abundance of a resource you have in stock to gain the gold to buy the resources you need. That’s what I’ve been doing. If the game doesn’t offer you certain resources when you need it, then that seems like a game play mechanic that needs adjusted.

Ultimately, I don’t care if Crate adds the ability to give players unlimited resources, I would just like to see that ability as an option in the Settings menu for people who want a greater challenge. :+1:t2:

What would really be neat is if you could have multiple towns and specialize them and trade between them :wink:

That is probably a completely different game though. Came to mind because the citybuilder I’ve been most recently obsessed with is Before We Leave, where you build cities on islands on your starting planet, and then across multiple planets, and you have to trade among all of them to keep your economy going. They have an interesting trading system; started out kinda cumbersome but then they revised it to be semi-automated, where you just specify for each city what it imports and exports, and build enough trading ships/spaceships, and then the AI does the rest.

Not within scope for FF I guess but if they DID add it, would definitely be DLC material :slight_smile:

i mean if you constantly run out of ressources why build their buildings in the first place? just trade the goods.

anno is kinda doing this with their sessions in diffrent “biomes” as well. i think there should be goods which you need to trade for and cant produce but be able to always keep your basic production chains running. why invest in building and optimising if you ultimately will run out of the basic ressource. or is THIS a feature of this game to know from the start that at some point all will be useless. why trade for coal if i can get the sword right away. or am i missing something here?

This is such a poor take and reeks of entitlement. If all they did was talk when they had a release date there would be less communication. Letting us know what they are working on is MORE communication.

Uhm no, they dont.

We paid for an Early Access game. They don’t owe you respect. Yet, they have proven they are willing to communicate things along the way. Which is a good thing and honestly it’s insane you are complaining about that.

Someone give this guy a gold medal because he has performed some impressive Olympic level mental gymnastics.

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He is just asking for a release date thats all. Whats hurt to say this week, next month , next year ?
Just an announcement, not asking to invade Jupiter.

The problem is that game developers NEVER know exactly how long it will take to implement and debug specific features. Same as any other software development. It’s not a case of “they know when but they just aren’t telling us because they hate us” :stuck_out_tongue:

Believe me, devs who miss promised release dates suffer FAR worse community blowback than devs who communicate honestly that they don’t know precisely when an update will be ready. And even worse than that is the case where they release on the promised date even when the update is NOT ready.

(Source: been watching various games be developed since the mid-nineties.)

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I would’ve been madder if they didn’t let us know a new patch was incoming and I wasted hours on a save game in the meantime, instead I just focused on other stuff and now will kick off a fresh playthrough when this patch drops

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This thread #lol

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Well, I guess if the map you’re playing doesn’t have enough of a specific resource, then yes. Welcome to how the real world works. Tell me what state you live in and I’ll tell you what resource it doesn’t naturally have where your state has to trade with another state or country to obtain. See how that works? Is the game mimicking how real life has worked for centuries too hard for you?

I’m not saying that’s how the game should work, but if you want to get technical about it, then yes.

This forum could use some mods who step in when people are this unproductive.

Patch 0.75 is out! Excellent! Thank you so much, developers!

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Wooooot, thank you Dev team for all your hard work!

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Yes!

I both agree and disagree here. I do see a place for them to run out, as we know from real world experience things become scarce. but maybe that is just the thing (like you said), they become scarce to the point where you have to decide between harvesting and buying from the trading post.