Why exactly do you do that? Only because of Grava or something else?
Lol, me too. I spend so much iron and time on them, its crazy.
I think the same, but about Malmouth, i even like SoT
Why exactly do you do that? Only because of Grava or something else?
Lol, me too. I spend so much iron and time on them, its crazy.
I think the same, but about Malmouth, i even like SoT
The main reason is to warmup.
I do the same in Counter Strike. I play a deathmatch map before going to competitive. I think Mourndale is my deathmatch in GD
I kinda feel Iām the only one that grows bored of characters by level 50-60.
Leveling grinds to a halt, you start getting fewer points to spend, and all of the gear is designed for level 94+. Itās such a slow, boring grind that I literally have over 100 characters in the 40-60 range, and ONE character over level 90.
Iād pay big money for a mod that gets you to level 90 in the first play through, with enemy levels adjusted to match. Three difficulty levels is just boring tedium that drags out a game that really doesnāt need it, considering the shear breadth of build diversity.
Something like e.g. āshortā (x1) or ālongā (3x) campaign to choose? Would be nice yea. Well, there are those merits which kinda shorten the way up, but i dont like to cut off ANY area. Thats why i have āonlyā 6 chars, which is more then enough if you ALWAYS like me do a full playtrough. Even too much for me atm.
PoE was this way but now they have enought content to do a single playthrough. Maybe GD with one more expansion could do that too
Personally, I donāt think Iāve EVER used any full sets. I always just prefer mix-matching legendaries with good rolled MIs. Most set items feel weak compared to legendaries and the set bonuses never convince me to use the actual set.
I may also be the only one who fought and defeated a super boss with it taking more than a whole in-game day. Did you know that enemies get healed once a full in-game day passes?
-Full story-
I fought Callagadra with my retaliation Warlord back when FG released. I was running around in circles constantly, waiting for the gap in his skills which would shred me and my defensive cooldowns for small windows of when I could attack him and slowly chip him down. And then, when he was near death, I had to do it all over again. Why? Because it turns out, that enemies restore their health to full once a full in-game day passes. So Callagadra at like 2% health suddenly got fully healed and thus began round 2. This time I was a little more bold with my attacks and managed to bring him down before another day passed. Hundreds of Healing Tonics, several marathons ran in circles and hours of real time later, I finally claimed my prize - the pre-nerf Callagadraās Visage.
You are not. I usually have a hard time going past that level range too. The build is usually mostly online by then and the reduced skill point gain really kicks the drive to progress down a notch. But I usually stick with it until 90 at least.
But to play a character after reaching 90, I REALLY have to like the build. I absolutely hate the non-rewarding level ups past 90. From 94 on, it just makes you weaker due to scaling enemies. 1 skill point per level is simply not good enough. We have 3 points from 1-50, why not keep it consistent and have 2 from 51-100?
By far my biggest gripe with Grim Dawn. I have probably over a thousand hours in GD, but I have exactly 2 characters at 100. It will soon probably expand to 3 as I am currently having fun with a fire Shieldbreaker. Sitting at 97, will push to 100 today.
That was quite exiting to read. I am at 1200 hours and still didnt face Calla.
Ever since I started playin WoW 10+ years ago, I am an inventory management freak. I have elaborate system of where things should go in the inventory/stash, whther thatās WoW, D3, or now Grim Dawn.
There was a few times when I accidentally clicked āauto sortā instead of ātransferā and my precious component sorting system went out of the window - and I had to spend 5+ minutes recreating it.
I only use left mouse button in inventory or to pick up items - not for skills or movement. For skills I use 1,2,3ā¦ keys assigned to quick bar while for movement - āforce moveā on right mouse button.
Why do I do that? Initially to avoid wearing out the left mouse button as Iāve already repaired it twice.
But now I grew fond of this setup and live happy without ambiguous nature of left click.
I use a script so that I auto-run without pressing anything. Holding down LMB through the whole playtime is sooo annoying.
Pretty sure I really am the only one doing this:
Re: previous items in this thread:
I like that idea. Worblehat the Warlord
I do this too. Although i had 2 cold damage builds at one time but then i turned my Blademaster into pierce, because Infiltrator was my new King of cold.
Something i just today figured out i was doing wrong in SR is having my Camera locked with North upā¦ HUGE mistake since it will always pull ALL the bosses in the boss room.
