Many people post bug reports about were form skills issues, and there is no comprehensive testing conducted. I will provide you a summary covering all mastery skills in wereform. Don’t ask me why skills are designed this way, I can’t answer, only devs can answer this question.
Firstly, the most important point is that werewolf and wereraven use independent animations that are independent of the weapons used in human form. That is to say, whether you use 2-hand weapon, 1-hand weapon or dual-wield, werewolf and wereraven animations are not affected, only a few exceptions. For example, Ring of Steel always hit twice/hit with both hands no matter what weapon you are using, and Forcewave always use your off-hand/left hand to attack no matter what weapon you are using.
Second, for skills using right hand/main hand weapon, you will normally deal main hand weapon damage. main hand weapon damage = damage of main hand weapon itself + global damage in all situations.
For skills using left hand/off hand weapon, you will deal off-hand weapon damage. When dual-wielding or holding a shield, nothing special about it. off-hand weapon damage = damage of off-hand weapon or shield itself + global damage.
But when using 2-hand weapon or off-hand focus, things are different. off-hand weapon damage = global damage
Then here’s the table.
Note: Movement skills are special. Blitz and Shadow Strike hit with both hand when dual-wielding or holding a shield, but hit with only main hand/right hand when using 2-hand weapon or off-hand focus. Vire’s Might and Rip and Tear are different again. They only hit once but their weapon damage counts both hand in, i.e., weapon damage = damage of main hand weapon itself + damage of off-hand weapon or shield itself + global damage.
Channel skills works fine, just like in human form.
Update:
- v1.3.0.8, werewolf Arc Blade and Reaping Arc are changed to right hand damage.


