This game has 0 balance. OMG is it unbalanced!

Its actually pretty weak

I don’t :stuck_out_tongue:

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So called “experts” on this game trying to give me advices while they aren’t even agreeing with each other…

Been like that for the whole topic.

I don’t need advices when my melee commando cleared his way to ultimate almost twice as fast than my 2H Ranged focused Grenado in 2017. What advices did you want to give back then? That if you started out back then you should have stayed away from ranged? lol thanks I wish I knew it.

The fact of the matter is without knowledge Tanky builds used to be much faster/easier to play. That is all. So you either use a guide or prepare to suffer with 2H Ranged. No counter argument.

I would appreciate it if you weren’t so snide and condescending.

But brushing past that…just because a damage type is weaker than others in general, doesn’t mean it can’t be powerful.

For example, acid damage is in a bad spot, but are there top tier builds for it? You betcha. Namely, ya1’s famous vileblade acid dervish.

Moving on to physical damage…

@ceno:

But that doesn’t mean that ALL physical damage builds are piss poor. E.g. Warborn Warlords are strong as hell.

When I called physical damage weak, I was looking at it solely in a vacuum.

EDIT: @ganishka - last, but certainly not least, it just seems that you aren’t interested in an actual, productive conversation. Seems to me that you’re merely looking for inconsistencies in the discussion here to nitpick at them. Kinda like an opportunistic predator.

I figured out this much earlier but i gave him the benefit of the doubt and tried to genuinely help him. Then of course he’s just interested in his little extremely narrow view of balance and just came to complain and flat out ignore arguments that clearly refute most of what he says.

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Probably in the beginning when you have no idea what you’re doing, sure.

But in the long run, and armed with proper game mechanics, you’ll be able to power level a DPS build without the use of a guide.

So the only thing stopping you here, @ganishka, is your own ignorance born from your innate pride/stubborness.

Tanky builds would always be easier to play, than glass cannons. If not - there would be no point in making build tankier, leading to arcade “oneshot meta” imbalance (like in PoE). And no, tanky builds are NOT faster than “glass cannons” (assuming both built properly).

I agree, ranged attack builds are generally weaker than melee or casters. But that’s solely because ranged weapons, their gear and skills, are weak. Look, there are caster skills, that have no less range than ranged weapons & skill. AAR, for example. It has long range, yet it can be made into facetanking build, dealing high DPS at the same time.
And, BTW, if you dont use a guide, there are good chaces you will suffer for a while anyways, even with “strong” skill.

What’s even worse is that he, from what i’m gathering, used Mythical Adversary as an actual 2H Ranged weapon and not the caster weapon that it truly is. It has no attack speed, it just fails on a very basic level for 2H Ranged. And it’s clearly meant for caster builds.

So thinking 2H Ranged sucks because you used a weapon for the playstyle it’s not made for is ridiculous.

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What can you do.

@ganishka - You want to do a commando? Go valdun’s. It won’t be optimal because you have 0 pierce RR from your innate mastry combination, but it’d be a heck a lot stronger than what you have.

maybe i’m just reminiscing the past when octavian warlord are being lauded as op due to huge internal trauma damage. physical damage are still pretty strong imo due to its accessibility and jack of all trades nature (there’s no enemies that is totally immune to physical damage). not to mention that builds prioritizing physical damage are generally pretty tanky (at least for most part of the game). still, builders can offer more specific input to current state of physical damage. i’m just a softcore casual ultimate player.

2hranged commando seems to the build you want to improve. if you focus on grenado, imo that means you are playing a caster build. not 2h ranged auto attack build. for me 2h auto attack builds rely a lot on attack speed to make them relevant. 2h builds imo needs more tuning and specific gears to enhance their survivability and dps, due to lacking second weapon/shield/utility slots.

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Valdun’s commando: https://www.grimtools.com/calc/0V03e3a2

I dunno why there’s unconverted elemental damage in the tool tip, but in-game damage should be pretty impressive.

Woops…quoted the wrong thing! :stuck_out_tongue:
Sorry!

Thinking about it…I feel like harbinger’s grasp should be BiS on this build. That massive flat damage on it…

Physical damage is balanced around the fact that each physical damage source is blocked by enemy’s armor separately. So it’s not really weak or else we would haven’t gotten a lot of strong and at times broken physical builds.

I get that it’s balanced around that, but I feel that armor hits 1H builds which aren’t reliant on IT damage quite hard.

Except it doesn’t given how strong Sword and Board Witchblade, Death Knight and Warlord are. Whatever issues these builds can have is not their damage.

Just popping in here to say that Physical Pets are still weak.

They were doing ok in AoM before the will of bysmiel nerf, but now… it is meme tier.

@sir_spanksalot: Yeah, I know Valdun got buffed. In 2019. Two years after I started playing. I get it.

However due to the “meta”, a ranged will always be inferior to melee/caster for a simple reason: it’s a tanky meta, where relevant things take time to die. And most bosses are melee/charger. So you will kite. Kiting means losing dps. Not even talking about flood of enemies where melee can’t be avoided and Ranged starts to be useless, like in Crucible.

On a side note: I never understood why the game couldn’t give you requirement for mid/end game like:
80% resistance everywhere, 12.000+hp, 2400++ OA / DA.

Again, if you don’t read 1 or 2 beginner guide when you start out you don’t know what to aim for and get brutally destroyed in Ultimate.

Oh sure. I completely agree that these builds are perfectly fine in the late game. I just think that the inherent handicap of enemy armor will prevent these classic S&B builds from becoming top tier builds. But I’m not complaining. ^^

Like I said, if looked at in a vacuum, physical damage is weak. But once you consider enemy phys res, conversion values, etc. etc.

It’s a different story.

Ranged builds are inherently weaker - I agree. No one is disagreeing with you here.

But this most certainly is NOT the tanky meta (though tank builds can still do well).

Ranged builds are squishier because a lot of masteries which focus on range are inherently squishier.