Howdy!
The latest build includes the “*=” operator for the query command!
Please grab the link from the previous post from the original post. (It’ll take a few extra clicks to get, but linking the editor in every other post seems a bit weird. x)
Howdy!
The latest build includes the “*=” operator for the query command!
Please grab the link from the previous post from the original post. (It’ll take a few extra clicks to get, but linking the editor in every other post seems a bit weird. x)
Hey
Thanks for getting back to me and don’t worry about how long it took I wasn’t in a rush. At least something helpful came out of the problem I ran into. I’ll download the file later today when I get home.
Thanks for the help and keep up the good work
how to I add skill points?
Hi Sickpulse!
Try “set skill-points <some number here>”. Also, don’t forget you can use “show <any string>” here to explore fields available on the character! =)
Hello there!
Thanks for an interesting tool. Is there a way to change a boolean value? “set valuename true” just gives an assertion error on writing ;).
Hi Odie!
Thanks for the amazing tool! Just one question, when I try to remove class choice by typing Class Remove Soldier, i get a following error:
caught exception: java.io.FileNotFoundException: resources ext_en.arc (The system cannot find the path specified)
java.util.concurrent.ExecutionException: java.io.FileNotFoundException: resources ext_en.arc (The system cannot find the path specified)
at java.util.concurrent.FutureTask.report (:-1)
java.util.concurrent.FutureTask.get (:-1)
clojure.core$deref_future.invokeStatic (core.clj:2290)
clojure.core$future_call$reify__9377.deref (core.clj:6849)
clojure.core$deref.invokeStatic (core.clj:2310)
clojure.core$deref.invoke (core.clj:2296)
gd_edit.command_handlers$class_remove_handler.invokeStatic (command_handlers.clj:1580)
gd_edit.command_handlers$class_remove_handler.invoke (command_handlers.clj:1573)
gd_edit.core$fn__2149.invokeStatic (core.clj:57)
gd_edit.core/fn (core.clj:57)
gd_edit.core$repl_eval.invokeStatic (core.clj:162)
gd_edit.core$repl_eval.invoke (core.clj:132)
gd_edit.core$repl_iter.invokeStatic (core.clj:172)
gd_edit.core$repl_iter.invoke (core.clj:167)
gd_edit.core$repl$fn__2185.invoke (core.clj:180)
gd_edit.core$repl.invokeStatic (core.clj:179)
gd_edit.core$repl.invoke (core.clj:175)
gd_edit.core$_main.invokeStatic (core.clj:284)
gd_edit.core$_main.doInvoke (core.clj:272)
clojure.lang.RestFn.invoke (RestFn.java:397)
clojure.lang.AFn.applyToHelper (AFn.java:152)
clojure.lang.RestFn.applyTo (RestFn.java:132)
gd_edit.core.main (:-1)
Would you be able to advise on what I’m doing wrong?
Thanks!
Howdy ilkarius!
Link: https://dl.dropboxusercontent.com/u/3848680/GrimDawn/editor/gd-edit-0.1.2-SNAPSHOT-standalone.exe
Good catch! Can’t believe I forgot to handle boolean values! This new build should handle it!
Hi CrazyFruit!
It looks like the editor wasn’t able to find the game installation directory when it started. If you’re using a recent build of the editor, it should print out some error message in red on startup.
To fix this, please help the editor find your game directory using the “gamedir” command. Use it like so, “gamedir <path to game directory>”. So for example, if your game lives at “Z:\Games\Grim Dawn”, run
gamedir "Z:\Games\Grim Dawn"
You only need the quotation marks around the path if your path contains spaces in it.
Hope that helps!
Mate you are a frigging Genius.
I started reading the thread further and realised you’ve posted links to a version which let you set custom paths for those of us using GoG (and non default “Documents” locations, since I have way more porn than can fit on the 512Gb SSD which is my C:\ drive, if I left my documents in it’s default location). So I simply made a ‘fake’ path for ‘my documents’, and made a copy of the game into my steam folder, so that your little gem can find it where it was looking for them.
Now, after countless of tries to get my masteries reset, I can finally do so. The ONLY tool so far that actually worked. I frigging love you man - you have no idea by how much.
Hey Volkier!
You’re very welcome! Glad the little tool helped you out of a bind!
BTW, about the custom versions/builds… They’re usually for letting people who have requested a bug/feature test it out for a bit before getting rolled into the general release. But, all new features eventually make it into the latest build that’s linked from the original post! It wouldn’t be very nice if I let people hunt around for new/custom builds that are sprinkled everywhere. x)
Happy gaming! =)
Ah, well, I don’t know why but the OP linked one was looking for my steam directory and C:\User\Documents paths, and I’m too dumb to figure out how to change that
So yeah - just copied the directories where the tool was looking for them, with the relevant files, then copied those files back. Either way - worked out great, and I could continue enjoying the game without dreading to re-make a character that I sank close to 50 hours on. Once again, big thank you! Great tool, very simple and easy to use, and actually works - unlike everything else I tried so far
Did you try the “savedir” and “gamedir” commands? Should help you avoid having to copy files around manually all the time. x)
So I did the “Class add” “class remove” thing, but afterwards my character gets turned to Level 1 (resets everything) and I lose all progress, and even get the starting OP cutscene when you are being hanged as an Aetherial.
Now I managed to fix this before, but I forgot to write how I fixed it so now I’m trying to remember how it’s done.
Hi there, Mochan!
I haven’t seen something like that before. Can you send me your save files (preferably with all the backups made by the editor) so I can try it out and attempt to fix this?
If you want to go back to a previous version of your character, you’ll have to visit your save file folder. For example, if your character is named “Mochan”, you can find the save file in “main\save_Mochan” folder as “player.gdc”. There should be a number of backup files that look like “player.gdc.bak<some number here>”. You can try renaming any of the backups back into “player.gdc” to go back to a previous version of your character. Unfortunately, there isn’t an automated way to do this in the editor. The backups are meant as a last resort to restore the character in case something goes really wrong… like it did in your case. x)
Thanks!
Just an FYI - tried both, but programs doesn’t seem to like spaces in file names
Ahh… spaces in filenames…
Try putting the full path in quotes like so:
savedir "z:\path to\filename with spaces"
Cheers, it worked, but I had to restart the program after putting the path in before it worked. Was giving me a “no files found”, before the restart, so it seemed to confuse itself prior to that
Thanks again for this awesome supertool. Really helps experiment with builds and your char
Oops! I’ll fix that in the next build! =)
(In case anybody is having the same issue… It’s also possible to run the “load” command after using the savedir command to ask the editor try to locate all save files again.)
Hi all!
Link: https://dl.dropboxusercontent.com/u/3848680/grimdawn/editor/gd-edit.exe
A new build is ready!
Among some misc changes, this build includes a new feature to self update to the latest version of the program. When you launch the editor now, it’ll check to see if a new version of itself is available online. When a new version is found, you will be notified via the command line. When you choose to, the new “update” command can be used to download the new version and restart the program.
With this feature, hopefully, I won’t have to keep spamming posts with links to new versions of the editor anymore. You also don’t have to wonder if you’re running the latest version anymore! Hurray!
Anyway we can replicate characters with this editor?
I copy / pasted a character folder and tried to modify it just by renaming it and it won’t show up in the in-game character list.
Anything else should I be doign that I am missing?
Thank you.