Tips I Wish I Knew Before Playing

I can sort of see this, but let’s say I want to respec my L100 Conjurer petmancer into a Vitality Conjurer. Yes I can respec all the skill and devotion points, but the deovtions are going to be completely different from what a petmancer needs. So I assume (since I don’t respec much anyway) that all the new devotions are going to be at L1 - doesn’t sound much use to an L100 Vitality Conjurer facing Ultimate foes, heroes and nemesis.

And by the time I hit L100 I was halfway through the Asterkarn Valley so not that much of the game left to play with a new build.

It’s not that difficult to get to a decent level quickly after a full respec, with the aid of the xp potion and a few dungeons. You’ll be maxed out well before you complete that Alkamos ring set :wink:

Ah, but I’ve never found/seen that potion and I don’t tend to venture into the dungeons very often - too dangerous! :smiley: Is that potion available in Normal and Elite or only in Ultimate. If the latter, again seems too little to make much difference.

And why would you need the potion anyway if you’re already L100? It’s not going to gain you any more XP.

It’s for sale from the resistance at revered :wink:

And why would you use it? Even at level 100 those devotion skills still need xp, and the potion still doubles it.

@OP - the last bullet point about faction rep might also benefit from a few words about nemesis rep. As my first character approaches level cap it looks like few if any enemy factions will naturally reach nemesis, and thus that the player should continue picking up convenient bounties even after reaching all-revered rep with the friendly factions. But maybe I’m missing something; I’m sure experienced folks will chime in if so. :slight_smile: I’d be tempted to ignore nemeses, but I’ve read that they’re one of the better ways to get blueprints.

Actually, you just made a pretty convincing argument that I should go ahead and do exactly this sort of wholesale respec. :slight_smile: My first character has been super-slow lately because the third cycle through the content treadmill is extremely boring (I really wish this subgenre would design around only two playthroughs per character instead of three…). But switching from S&B commando to forcewave commando would mix things up and add a bit of novelty, plus that character’s trip to BoC resulted in a Shar’zul’s Worldeater which looks rather good for such a build (and is a useless but decorative trophy for the S&B build).

Not too worried about low devotion proc levels. The devotions for the S&B build are almost all maxed out already, so why not put the xp to work on a different set of devotions? The xp reward from quests in ultimate is high enough that the new ones should bump up to reasonable levels quickly.

Um. :undecided: All my devotions are already maxed out except for Will of Rattosh which is 14 of 15. So not going to gain anything there. Guess it depends on how quickly you reach Revered to be able to buy the potion.

My Conjurer didn’t do many bounties and he’s got 8 Revered factions and 4 Nemesis on pretty much a straight playthrough. 3 factiions do have bonus rep on them. Worst of all is Cronley’s Gang who is still only Despised level and that is with doing some Rover bounties to be able to get the Mogdrogen shrine quest at Honored in Normal difficulty.

Going by my suggested change from a petmancer to a Vitality Conjurer say I changed when he hit L100 - he would have had the remaining part of Act 4 to do and then the expansion. What am I going to do with him after that - bearing in mind I don’t farm since it’s boring as hell for me. Rerun Ultimate again with no quests to do? Boring again. I don’t think I’d particularly enjoy changing a toon so late in the game, much more fun to make a new one and start all over again. But these things are always a personal choice and I can see how respeccing can appeal to some people who don’t want to take the time to do that.

The other problem for me personally is motivation to continue to play a toon after hitting L100. This is something I’ve never come up against before since being a TQIT fan it’s a lot of work to reach that game’s level cap. My Conjurer is L100 and I still haven’t actually finished GD yet. He has the last few quests to do in Malmouth, but I’m finding myself saying what’s the point? I’m not gaining XP, more skill and devotion points, etc. My toon is done, finished, nothing I can do to improve him now so why continue? If I used an XP potion I’d reach that point even sooner and not sure I’d want to continue once I did. For me this is a concern with a second expanion on the horizon, given that we’re not getting any increase in level or devotion points.

