Version 14m changes:
- In-combat detection now also based on pet damage dealt
- Attempt to not auto loot other player’s instanced loot as host
- Some new WIP skill damage and hit tracking windows under the debug options
The skill damage attribution isn’t perfect, e.g.,- DoT damage ticks can occasionally be incorrectly attributed to another hit in addition to itself
- Skills are ID’d separately per enemy(?) – This means you will see multiple entries for each skill when fighting groups
- ‘New’ DPS window
This is largely the same as the existing DPS tracking with adjustments to how (wrt timing) damage is averaged in line with the Skill DPS tracking.