The technology tree is very necessary,and new categories of trade,and cathedral,and Level 6 Marble white dome villa

You have added a small map in the new version, which is great!

An additional building could be added, which could be called a university, alchemy room, or laboratory.
With the upgrading of the main city, unlocking technology options in layers can increase output per unit of population or area, without the need to infinitely expand the city size or add too many production buildings.
My population is increasing, and I have built 10 leather clothing and shoe factories to meet the demand, which is very cumbersome. We need to develop leather making technology to improve efficiency and save space.
For example, irrigation technology can increase the yield of farmland. For example, it is recommended to use mechanical excavation techniques to increase mine production. For example, transportation technology, upgrading transportation vehicles to improve efficiency. For example, brewing and fermentation techniques can increase the variety and yield of alcoholic beverages. For example, netting techniques can increase fishing yields. There are many more to list.For example, alchemy, increasing the production of metallurgical commodities.
The technology tree is a game system that has a significant impact and is essential. Please consider it.
The fishing cabin and collection room should be able to be upgraded.

In addition, some trade varieties can be added, such as porcelain, silk, tea, silver, which were popular among medieval Europeans, and traders should sell them.

Also, the construction of cathedrals should be allowed. In the Middle Ages, people needed churches for worship, increasing the attractiveness to 100. It is now difficult to upgrade to level 5 housing.

Level 6 housing。The existing level 4 and level 5 housing are both red themed and have a pointed style, built with red bricks, which is somewhat dull.
The new Grade 6 house can adopt a white and elegant color scheme, and can be constructed using new resources such as marble material and a new dome style, temporarily referred to as a grand villa.

and Workers and collectors who capture mice should not have a fixed work area. Just like a Fecal cleaner, it’s only reasonable to work automatically where needed.

Animal fats, waxes, and other resource products should be sellable. Nowadays, merchants do not want these things, which is unreasonable. In ancient society, fats were very precious and should be sellable.

That’s all for now,I still have many ideas.

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See here to see what’s planned for v0.9.6 and then full release of the game. Support will continue after full release of course so even MOAR to come.

Sounds exciting, I wish the development team a good mood every day!

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A medieval town entirely made up of White Marble Palaces. Please no.
The Level 5 Houses/Mansions look great and are more appropriate for a small medieval town.

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I very like all the ideas and suggestions in this topic! I hope this all will come in the future.

No cathedrals please. There’s already shrines and temples, not every game has to do christian medieval europe.

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