The good news is that… once the level files are unpacked. It is very possible to locate those rift gate GUIDs, even if the format isn’t well understood.
The bad news is, the editor doesn’t know how to read the map yet. Looks doable, but I can’t give you an ETA on that. =(
> set teleporter/0 "arkovian foothill"
Added Arkovian Foothills Rift
Add a rift gate by record name
> set teleport/0 records/ui/riftgatemap/locations/riftgateb_coastroad.dbr
Added Arkovian Foothills Rift
Add all known rift gates
> set teleporter/0 all
Added 51 new UIDs
Since the editor is reading the map file to locate these IDs, it should be able to find rift gates defined by mods as well. It is currently able to locate rift gate IDs defined in DLC without a problem.
Be warned though. Although using this command will put the right piece of data in the right place and cause the rift gate to become accessible immediately, it is not clear if this might break some game/quest logic down the line. =(
I’m having that problem, it opens for a fraction of a second (or at least cmd does) and then closes. Tried running as admin and compatibility for windows 7 and 8.
Well, that was exactly the problem. As an end user, x64 systems are my standard. I assumed that the first option on javas site was online 64 bit but it turns out is for 32 bit OS. Your program works like a charm, thank you.
Will look into this in the next few days. I think the utility that’s used to pack the jar file as an exe isn’t detectimg the version number correctly somehow.
JVM 1.7 is the minimum requirement. I’m mostly testing on the ancient 1.8.
I’m very new and try to look for faq and starting topics,and have very weird problem.
I can’t save changes, I mean he removed class that i selected, as he say, but nothing changes. Maybe, there specific command to save changes, because save only works with dir, or backups as much as I understand. Have all officials dlc, gog version, and play with dawn of masteries. I load mod within a program. Though, he show me some errors when I try to level up characters, seems I do something wrong. Sorry for English.
Once you have a character loaded, you can use the “write” command to save your changes. You can also use the shortcuts shown on screen: “w” for write, “r” for reload (from dusk).
Well, I’ve never tested the program against titan quest save file and DB records. They might be reasonably similar, but eve slight differences will throw off the editor. I’m surprised the save file loaded at all. X)
This will show you a list of installed mods to pick from. In this case, pressing “1” and “enter” will tell the editor you want to activate Dawn of Masteries.
You can now ask the editor for a list of masteries it knows about
> class list
Known classes:
Soldier
Demolitionist
Occultist
Nightblade
Arcanist
Shaman
Inquisitor
Necromancer
Oathkeeper
Defense
Dream
Earth
Hunting
Nature
Rogue
Spirit
Storm
Warfare
<... omitted ...>
You can then use class add or class remove followed by any of those mastery names.