Found it. It was under loot filter which i thought was just to show specific affixes on items so i didnât even open the config. Silly me. Thanks for the heads up.
Iâm hoping to play Crucible with the Grimarillion mod again, and I saw that there are a few version 12-alpha versions that allow you to play it, but the current version 14 doesnât have the option. Is there a way to keep this functionality through your standard updates?
Man, Thank you for this. I was always wondering wtf my dom pets do. Guess they actually do something ( Out DPS me )
DPYes doesnât use GrimCamâs config file, did you reapply your GrimCam settings within the DPYes menu?
The crucible feature isnât quite at the point where Iâm happy to merge it into the main release of DPYes.
Hereâs a build of 14b with the crucible alpha:
dpyes-14b-crucible-b.7z (MEGA)
edit: Fixed a bug with crucible
I really miss this main menu-based function of GI. I wonder if DPYes can reproduce it?
Since you suggesting here, Iâll tag other players I know that would use this Grim Internals feature
@RektbyProtoss @Maska322 @tqFan
And also A for making characters move in a different way
With patch testing going on, I really want to emphasize when a particular build gets damage spikes done to it, but it looks like the current setting require a sustained damage over a particular time period in order for the âhighest damage outputâ to be saved to the second column. Whatâs the best way to demonstrate that a big damage spike happens? Maybe the damage interval should be 0.25 seconds and the time until the highest damage resets be reset to something really long?
Iâve seen the left side of the incoming damage column display pretty big numbers (like when activating Valdaranâs electric projectile aura or Mad Queenâs aura), but the right side column doesnât take note of it. Mind you, this burst damage only happens across maybe a half-second, but that burst damage is going to kill a build and I want to make sure the tool captures it.
In short, whatâs the best way for this tool to take the best notes on receiving burst damage?
Fixed it! Just deleted the DPYes ini file and allowed it to restore on launch. Thanks for the amazing work, will get some screenshots.
Here we go, grim cam really displays how much of grim dawns beautiful artwork is a hidden beauty of the entire game itself.
It looks absolutely gorgeous.
Just found out about this tool ! ill take a look looks great
What I would love to see in future version:
regular game speed mode and alternative game speed when rare/boss is nearby/engaged (because fighting them at high speed can be rippy ).
Also the loot filter needs more high level settings. All I wanted was settings like:
- do not show normal and magic stuff
- do not show any rare weapons except 2h ranged (or better, spectral arbalest only)
- do not show epic weapons
- show all legendary+.
I really appreciate you working on this feature, but is anyone outside of me providing feedback? I tried it once and it had a few quirks (monsters dropping MIâs when killed) until Wave 165 when some unkillable Wraiths showed up and I couldnât progress to the next wave. I could see how you feel itâs not ready for prime time.
Do you want me to provide any video evidence to you to help you see where things are going off?
I assume this doesnât work with 1.2.0.4?
It works fine.
Is the source code for DPYes available anywhere?
since this seems to be the predecessor of griminternals, is it possible to add Ranged Retaliation=true?
Following up on this - I played some more Crucible with this tool and this time, the unhittable Wraiths came at Wave 159, which Iâm assuming is due to Namadea the Screecher which sometimes spawn at this Wave. Seems that any Wendigo monster that spawns Wraiths makes them somehow invulnerable to damage or targeting (pressing pet attack on them causes my pets to do nothing).
Hopefully this narrows down any bugs that are causing this issue.
DPYes is currently closed source.
Iâll take a look at it, but no promises. GI has a lot more features than Iâm able to maintain.
What mod are you playing?
Once modded crucible is loaded, DPYes doesnât actively modify anything to do with crucible, spawns, etc