First of all great program looks very promising, unfortunately I had an issue pop up and Iâm not sure why.
I installed the java you linked and program ran all fine it detected the save game folder on first try, it had problems with my game dir, since the steam games are not installed on C://. I redirected it to the proper folder and it found it so everything was fine.
So after all this i looked around slightly played with the commands from the first post on this topic eg: show char level,weapon sets etc. on one of my charâs.
Everything was fine up until i closed it and tried to start the game, now it just crashes every time it tries to load the character i was looking into with the program.
I did a fresh a repair and fresh install just in case there some issue with corrupt files, it didnât help.When i try to load the char with the editor to see if i forgot to save something it wont open him it just shows:
If you can take a quick look and see what may be causing this problem i would be very grateful
Iâm just starting to tinker with this and I canât quite grasp how to use the item generation function. Iâm trying to slot in an item in my relic slot. How specifically would I do this? Iâm sorry, I just canât seem to figure it out. Thanks!
Wow. I havenât seen a problem where the output of the editor crashes the game yet. Thatâs certainly ânot very goodâ. :o
Do you mind sending me a copy of that save file that crashes the game? Also, do you have a copy of the save file you started with? Itâll be very useful to have these so I can reproduce and fix the problem. (The editor always makes a backup of your current save file before writing out a new copy. So you should be able to find all of your previous versions of the save file in the save file directory.)
From this screenshot, it looks like the editor might be encountering a character that has not been in the game yet. The editor doesnât deal with this particular case yet. If that isnât the case, then, again, please send me the file so I can look into it.
Let me look into this for a bit⌠IIRC, the editor can only currently generate weapon/armor type items. It should be a pretty quick change to allow more items though. Will add this soon!
Thank you for a prompt response! Iâm sorry, but could I possibly see an example of how to add armor into different slots? I only understood the example for the 2h weapon because it is spelled out for me in the instructions. Thank you very much.
Iâm sorry for flooding the thread with my questions. But, Iâve been tinkering some more and I think I have kind of gotten it to work:
I can change my shoulders by typing:
set equipment/9 âItem Nameâ
and followed by writing it.
I can adjust which item slot i want to write over by changing the numerical value there.
It has worked a couple times, but for several items it will tell me the item can not be constructed. Is this due to case sensitive spelling? Or perhaps the database isnât comprehensive? I appreciate your help.
Yep! Youâve got the right idea! =)
Also, donât forget you can use âshow equipmentâ check all the stuff you have equipped. To see more details about a more specific piece of gear, youâll still need to do âshow equipment/<slot number here>â. x)
Well, the editor actually pulls the information directly from GDâs game data/database so itâs always up to date. However, the editor isnât looking at the entire database when itâs generating items (I canât remember why that is at the moment x).
Itâll help a lot if you can tell me what items you tried but couldnât generate so I can make sure that those items are found in the next update. =)
Okay, just tried âMantle of the Weeping Eyeâ. Sure enough, it didnât work. =) Iâll look into it.
As for the Ulzuin set⌠It appears to work when I tried it. It looks like the gear has a level requirement of 75. By default, the editor tries to generate gear that your character can use. To override that, just put in a high number at the end of the command like so:
set equipment/0 "Ulzuin's Headguard" 100
Iâll think about how to make that maybe a bit more intuitive, maybe by saying why it couldnât generate the item.
Hey Oddie thankâs for the quick response No the issue is not good at all
On youâre first question Iâve uploaded a rar with the save file after editing and one before although the one before is a bit older not sure if it will help.I did read that the program makes a back up i tried to look for it but there is nothing the game save directory in My Documents/My Games/Grim Dawn unless it put it in some of the steam folders.
Iâve sent you a private msg with the links to Google Drive.
On the second question about the character not being into the game it canât be possible since this was my most played character i have close to 50h played with him alone so not sure whats the issue there
In any case hope you can help
PS: Grim Dawn Back Up is the corrupt one and Fourth is the older version.
I got your files. Will try to figure out what might be wrong when I have a bit of time tomorrow. =)
No worries! You packed up the entire save directory so Iâve got all your characters as well as backups. Just in case, the backups I was talking about is in:
My Documents/My Games/Grim Dawn/save/main/_<character_name>
So for example, your Morydin character should be at:
My Documents/My Games/Grim Dawn/save/main/_Morydin
If you open up that directory, the save file the game will load is named âplayer.gdcâ. Youâll see backups such as player.gdc.bak and others in there with similar names.
If you want to get back to your game right now, you can just rename whichever backup you want back to player.gdc and load up the game. The game should work without issue.
Okay. Iâll just look through all the character files to see if something crashes the editor.
Iâve found the back ups youâre were referring to but they donât fix the issue game still crashes even when I use them so somethings else must have happened.
On a side note when I tried using the older back up âFourthâ that i sent you yesterday and the game runs fine, sadly its a week or two old but worst case scenario ill go back to that even if i lose some stuff.
This this retrieves where âweaponsâ is part of the recrodname.
also, on windows, I think the us keyboards have a single key for â~â, but for other localized keyboards, heres how to put â~â:
press alt gr > press the ~ key > press the ~ key(yes, twice) > let go of alt gr > press backspace to delete the second ~
it works in the same way ^ does, so pressing twice is needed(no, letting go of alt gr wonât work). * requires a single key stroke. ~ requires 4.
so it gets tedious relatively quickly.
Wow, now that Iâm reading the help text again. They seem really badly written! Iâll try to fix it up a bit. Thanks for brining that to my attention. :o
Yeah, 4 keystrokes seems pretty bad. The â~â was chosen because it means âsimilarâ or âapproximately equalâ in math. Is there another symbol/operator you think is just as appropriate and easier to type? Itâs also possible to take an example from SQL and use the word âLIKEâ. Thatâs also 4 keystrokes, but it might be easier to type?
the help text is also pretty long(edit: no they arenât, I just checked them out again), but an example input and output would suffice in most cases.
as for the symbol, * is my personal preference. It is a single keystroke, for most(all?) the keyboard layouts.
You already know this, but it is also used in pretty much everything else, like âcd c*â will cd the first folder starting with the letter c. unless you have a plans to use it for something else.
This might look funny to those who knows a bit of programming. But since weâre not doing arithmetic here, we can think of this as a âwildcard =â operator.
It should be easy to type and looks âreasonableâ. It should also be super easy to put in. x)
It took longer than I thought to find some free time! Hereâs a new build that should work on Maiven now!
It looks like the editor broke the save file when it was saving out an item in the skillbar/hotslot. This only happens with some items that are put in the skill bar, so the bug wasnât caught earlier. =(
Oh man! I certainly hope it doesnât set you back 2 weeks!
I found a Maiven save backup dated 1/8 in âGrim Back up.rarâ that works with the game without issue. Look in âsave\main_Maivenâ. Delete âplayer.gdcâ, which is the corrupted save file. Rename âplayer.gdc.bakâ (presumably the very first back up the editor made) to âplayer.gdcâ. The game should now load up Maiven without issue.
Please lemme know if there are any other problems! (And sorry about breaking your game!)