Some items gives Aura of Censure non elemental RR, here is the list:
Radaggan Set -20% Poison/Vit Res
Basilisk Claw -8% Poison/Vit Res
Leafmane Trophy -15% Vit Res
Stonefist Rebuke -18% Phys Res
Flames of Wrath -15% Aether Res
The original intention/design intent for these modifers is to support Inquisitor in Poison/Vit/Phys/Aether builds. However, Aura of Censure is a Exclusive Skill so imposing some limits. Putting RR modifiers on Aura of Censure instead of WoP/Seal has many disadvantages.
Pros:
Simplify operations, one less button.
Cons:
Require 50 Inquisitor mastery levels, at least 10 more skillpoints into mastery levels, sometimes 18.
Exclude other Exclusive Skills, including Possession, Harbinger of Souls/Master of Death, Oleronâs Rage/Menhirâs Bulwark. This means a loss of ~150% damage, flat damage and other stats (~20% absorption/~15% ADctH and ~15% speed/~15% OA). Too much loss in other stats whose value is no less than 20% RR.
RD on AoC is useless. Poison builds gets RD from T3 devotions, either Yugol or Abomination. Tactician gets RD from War Cry, a necessary skill with much larger range/radius. Apostate gets RD from Ill Omen or Decay.
Suggestion:
Move the RR modifers to WoP, or back to Seal.
is retarded af. Tactician literally has the other 3 possible exclusives supporting phys. So, waste of a mod.
On a side note, AoC itself is hella underwhelming as an exclusive. The RR is gives is on par with any other RR (no advantage here), dr is 25% at 22/12 I believe (which you rarely get and then sth like Omen has 25% dr just at softcap), damage on it is negligible, disruption is useless.
So youâre taking aura RR and some mid dr at the cost of any other exclusive (flat, % damage crit, ll, etc) which sometimes is a mandatory but very hard trade-off.
This i agree with. Putting RR on an exclusive skill basically forces you to use it if youâre playing elemental inquisitor. caster magehunters cant use star pact for the CDR, lightning vindicators cant use stormcallersâs pact, and fire paladins cant use divine mandate bc the RR is too valuable. It feels like it restricts build variety more than it promotes.
I dont quite understand the double DR on the mastery when horn of gandarr exists and has better DR.
This is the same with Oathkeeper. Even worse, because it has RR for more damage types. (And youâre always tuck with two guardians, even if they donât fit the build and/or look of the damage type.) Would be much better if the RR is on Presence of Virtue.
This is the same with Demolitionist. Not as bad as itâs not an exclusive skill, but also worse because the skill is not always easy to use.
I understand that itâs a bit different here since itâs an exclusive skill, but at the same time⊠some masteries donât even have an exclusive skill. And ultimately I donât think optimizing the skills of a class for maximum performance is a thing to strive for.
In addition it would make qol worse and youâd still need to invest points in WoP for duration and AoE. So the amount you save depends on whether you already were invested in WoP or not.
you often donât simply have the points nor want the button for gandar just for DR, it being baked in with passive and RR is kinda nice, itâs just that the trade for that passiveness makes it feel kinda harsh in terms of amounts etc
(iâm very much assuming lower values are based on aura being aoe passive)
Itâs kinda how you even sometimes skip War Cry on soldiers, (specially) when youâre not âforcedâ into getting WC for flat RR and then settle for DR elsewhere
On a side note, AoC itself is hella underwhelming as an exclusive
I donât mind RR being on an exclusive, but i do think the skill needs to be compensated more for being an exclusive, considering what some others bring (just look at how stonks possession or aura of conviction is etc)
Afanasenkov mentioned values at hardcap, still being low vs competitors, funnily enough i donât remember even getting to hardcap it that many times either, meanwhile something like raging tempest i feel often comes easy. Maybe it wouldnât be that unfair, even if a âpassive skillâ, that as an exclusive AoCâs RR and DR values got increased past softcap (but not gated off a bunch to actual hardcap since we âneverâ get it )
Give it the good olâ thermite mines level of 45? RR scaling with Omen levels of 35% DR at r22
I figured afterwards, but it reminds me when people ask for RR to Spectral Binding thinking it will be added to Spectral Wrath. All it does is reduce the playerâs resistances. lol
Aura of Censure is a very jack of all trades sort of skill, but I donât think thatâs necessarily a bad thing. It gives you RR but not the bestest of numbers among RR skills, it gives DR but less than Horn, War Cry or Demon Fire, it gives disrupt but not consistently like Break Morale so you canât rely on it, it gives AoE damage but not enough to work as a meaningful damage source (though I havenât yet tried to fully juice it for damage).
