I wanted to make a superior tank forcewave caster. Instead I ended up with a random 11250 HP 91 cunning Tactician with 7671 armor and 44% physical resist. I often try to hit at least 1% crit vs. Ravager, if I don’t have anything that happens on crit, and I can’t reach it, I leave it as it is. In this case, the tank would deal almost no damage to Ravager because of how high this super boss’s armor is. The character has 62% physical RR, so you can kill Ravager after a fair amount of time and also taking (almost) no damage.
https://www.grimtools.com/calc/xZydrkwV
I simply don’t think this build is that great, therefore chose to throw it away. People often don’t know what an actual tank is, and by that they can see how to build their tank. Kind of. This build has, for sure, no chances with Mogdrogen as his lightning resist is trash (only 80% with high overcap). Ravager should hit for about 1318 - 3202 physical damage with his normal attacks, no buffs (well he honestly won’t deal so much damage, probably will hit around 500 - 1500 damage constantly).
You can basically stay in place and drink your tea/coffee and everything nearby will die because of Targo’s Hammer and Trample devotions. 1090 + 31% HP heal in case you gon’ die (if you die, you suck :P). Item and devotion setup is basically a must. You can remove Trample and/or Targo’s Hammer and pick up some lifesteal or other damaging thing. I chose those because they have low cool down and can be spammed in hordes of enemies, resulting in funny “I gotta scratch my balls, brb” moments. If you really like Overguard, you can remove Deadly Aim. It’s not needed in this build, to be honest.
You, of course, pick 7% armor for all craftable items. You’ll probably end up with around 4700 - 5000 base armor (with perma buffs) if you get 7% to all parts.
Slight skill choice explanation: Menhir’s Bulwark stays at 13/12 because of the damage reduction. Scars of battle doesn’t provide anything to this build at all. Forcewave is the main skill even though it’s just +7/+5/+5. Overguard is a healing skill - you can remove points from Deadly Aim and add them to that if you really want to (deadly aim is useless here, kinda). Military conditioning gives additional physique and HP, 1% more to be exact per level, and as we have low physique, every point of it is needed - same with HP. Counterstrike just looks nice.
Yes, I love tanky characters more than anything else. I rather take than deal damage.