[Tool] GD Stash

Ah, that’s set to copy … and answers my question I guess. :upside_down_face:

Hi @mamba, do you mind checking the database info for the Mythical Plaguebearer of Dreeg?

It affects search results when I do a filter for Vit > Acid conversion.

Cheers!

You can just type in “Mythical Plaguebearer” and select the equipment type.
Then click search.

you mean it is shown in the search results, right ?

I assume because it has Vit to Acid in the Pet Bonuses (I also assume GD Stash might not show conversion for pets…)

Can I change explicit values of the item with this? I want to edit my belgothian set values to the strongest variant.

No, because values are not stored that way. Values are not stored in the item, they are stored in GD,. The item just stores a seed which is used by the RNG to come up with some variance on top of the base values.

You could find a good seed on an item you have and create a new item with the same seed, hoping it will be good for that item as well (generally speaking if a seed produces above average values on one item it should do so as well on another, the question just is what bonuses end up having those values).
Or you could create 10 new items and pick the one with the stats you like best.

Does that mean if I created an item that has highest value, all items on that seed gives highest value or close to it?

I could do that thanks. Shame there is no divine orb equivalent here though as if getting the proper items isn’t rng enough.

basically yes, I doubt there is a seed that gives you max values throughout, but there certainly are seeds that give you some max values in the first 10 stats or whatever, it is just a matter of matching those peaks with the stats you are most interested in that won’t be easy

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A “seed” is just an input number that determines the value of random numbers that come out of a computer. Meaning: If you enter a seed of “1” and then generate random stats 10,000 times, the stats will be the same every time. But if you change the seed to “2”, the stats will all be different.

So an item that has a seed like “6CB72654”: You can play with it and try to get a good result. But unfortunately you can’t directly use the seed to affect the stats.

Ah yes, I believe the reason is that GD Stash does not show damage conversion for pets. I checked other items and the same issue arises. The created item does include the damage conversion though.

hi, i just extracted 1.6.0k, for some reason the exe is detected as potential malicious by bitdefender, but previously i was using 1.6.0a it works fine.

currently i just put it under exclusion, could be some false positive.

It is a false positive, nothing really changed that would trigger a heuristic, so I assume it simply matches some string they have in their virus database

Will you teach us how to read seeds? :pray:t4:

image

The seed is just a number, so all you need to do is look at an item you have of which you like the seed and enter it on an item you craft

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So it doesn’t have a corresponding weight that will affect upon crafting an item?

I am not sure what this means… every item has a seed, it generally is assigned randomly. That is also true for items you craft in GD Stash when you do not explicitly assign a specific seed.

The seed in turn is responsible for the exact stat values of an item. What stats an item has and what the range is, is defined by GD.

For me @tippytam seems to be asking if there’s a way to tell the stats from the seed
but since Titan Quest nobody has done but maybe it’s possible to reverse engineer the formula
if someone were to carry out a full mathematical analysis and commit a lot of time to it.

Although it would be so complicated it wouldn’t help to find optimal seed anyway?

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Yes, it is possible, but a lot of work. I don’t think anyone ever bothered (or rather I know of one person who did but is reluctant to share).

If you know RNGs a bit, you know they spit out a sequence of numbers, so the one thing we would need above everything else is the sequence in which the stats get adjusted (and I say above all else because we know the RNG algorithm GD uses).
I looked into it a little ages ago and never got the numbers I wanted / expected, so gave up. If I cannot even get the starting number right, then there is no chance to figure out the sequence. Still not sure why that number was wrong…

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Yep. I wanted to know what the numbers & letters from seeds represent or translate.

The sequence was actually the smallest problem… its pretty very clear in code how it does armor, weapons etc differently, and which sequence it does each damage type in. (With a few if-else statements here and there)

Even with the sequence, I was missing something before that. Never quite got it right. A real pain to start “nearly from scratch” after patches as well.

And yep, someone at least claims to have figured it out.

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