is x64 displayed in the right lower corner in Main Menu?
There was a command in the past that used to do that. However it’s not doing that currently.
I will add saving current coordinates to the program soon (a day or two) hopefully.
For now I can give you a file with a lots of coordinates
I’m reworking alignment and teleport field size atm. It’s gonna be center aligned like before
but I’m planning to add an option for left align for you to GDHacker.txt
One more thing, if you see an error like that
in the future versions of the program, please report it to me.
I wouldn’t like for such things to be possible.
Thank you for the tool, although I don’t know how to use it, I have a question for you: how to turn on the console, or what tool to use to turn it on. Thank you!
The coordinates saving function has a high priority and I’m 100% sure I’ll add it. However everything needs to be done in a proper order and for example yesterday I spent many hours rewriting various parts of the prograrm so that it’s easier for me to manage. Also I’m not a programmer or a hacker so it’s a lot of learning for me in the meantime / failed attempts / etc.
Other functions and button will be added in the default version but I might start making custom versions of the program in the future if it’s popular.
FYU (since you’re very advanced) another option I have is GDAutocaster in the background (optionally running permanently on your computer / launched from autostart so that there’s no need to launch anything beside the game) that can
set the speed automatically with non-GUI GDHacker after you get to the game
toggle the speeds from the list on a chosen keybind
(some of these features besides Game Speed manipulation might not be updated for 1.2.0.2)
Adding keybinds to GD Hacker GUI is also an option that can be considered and in many ways:
native GD keybinding commands could be typed by GD Hacker GUI in-game which would enable GD native Game.Speed (or any other GD command) keybinding
GDAutocaster parts could be moved to GD Hacker GUI or maybe GDHacker GUI could control GDAuocaster
newish AHK keybinds could be developed for GD Hacker GUI that use AHK GUI Hotkey class (shown below)
so you’d define keybinds in GD Hacker GUI interface as follows
I’m always open to hear what others prefer.
Let’s be real, you could easily make sth better than my program
Also, just to be clear on the GUI, in the best case scenario I’d like for Gui to look way cooler (long-term goal).
Something like this for example (but perhaps not that refined). But this has a low priority / not guaranteed.
@Violesta I might change it a bit but it’s gonna look similar to the above soon™.
If buttons are not highlighted when you hover over them, it means no GD or console failed to unlock.