For me the situation is a character at level 75 (out of 85 possible - no AoM yet), devotion procs capped, low player motivation due to doing the same things with the same build twice already. Switching to a completely different set of active skills should make those last ten levels (2.5 Acts) more interesting. And more likely to happen…

Nemesis - at this point, about to clear Cronley’s Hideout, I need 3600 Aetherial, 6400 Chthonian, 15000 Cronley, 16000 Kymon, and 8200 Undead. I don’t have a good sense of how quickly one earns enemy rep, but that looks like Aetherial might unlock naturally, Chthonians should be somewhat close, and the rest will require moderate to enormous amounts of grinding.

Do all nemeses have the same loot pool? Maybe unlocking Valdaran is good enough… :undecided:

Started new thread re Demotivation as we’re getting way off topic for this one.

I think the triple playthrough is a great way to unintentionally grind rep.

Besides, if it’s that boring, feel free to skip act 1 entirely by building the bridge and heading straight to cronley. That’s what I do.

That is very much on topic for this thread! :smiley: I had no idea that was possible. Surely at some point you have to backtrack and get the main quest line caught up with your explorations? Or can you start a playthrough and beeline straight to killing Log, with John Bourbon still standing outside Devil’s Crossing insisting that you need to clear out Burial Cave?

No, idea. But after meeting up with Ulgrim in Burrwitch Outskirts yet again with a new toon it got me wondering what happens to the main questline if you don’t find him? Do you get stuck or does he pop up somewhere else?

I know it used to happen to some people playing TQIT when they missed one of the connecting NPCs. If they missed him it could screw up the game entirely.

I was once thinking of the same thing. Does anybody know what happens if I miss Ulgrim? If I do the 1st act?

Pretty much. :stuck_out_tongue: The only time you need to complete Act 1 is if you want to play AoM - Creed will tell you to go back and help out Devil’s Crossing after killing Log. If you don’t care about playing the expansion though, you can simply move straight onto the next difficulty even if you didn’t bother doing a single thing for DC. :smiley:

He just pops up on the way to Homestead as usual. I think he gives slightly different dialogue but that’s about it. :slight_smile:

I’ve tried breaking the game’s intended progression in a bunch of ways and it seems like there’s always new dialogue or NPCs in place to stop that from happening. :smiley:

Yeah, it pretty much allows you to by pass AoM in the normal/elite playthroughs.

What I do is get a buddy to level me to ~50 in glad crucy, spend all my tributes on devotions, snag the easy devo shrines in normal and elite, then skip right to log.

I don’t typically bother with side quests and use dungeons to farm most of my reputation points.

The downside is that it’s extremely boring grinding for DC’s rep. But I still feel this is more efficient.

That’s very useful, really. I was actually annoyed a few times trying to find Ulgrim in A1, so next time I just do whatever and hope he’ll pop up somewher else, that’s it. Like maybe Deadman’s Gulch, if that was the name of the place.

Also want to remind newbies to use the bounty table. What is VERY efficient is to look at the bounties at the start of each run, and to see which of them aligns with the main objective you’re going for.

For example, if I’m off to kill Cronley, I’d take a bounty which rewards me for killing his ascended goons.

To save a lot of time in inventory management I keep all my materials and components on my character. It takes up space on your character but autocombine and autosort save hours in the long run instead of moving them into the off screen storage.

Me, on the contrary, once in a while I put all mats into the transfer stash so that other chars can use them… Doing it once per session is not a waste of time, plus the stash also has the autocombine button. And, makes levelling next chars more fun. Besides, clicking quickly on the mats to move them doesn’t take so much time at all.

Most of my new chars inherit gear that is preloaded with components. Transferring common items between chars goes without saying.

You’re most likely going to start chucking your mats into common storage in about a coupla hundred hours. I can almost garauntee it. :stuck_out_tongue: