Thesis on FoA Secret Boss

Spoilers, here in the first post and likely any comments. Do not view this thread if you have not found and completed Fangs of Asterkarn’s secret quest yet and are interested in its contents.

You’ve been warned.

I’m padding the top part of this post to keep from spoiling anything unduly.

But I can only shove the meat of this feedback so far down.





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Aaaaaand here we are. In public view, this time.

I do not like the N’erfatal fight, but I do love most of its moveset. Its heal is an absolute dealbreaker for me though.

All the secret superbosses have some commentary/joke about the state of the game prior. Bourbon Clones were poking fun at Early Access. Lokarr was the community’s catharsis from his taunts in the Crucible (with more Bourbon Clones). Crate is an attack on the overproliferation of high-AoE builds at the time. Yet if there’s something tongue-in-cheek about N’erfatal, I feel like it totally backfires against much of Crate’s prior opinions.

Time and again we’ve seen Zantai say that superbosses should not be a benchmark for the evaluation of builds. But, is that not what N’erfatal’s heal makes him? No prior superboss was outright unbeatable by suboptimal strategies; if you wanted to risk it and fight Crate on a Callidor’s Tempest build, you could in theory still stand a chance, even if you are making things unduly hard for yourself. But N’erfatal is a binary and intangible yes-no check of whether your build is good enough to beat it. No amount of skill, piloting, positioning, or counterplay* is able to overcome N’erfatal. It’s not hard, it’s not difficult, it’s not challenging. It’s just buildcraft, and at that, the exploitation and favoring of some inherently more potent strategies over others.

If your build can’t outdps N’erfatal’s heal, it’s shit.

Is that really the lasting impact of 10+ years of feedback? Is that where Grim Dawn’s final secret superboss leaves us until GD2? Is the idea of ‘tankiness’ or playing slower but sturdier and more methodical characters just dead in this genre?

How much feedback for how many blanket buffs are going to powercreep builds to meet the N’erfatal bar at the cost of jeopardizing other challenge content? Which builds should be allowed to defeat N’erfatal? What’s the metric they must pass?

*steps back from the keyboard to take a breath*

Alright yeah I’ve let pixels on a screen impart some negative emotions in me. Sue me. I’m just…dejected by this scenario. Grim Dawn is a story of "so close"s for me. It’s come closer to perfection, as beheld by my eyes, than any other ARPG ever has. But it’s never gone all the way. Some would call that compromise. Yet I’d be too disgruntled and jaded to settle for that.

N’erfatal is a great fight. Almost perfect. You could take its heal out without replacing it with anything and I think it’d be there. You could take out its heal and just simply give it moar health and/or resistances and I think it’d be there. Or you could take its heal and make it do something other than heal and I think it’d be there. Maybe N’erfatal could use one roar in melee range and one at long range; the melee one might give him temporary DR to force a breather into the fight, and the long range one could give him more movespeed and crit damage to hunt down and eliminate those trying to kite it. Something that makes the player react to what the boss is doing.

But there’s no reacting to the heal other than walking away. From the game, I mean. Putting it down, going over there, and picking up a book instead.

There’s a lot of talk in this genre about “Aspirational Content.” Whether you agree with the notion or not, I find myself just having nothing to aspire to when it comes to N’erfatal. There’s no drive to try again, there’s no push to improve or git gud. No amount of skill expression will overcome a dps check. If I find myself really wanting the Huge Wood for a character, I’ll GDStash it in.

It’s not like there’s much enjoyment to be had or a challenge to overcome from the alternative.


…well, as far as theses go, I guess this one wasn’t so long.

9 Likes

I dislike him for a much simpler reason - I attempted him on a skeleton pet build, and each time the boss throws his beaver bomb it absolutely tanks my FPS. Which on a pet build is already, to put it lightly, unsteady.

I was really hoping that overabundance of modeled shit in a bossfight died with Crate boss. It was terrible for performance back then. It’s terrible now. Both for the sake of a joke that stops being funny in about 5 seconds.

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as a certified bobr kurwa world’s 1st destroyer ™, I’d say normal N’erfatal is pretty fine. I’ve been able to kill him with multiple builds - and yes, the heal makes the fight to drag a while, especially the boss has 500k hp left and decides it needs to heal up to 8 mil; but that’s still doable.

uber N’erfatal, tho, is another thing. it got… n’erfed in terms of hp so now it has about 102 mil. but it got probably twice as aggressive. and it heals for much more. AND, what irritates me the most, the boss is invincible not only during the heal but for a couple of seconds after. you wanna do some damage? you wanna leech of him? you know what? fuck you.

once or twice the fight dragged until we ran out of beaver fanboys and N’erfatal got mad and that’s basically it. even if you have enough tank to withstand the damage, gl dodging waves of waves and… ye, it keeps healing.

also N’erfatal sometimes can still do a ton of shit w/o coming to you. beaver rain, big beaver meatball, waves, sunder spit, bero’s attack - all while standing in its bloody pool. and then the boss heals again.

Overall tho I agree that the heal is the only and very mechanic that makes or breaks the kill for you. For most people it likely breaks.

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This doesn’t align with my agenda so I am required to respond to this.

Oh well yeah I guess that’s it.

More than that there’s nothing that can be done to un-break it either. N’erfatal doesn’t ask anything from the player; who is playing behind the keyboard doesn’t matter. And that, I think, is what really bothers me about this fight. Yeah, there’s a skill floor that does need to be met, but upon overcoming that, everything else comes down to the heal. Nothing else matters.

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should do sth with your agenda then!

kinda agree. the build might be finely min-maxed, fully ascended and yada yada but it still doesn’t matter if you can’t outdamage the heal.

OP makes a good point.

  • Bobr Kurwa’s healing has doubled in the next update.
3 Likes

Honestly “Shriek” in SR 30+ feels way worse than stuffed uber beaver, but I won’t say it’s not insane either.

That nemesis makes other nemeses like grava thul’s nullify attack (which he was notoriously known to avoid from) a joke now. how to avoid that other one I do wonder…

Funny enough I did kill the beaver baby version in first try, didn’t kill uber yet BUT when we attempted to kill it in multiplayer the wave issue persisted a lot, and I mean A LOT. You evade 3 waves antoher 5 come standby next. It’s a bit too much chaotic and a meatball on top of all that.

I am not sayin I dislike the idea but its a bit buggy currently and I even ehard u can cheese him by standing between chests.

I have same opinion. Uber is too much.
I like N’erfatal encounter, but not while it’s Uber.

And more.
The worst part is healing value increase with Health+% mutator(Regenerating, Toughened).
That RNG quite unnecessary.

Edit: Shriek is perfectly balanced IMO(healing enemy is worst thing in this game)

I swear i’m fighting a different version of Skriek, because every build i play just blasts it instantly with no issues. One of the most passive, most frail Nemesis in the game.

That thing spawns his nullify totem each 5 seconds, and it doesn’t pop out 1 orb its like 8 orbs at once per 2 secs…

bruh I rest my case then xD

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You mean the totem that fires projectiles in set directions, and thus all you have to do is position yourself between two of the projectile travel path? Is that the issue? Because it’s not one.

Never once got hit by it after fighting this thing several dozen times in SR 31+.

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I wana see u doing it while in giant monster density. Maybe he is indeed fine alone in corridor of 3 zombies around it.

EDIT: question, is it order or outcast or bloodbound nemesis? Shriek i mean.

Death’s Vigil.

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As OP says, The one of the most endgame challenge should be not “You have a Nullification family or truly absurd DPS?”.
Alternatively, could rephrase it as, should be not “Is there not an Amulet or Medal in your set equipments, or are you Arcanist?”.
(…Devotion? …MY DEVOTION IS ALREADY FULL WITH ROYALTY FOR THE CH’THON!!!)

IMO.

(I think - or feel - the only factor needed to able to challenge is should be a “bring Primordis”)

Spamming stupid null totems in SR boss room is nowhere close to balanced.

Dude, you are just so out of touch from your many comments…

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I’ll say it’s more a literal skill issue from your side more than me being out of touch. But let’s just agree to disagree.

Sure in SR 31 when you can kill him fast it is as you say but not if you go up. We already discussed this.

Fought it in SR shards above 31, don’t get it twisted.

This is offtopic anyway, moving on.

I agree with this thesis. The idea of “what build is suppose to complete this” is an age old question, and to have content in the game available but have it not suppose to be set as some sort of bar for building… what does one expect? If it’s there, it will be a bar for something… resulting in that content being largely exclusive, it’s just not feels good. It’s very feels bad.

I think it’s important to think, who is the Uber superboss for?

And the answer I think is for those that are absolutely in the very top end of builds. It is a secret secret celestial boss after all.

Like, if you’re bragging how fast you take down everything, overcome this regen then!

I would actually find it hilarious if Zantai looked at the top 5 builds and thought "heh, I’m going to make a boss that only those builds can beat, give them something to actually brag about.

The benchmark then becomes how long you can last against it, not how many seconds it took to beat…

1 Like