[Tool] GD save file editor

it would be the latter - generating the ini file to use with the GDAutocaster executable. You’d look at both skill bars and configure the GDAutocaster ini file based off the skills on them (which I assume the build tool already does ?). It’s very niche. As TqFan mentioned today, not a lot of people use it, but if it were there to begin with more people probably would and they would be amazed. It allows you to basically automate the skill buttons so you don’t have to press so many keys (I think I reduced the keys to press from 9 to 3 with TqFan’s help long ago). What is configured is personal preference. You execute some commands with a delay, some not. Others you use the LMB or RMB with another key to do things.

Full description is here - [Tool] GDAutocaster - play 🎹 builds with ease, autocasting of skills, combos, faster / automatic camera, autohiding of items, centered Inquisitor Seal and more for all games! - #654 by Vaxew

How it works is that it uses an autohotkey executable program, which is a one step
process (from above link). Place it in same folder as GD-Edit or elsewhere. The executable looks for an ini file. The ini file is a set of commands for executing skills on the primary and secondary skills bar automatically or via preconfigured keys.

Obviously a program won’t know the delays users may want to set up for a given skill, but given all the skills are on the skill bar and the cool down is already known for these, the program could set default values. The user would adjust them further if they needed too. It probably wouldn’t be perfect. A user would still need to check, just like they do with the build import program, but it would be sweet. This would probably take sone time to accomplish. I can help test if you, or the person who built the build import program want to take a stab at it.