removed duplicate post
This is likely caused if you donât have the right type of java. You need the 64-bit version. This behaviour was mentioned in this thread by Ales
Try the steps outlined and this should probably resolve your issue
Updating Java to 64-Bit solved my issue, thanks!
Excellent. Have fun. This is a very handy tool
Hi Odie,
This is not a bug in the editor afaik but thought Iâd post it here in case anyone is using respec.
If you type ârespec devotionsâ it clears all devotions, but shows you additional devotions points (see screenshot).
It seems to be related to the 3rd tier devotions where you assign skills to the last slot (Revanant for example). Respec doesnât clear the assigned skill properly. If you go to the spiritual guide and respec just these slots then everything appears correctly (only 55 devotion points to spend). Perhaps it is related to the fact that respec doesnât reallocate as you mention in the FAQ, there are some things you have to go in and perform manually. Strange but true âŚ
Alrighty. Will look into this. Was a bit too lazy to get that bit of detail right when I wrote respec. x)
New Version!
@RedPriest
Omg, the editor is finally able to display details of an item meant for consumption by dirty humans!
Whenever the editor prints out information about an item now, it will also try to print out a listing of its stats at the end. If whatever dodgy program Iâve written to do this crashes and burns, then this added snippet will simply not be shown.
Itâll look something like this:
> show equipment/0
equipment/0
Whisperer of Secrets
attached : true
augment-name : ""
augment-seed : 0
<...omitted...>
Whisperer of Secrets
"Whispers dark secrets into the ears of your victims prior to the killing blow."
Legendary Light Helm
861 Armor
7% Less Damage from Aetherial
+42 Offensive Ability
+50% Bleeding Duration
+40% Bleeding Damage
+32% Pierce Damage
25% Aether Resistance
+3 to Laceration
+2 to Circle of Slaughter
Granted Skills
Ring of Steel
In the blink of an eye, hundreds of phantasmal blades encircle you at lethal
speed, cutting down adjacent foes.
Stun target for 1 Second
365 Pierce Damage
25% Weapon Damage
2 Second Skill Recharge
4.5 Meter Target Area
Required Player Level: 65
Required Physique: 376
Item Level: 65
Itâll show most of the stuff youâd expect to see, including effects from the affixes, granted skills, and pet buffs. I think most of the effects are accounted for. Do let me know if you get annoyed with any missing ones. Also, information regarding item sets, relics, augments, or transmutes are not listed at all. (because⌠lazy?)
Lastly, this version also fixes the âclass removeâ command that became broken at some point.
Anyway, enjoy! And let me know if anything goes haywire!
Hi Odie - this looks awesome. No-one elseâs program is capable of doing this afaik. I performed an update via the command line and tried the new command on a character. Unfortunately I donât get equipment details as shown above for any piece of equipment
I tried âshow equipment/0â through to âshow - equipment/11â. It will not show the weapons slots (12 & 13) at all. It crashes with a java exception for those.
I tested equipment with and without augments and components with the same result so it isnât that. Attached a screenshot of what I get.
Iâd expect some positive results, not a total blank on all equipment Any thoughts/ideas ?
Hmm! Strangely, this is what I getâŚ
> set inv/2/items "Mighty Ugdenbog Girdle of Destruction"
Item placed in inventory-sacks/2/inventory-items/16
Mighty Ugdenbog Girdle of Destruction
augment-name : ""
augment-seed : 0
basename : records/items/gearaccessories/waist/b101e_waist.dbr
modifier-name : ""
<...omitted...>
Mighty Ugdenbog Girdle of Destruction
Rare Belt
108 Armor
Increases Armor by 10%
35% Reduced Petrify Duration
30% Vitality Resistance
50% Poison Damage converted to Physical Damage
+1 to all skills in Soldier
+7% Physique
+39 Offensive Ability
+56% Fire Damage
+56% Burn Damage
+56% Electrocute Damage
+56% Lightning Damage
30% Elemental Resistance
+2 to Fire Strike
Required Player Level: 94
Required Physique: 630
Item Level: 94
Are you running
gd-edit 0.2.0-SNAPSHOT [build c6c8e1b]?
If not, running the update command should do it. =)
Hi Odie,
I wasnât running the correct version. I did try the update command within gd-edit, but it did not update to the new version. I suspect this is more to do with something blocking that on my end but not sure. Grabbed the updated version from you link at top of thread. Works fine.
I now get the same output. The output is not reflective of the items in game though. The output seems to be some sort of generic stats. Screenshots attached. First one is gd-edit output. Second one is in-game. I was expecting output to be the in-game stats of item, not the generic ones. Is this what you were also expecting ?
Hi Odie,
A fun find - not sure if you were aware but if you execute âshow skillsâ it shows you around 160 âskillsâ fields. Skills you execute with keyboard or number keys and devotions for example. Yes - you can actually set up devotions from within the editor from scratch or after you have done a respec (I suspect you can allocate mastery skill points this way too). For example show skills/17-20 might be the Eel devotion. To setup the Eel 2 fields need to change
- enabled must be set to true
- level must be set to 1 (there are cases where it is more but to activate a devotion is a 1 )
set skills/17/enabled true
set skills/17/level 1
write
This will complete the Eel devotion.
Itâs a little tedious as you need to know the skill number and fields you need to change but once figured out it can then be scripted in a baatc file
The devotion points do not actually get reduced by this command, and the skills donât seem to assigned the same number for each character. Eel is not always skill17-20 for example. Still - you can figure that out per character and script. No other tool gives you the same insight or allows you to set individual devotions (and other items) like this. Well done. Itâs very useful !
Yeah, this is correct. The actual final stats of the item is affected by the âseedâ field of the item. Each field is probably run through some equation that determines the exact range the value can be in. Some RNG algo will determine the exact order of the random numbers. The exact order the game uses to apply this randomness to the fields will also be a factor.
Short of someone actually reverse engineering the algo used and reimplementing it in their tool, nobody is likely to be able to show the exact stats shown in game. x_x
Well⌠each skill you take in the game will introduce a new entry into that skills array. In fact, each devotion you take will appear in there as well. So, whatâs in slot 17 will different from character to character. So, if you come up with a batch file to operate on a specific slot in the skills array, it will only work for that character. =(
On the plus side, you can always use the âfindâ command to find the skill (or whatever else the editor is aware of by name).
For example:
> find "falcon swoop"
Falcon Swoop: skills/15
If I want to have chance to pass through enemy ability on every/any ranged weapon in any mod, can this app help me?
Hi there,
What do you mean when you say âpass throughâ? Do you mean you want to look through or search for something in particular?
Some (rare, high level) ranged weapons have âprojectile pass throughâ ability, so my question if I can make ALL ranged weapons have this ability with this app?
I assume this is what is being asked about - Hidden stat on ranged weapons
No program has the ability to change that type of stat afaik (GDStash can help with prefix and suffixes)
Some Hunting, Ranger, Amazon skills have chance to pass through enemies. How the authors of this mods get this result? I am desperateâŚ
Apparently not desperate enough to do more than ask for help.
Skills and items have an attribute for that. So if you want to address this, you need to create your own mod. This is not something a savefile editor can do anything about.
I already asked Evil to add this feature to Stalker, for example (as a passive skill or active, or buff, or somehow else), but he is too busy now.
2everybody: my apologies, if I chose the wrong thread.