Any idea when the option to change Masteries in TQ:AE will be available, please?
Iām use GDDefiler version 0.2.3.4 (3/15/2019).
Today I tried to load character and got error message āRebirth data version is not 1ā¦ā
I read this topic starting #912, there is many posts with this error. Looks like something about rebirth fountain in Act V.
In last working backup of my character he near rebirth fountain in Frozen River. This is Scandia region, and Scandia is last opened waypoint.
In next backup character finished Act 5 and I canāt open him in GDDefiler.
Thank you for your tool, SoulSeekkor, I use it to respec attribute points and this possibility make playing TQ much more comfortable.
Hi Soul.
Same error here with GD 0.2.3.4
TQ - AE Ragnarƶk epic.
I have to change the masteries because an epic failure with my charakter.
If I can help you somehow please let me know.
Following error occured:
---------------------------
GD Defiler Error Loading Character
---------------------------
The following exception occurred while attempting to load the following character file:
Z:\My Games\Titan Quest - Immortal Throne\SaveData\Main\_Alkos\player.chr
Exception:
System.Exception: Rebirth data version is not 1, this character may be incompatible with this program. Unable to continue.
bei GDDefiler.CharFormatH2.Load()
bei GDDefiler.CharFormatH2..ctor(String sCharacterFile, Boolean bPeakMode)
bei GDDefiler.modGlobal.LoadCharacter(String sCharacterFile, Boolean bPeakMode)
bei GDDefiler.frmTQCharacter.frmCharacter_Load(Object sender, EventArgs e)
Exception Description:
Rebirth data version is not 1, this character may be incompatible with this program. Unable to continue.
Exception Method:
Void Load()
---------------------------
OK
---------------------------
hey soul, my titan quest characters no longer show up in the program after i just installed the Atlantis dlcā¦
Yes, the āheaderā has changed and all characters from TQ cannot be read by GDefiler
Would be great to see a little fix!
Itās not even the DLC, just the 2.3.0/2.4.0 update invalidated TQ chars (I really need this cause I was forced to blow 600K gold just to switch too Volcanic Orb in order to beat the Telkine in the Labrynth. Iād left with only 329K gold which means I canāt go back to my real build until this program is updated).
0.2.4.0 (5/17/2019)
-Added support for Titan Quest: Atlantis character file format.
Download Link:
https://www.soulseekkor.com/apps/gddefiler/setup.exe
Please backup your toons before using and let me know if you have any issues!
Soul
Thanks for this tool.
However I am unable to reset my masteries in TQ as the command buttons are disabled. Also canāt change gender, level me up is disabled etc
Any idea why this is please?
Gray
Having the exact same problems.
Hi Soul,
first thanks for your work
Unfortunately the new version (self-updating, as your link is still the older version) doesnĀ“t work completely for me. ItĀ“s starting fine, but doesn`t recognize new created character with installed Atlantis DLC and nearly every dialog or function is quitting with an error. Are there new dependencies as the old version ran just fine (but without atlantis support of course). Here are examples :
Informationen Ć¼ber das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei GDDefiler.frmSettings.GamePath_TextChanged(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnTextChanged(EventArgs e)
bei System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)
bei System.Windows.Forms.Control.set_Text(String value)
bei System.Windows.Forms.TextBoxBase.set_Text(String value)
bei System.Windows.Forms.TextBox.set_Text(String value)
bei GDDefiler.frmSettings.frmSettings_Load(Object sender, EventArgs e)
bei System.Windows.Forms.Form.OnLoad(EventArgs e)
bei System.Windows.Forms.Form.OnCreateControl()
bei System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
bei System.Windows.Forms.Control.CreateControl()
bei System.Windows.Forms.Control.WmShowWindow(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bei System.Windows.Forms.ContainerControl.WndProc(Message& m)
bei System.Windows.Forms.Form.WmShowWindow(Message& m)
bei System.Windows.Forms.Form.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3416.0 built by: NET472REL1LAST_B.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
GDDefiler
Assembly-Version: 0.2.4.0.
Win32-Version: 0.2.4.0.
CodeBase: file:///E:/GD%20Defiler/GDDefiler.exe.
Microsoft.VisualBasic
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System
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Assembly-Version: 4.0.0.0.
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Common
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///E:/GD%20Defiler/Common.DLL.
System.Deployment.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3056.0 built by: NET472REL1.
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System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
Zum Beispiel:
<configuration>
<system.windows.forms jitDebugging=ātrueā />
</configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
<opening the settings>
Informationen Ć¼ber das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.IndexOutOfRangeException: Der Index war auĆerhalb des Arraybereichs.
bei GDDefiler.frmTQCharacter.DisplayWaypoints(enuDifficulty eDifficulty)
bei GDDefiler.frmTQCharacter.radWaypoints_CheckedChanged(Object sender, EventArgs e)
bei System.Windows.Forms.RadioButton.OnCheckedChanged(EventArgs e)
bei System.Windows.Forms.RadioButton.set_Checked(Boolean value)
bei GDDefiler.frmTQCharacter.DisplayCharacter()
bei GDDefiler.frmTQCharacter.frmCharacter_Load(Object sender, EventArgs e)
bei System.Windows.Forms.Form.OnLoad(EventArgs e)
bei System.Windows.Forms.Form.OnCreateControl()
bei System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
bei System.Windows.Forms.Control.CreateControl()
bei System.Windows.Forms.Control.WmShowWindow(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bei System.Windows.Forms.ContainerControl.WndProc(Message& m)
bei System.Windows.Forms.Form.WmShowWindow(Message& m)
bei System.Windows.Forms.Form.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3416.0 built by: NET472REL1LAST_B.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
GDDefiler
Assembly-Version: 0.2.4.0.
Win32-Version: 0.2.4.0.
CodeBase: file:///E:/GD%20Defiler/GDDefiler.exe.
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 14.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
System.Windows.Forms
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Win32-Version: 4.7.3324.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3416.0 built by: NET472REL1LAST_B.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
System.Drawing
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Win32-Version: 4.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3362.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
System.Xml
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
Accessibility
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3056.0 built by: NET472REL1.
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Win32-Version: 4.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
System.Deployment
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll.
Common
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///E:/GD%20Defiler/Common.DLL.
System.Deployment.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment.resources/v4.0_4.0.0.0_de_b03f5f7f11d50a3a/System.Deployment.resources.dll.
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
Zum Beispiel:
<configuration>
<system.windows.forms jitDebugging=ātrueā />
</configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
<clicking on a character>
Any help?
Iāll take a look at this now. Thanks for the heads up!
The mods are problematic in that the games now that they are on Steam are updated so often that any time the specific files needed (mainly 2) are modified they would potentially ALL have to be updated every time. I would like to get them ported over but I also donāt have a good tool to do so anymore.
Are you still having this issue? If so please email me your character file and reference these forums, thanks!
Please let me know if you are still having this issue as well, I believe this should have been taken care of with a previous release of the GD Defiler. If you are using Steam cloud let me know and Iāll dig into that more (Iāll do so anyway once I get a chance).
Iāll look into this!
Please make sure to be using the new offline installer, I have a feeling there are quite a few people still using the publish that is no longer updated.
Quest data is stored in separate files/folders that the GD Defiler doesnāt touch (only the player.gdc file is). Are you sure this happened right after only using the GD Defiler? Iāll look at including the map/quest data in the backups as well ASAP. Iām sorry this happened to you either wayā¦ This isnāt actually a trainer (those are memory based), this loads off the disk. Editing a character file while the game is running is a big no no and can cause something like this, Iāll do some testing to see if thatās the case but I can definitely put a check for the game running as well to warn users when they save.
The game freezing unfortunately wouldnāt be editor related, generally if the character file isnāt ārightā it just wouldnāt load in the game to begin with. I think around then was when the game switched to 64-bit, may be related to that? If you copy the backup and rename it to player.gdc in the folder one level above it youāll be able to restore it, I donāt have a fancy interface for doing so yet within the editor.
Not yet, Iāve wanted to have the skill trees in-app to be able to do so. Just havenāt had time to do something quite that big for it. I can work in a way to manually input one pretty easy though like you describe! I need to rewrite the TQ character piece yet, thatās also a large undertaking to complete unfortunately. I have to look at other things as well like the change masteries piece.
Could you please email me your player.chr file? It would make this easier to test, I may be able to implement a quick fix until I get the rewrite complete.
A leftover piece that needs some work from TQ Defiler, Iāll look at getting this up to snuff ASAP.
Iāll look into this tonight! I see the first error is related to game path. Honestly it may just require me to prioritize the rewrite of the TQ portion, it was never expected that it would change after all these years and then the game got picked up and developed more than any of us thought it would (thankfully, though unfortunately for the GD Defiler lol). I think this will be the next priority after some minor fixes.
Thanks everyone for bearing with me, I know Iām not around very often these days and my time available on this type of thing is not what it used to be.
Soul
Hi Soul,
thanks for the work!
Hi Soul,
doesnāt work for TQ AE Ragnarƶk
Informationen Ć¼ber das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei GDDefiler.frmTQCharacter.frmCharacter_Load(Object sender, EventArgs e)
bei System.Windows.Forms.Form.OnLoad(EventArgs e)
bei System.Windows.Forms.Form.OnCreateControl()
bei System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
bei System.Windows.Forms.Control.CreateControl()
bei System.Windows.Forms.Control.WmShowWindow(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bei System.Windows.Forms.Form.WmShowWindow(Message& m)
bei System.Windows.Forms.Form.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3062.0 built by: NET472REL1.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
GDDefiler
Assembly-Version: 0.2.4.0.
Win32-Version: 0.2.4.0.
CodeBase: file:///F:/GD%20Defiler/GDDefiler.exe.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 14.7.3062.0 built by: NET472REL1.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3062.0 built by: NET472REL1.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3081.0 built by: NET472REL1.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3062.0 built by: NET472REL1.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3062.0 built by: NET472REL1.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3062.0 built by: NET472REL1.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3062.0 built by: NET472REL1.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3062.0 built by: NET472REL1.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
System.Deployment
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3062.0 built by: NET472REL1.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll.
----------------------------------------
Common
Thanks for your great work.
works good now soul. had to try winging it with your old tq defiler from 2014 that i some how manged to get to work well enough for a few change until now lol. reminded me how much i loved increasing the # of items and rarity that drop from each chest.
Still doesnt work here, i get System.Exception: rebirth data version is not 1
Thanks for the update.
It works for me, for the most part. However, the portal unlocking feature doesnāt seem to do anything. Iāve checked each gate, but I still canāt teleport to them in-game.
Doesnt work for meā¦ or at least i dont know how to edit for better dropsā¦ i have tq ae atlantis but it doesnt show any mods for drops just a character editorā¦
Hey Soul,
got any update for us?
https://yadi.sk/d/NMTA3MU5OHoUmg - log 1
https://yadi.sk/d/FyELn3X_t6n-eg - log 2
https://yadi.sk/d/Sk-LD7xzGU_LWg - player.chr