I consulted mi023’s thread on Wereforms’ oddities before making this thread, but unless I’m misinterpreting it, it does not really address this situation.
The Weapon Damage portion of Soldier’s Counter Strike just doesn’t seem to math out properly when using a Wereform.
(For the sake of this discussion let’s ignore the fact that 0.52 * (10899 - 13607) does not equal (7006 - 8978); I assume Conversion is making things funky here)
sheet WD is not actual WD in wereform; it’s claws (i think/pretty sure when i checked something else ingame)
Wd dropping could be if it’s using lefthand? - which functionally “proper” bugs tootip display then (similar to DEE/PRM etc 2h lefthand casts)
you should be able to confirm this if you slap on a weapon specific augment that doesn’t apply on enemy on hit
edit. Ceno i just had the most baffling interaction ever, seems like CS snapshotted its dmg on weapon swap in human form, so i was applying burn dmg despite havin 0 burn sources possible anywhere, and was wielding a poison weap
Required death to reset CS dmg to normal/current status/equip
edit edit. CS is displaying unarmed tooltip dmg in wereform, for whatever reason, despite obv applying more