I wondered why on earth every video i seen of people doing SR they could pull one boss at a time but i always pulled everything. Its a wonder i made it all the way to SR65 playing like thatā¦ After figuring that part out i can farm up to 75 and my build isnāt even finished yet. It also explains why multiple guides ive seen from people say āI play SR with the Camera facing AWAY from the enemiesā
Cool story that describes my āovermindā. I just got my first lvl 100 and only one on Ultimate. I was playing with my SS Witch Cold build, but then wanted to try out an Acid. Iāve changed Devotion, but run out of bits on skill tree. Took all my iron bricks, exchanged them and finished a new acid skill tree. Seems regular, but when I opened my stashā¦ I didnāt have anything for acid, because
> 6. I donāt keep items if they are not legendaries and not from the set, because stash is little.
I spent all day to figure out how to fix that situation, and on the rest of my bits I bought equip from factions (yes, green and blue) just to fix a problem with resists. But not all, because Iāve run out of Ugdenblooms
P.S.: I made it work, so, Iām fine.
Alright, so some of these others have mentioned already, some of these are gonna make you laugh, cry, or hurl at high speeds and volumes. But here goes. Gives you a little peek as to why I complain about certain things nobody else complains about XD
I despise centering multiple characters around the same skills. Iāve grown to accept that some overlap is needed, so I wonāt tear my hair out when multiple Inquisitors use the Seal, but I have a great dislike for rehashing a large portion of a build. Also, if a game is well balanced and designed, I try to make use of every skill in a tree at least a little bit (didnāt apply to D2 for instance, where most skills were shit). This sometimes straight up kneecaps some of my characters. I realised after the change to Aura of Conviction that I didnāt have a character that wants to use it. My eye started twitching. I had a Tri-Elemental Gunslinger Mage Hunter that originally used the skill before it was changed. Worked OK. Then I realised the character was like 80 % identical in playstyle, skills and devotion choices to my Ranged Discord Cadence Battlemage. That wouldnāt do. Sheās going to use Aura of Conviction, sheās going to be Pierce-focused, and sheās gonna like it! Now my Mage Hunter is an Infiltrator. Sheās about 40 % as effective. But hey, my soul can rest knowing sheās different, sheās speshul now.
I always complete each difficulty fully. Explore everything, complete every quest, sniff all the glue, lick all the windows. The usual.
In any game where I have a choice of gender, I always make an even number of characters to have the same number of each gender. Recently I decided to complete my collection of characters so that I have at least 1 of every mastery combination. After counting my existing characters, I realised I had 11 class combinations to go. But thatād mean Iād have an odd number of characters. So Iād have to make up a 12th one. And I was coming up short with what other builds I was interested in. The thought wouldnāt leave my head for 2 days. Then I fortunately made the above-mentioned switch from Mage Hunter to Infiltrator and my missing class combos went down to 10. Nice even number. Phew!
Brace yourself for this one. I always level all my characters simultaneously. As in, I beat Veteran with one character, lay that character aside, then beat Veteran with the next one, until Iāve beaten that difficulty with every character I have planned. Then I go back to the top for Elite, do the same thing again. Guess why I have so much to say about Eliteās difficulty curve and why I havenāt even started Ultimate yet after almost 2k hours of play Granted, some things throw that in disarray. I was already finishing Elite with several characters by the time AoM came out and led me to create a bunch of new characters and same with FG. I am currently very close to finishing up all my existing characters on Elite (only 3 chars left!), except since Iāve recently decided to complete all class combinations, I still have 10 characters that I havenāt even created. So Ultimate will have to wait until Iāve levelled those 10 characters through both difficulties. Explains why it took me several thousand hours before I found out D3 has nothing to offer after the levelling experience
Political Correctness. Just kidding
I am amazed that someone does this too. I did this also with my first 3 builds.
My thought about playing simultaneously was: Well, more loot for the same level and the fact that by then i know the map as it is my pocket.
Exactly. Iāve never, ever had to mule, because I only ever get loot for the current and the start of next difficulty by playing this way. As I play my characters that loot gradually gets distributed between them so it doesnāt pile up outside of the shared stash.
It also provides me a better gauge of my charactersā power curves and power levels, gives me a benchmark, so to say, because all of them are at an even playing field and I have it fresh in my memory how they were doing at that difficulty compared to the character Iām playing now. So I know which ones need improving, which ones I can easily send through the next difficulty first etc. it gives all the characters a fairer chance, since none of them have to be the first to go naked through Veteran, Elite and Ultimate, while other characters would then have an easy time with the gear the first poor sod had to gather for them. I love comparing characters and measuring them against one another and this playstyle just makes that so much easier for me aside from all the other benefits I mentioned like loot space.
I name my characters after characters from other games. A dual wield pistol character I had was named āSalvador.ā Come to think of it, several of my characters are named after Borderlands vault hunters.