But there is certainly value in having all of this condensed in so few points. 12 points to cover your RR, DR and add some minor damage mitigation through disrupt is nothing to scoff at, though granted it comes at the extra cost of having to climb to AoC. Those climbing points arenât fully wasted, itâs still stats, but yeah, youâd rather put those in skills than stats. Then thereâs the passive aspect of AoC. Sure, compared to other Exclusives youâre not getting your % damage. But you then gain damage back by being able to just spam more rather than repeatedly interrupt for casts. You have to spam Ill Omen every 5-6 s to get your DR. Same with transmuted BWC. Or Horn, which also makes enemies run every which way confused. You have to cast your Mines or your WoP for RR. With AoC youâre getting all the RR and DR without having to slow down your DPS. The % damage may be lower, but your max DPS uptime goes up.
I can think of a use for almost all the AoC mods you listed where Iâd rather have them on AoC than WoP. Radaggan set and Basilisk Claw are fairly obvious, Acid DE/RoK Apostate wants the RR and while they could take Master of Death for their Exclusive, AoC is a totally viable alternative that saves a good few points and a good bit of time in your rotation (you can stop the Necro climb at Mark of Torment and go no further, you no longer need to keep spamming Ill Omen every 5-6 goddamn seconds in between your RoK casts and DE casts, youâre already at 40 Inquisitor anyway just for Artifact Handling so itâs not that much of a climb). Flames of Wrath can be an option for a Dreadscorcher Purifier, as that doesnât have an Exclusive to work with, so even though that build already wants Word of Pain, itâs not too dissatisfied going for AoC IF it finds the points. Leafmane Trophy is a bit of a headscratcher. A few of Vitality options are already bundled on WoP (Decree of Malmouth, Blugrugâs Plagued Edge), and itâs not super clear where youâd want Leafmane Trophy over other options. But if your class doesnât include Necro, Occultist or Oathkeeper, you donât really have Exclusives on Vitality that AoC needs to compete with. If you cobble together some sort of Vit Vindicator (FoI and totems) AoC is the best youâve gotâŠwith the assumption youâre not taking a Storm Totem offhand for some reason. If you are getting your RR from WoP and Devouring Swarm and your DR from Horn, youâll hardly even have time to cast FoI, so being able to cut Horn out of the rotation thanks to Leafmane Trophy and just use the DR from AoC can be helpful. But Iâm probably stretching a bit on this one, Leafmane Trophy isnât super obvious in its uses.
The one that does 100% baffle me is Stonefist Rebuke. Iâve made a spam FW Tactician. Aura of Censure is its 4th best Exclusive choice. But I wouldnât move that mod to WoP. Iâd just get rid of it.
T3 Acid devotions already gives DR, so the value of AoC is only RR. You never need to use Ill Omen every 5-6 s.
You can cast WoP at the start of fights. WoP lasts for 12 sec, enough for most fights. Only boss fight need you stop and cast it one more time. And you already need to stop to cast Runes and other skills to active devotion procs (Acid Spray and Tainted Eruption). You can bound them to WoP. Therefore, WoP wont interrupt casting DE more frequently.
You wont add AoC to high levels, so its DR and disrupt chance are very low. And like afanasenkov26 said, disruption is useless in this game.
DE has very high crit damage, usually above 100%. ~13% OA from Master of Death is a very high boost, and ~150 DA for survival. 28% RR from AoC brings 18% DPS improvement on average. 13% OA and 150 DA (DA can be traded to OA or % damage) brings 11% DPS improvement. It does look AoC better than Master of Death. But if the RR modifiers are put on WoP rather than AoC, you can use WoP combined with Master of Death. This will not cause you to lose RR.
In summary, if move RR modifiers from AoC to WoP, the benefits of this change outweigh the drawbacks for Radaggan Apostate.
Not all situations. If you already need to use Divine Mandate or Path of the Three, you dont need extra skillpoints into mastery levels. The situation where problems arise only for Aether and Chaos Oathkeeper. I do think Aether/Chaos RR modifier for guardians is not a good design.
Similar, Aether and Chaos Demolitionist, Chaos more common. Before Occultist gained Chaos RR, Demolitionist is the only class who have native Chaos RR. Quite a few Chaos builds choose Demolitionist for his RR. But now, Occultist also has Chaos RR, and soon Berserker also has it. Now, Demolitionist is no longer a good choose for Chaos builds as he offers no more suppport except RR. Aether Demolitionist is even worse.
Besides, if you play Chaos/Aether Grenado, you already need 50 skillpoints into mastery levels for Ulzuinâs Chosen.
Only 3 skill points are enough, 12 sec duration and 6~7 radius.
WoP lasts for 12 sec, very long duration compared to mostly RR skills. You cast it once at the start of fight, it can last until the end of fight. Only in boss fight, you may need to interrupt casting to use WoP once again.
Besides, Rune of Kalastor have interrupted your casting every 4 seconds, 3 times the frequency. Donât you think this is a bigger problem. Donât just focus on WoP this one skill, you should pay attention to Radaggan Apostate the build overall.
Aura of Censure needs % elemental damage added to it with values like other exclusives. That will save it. And perhaps increasing the elemetal RR or at least some hefty % crit damage⊠I find elemental Inquisitors always to be lacking in the damage department.
And it needs more skillpoints on items to hardcap it easier.