I managed to fix the issue by allowing the .exe file of GD stash through the controlled folder acces.
So my ransomware was blocking the app… sometimes the issue is so simple
Released a fix for it yesterday, though you’ll have to go to the github release page to fetch it.
Hello there, trying to start work GDstash with Path Of Grim mod, but i keep getting this error while trying import DB
Java heap space
java.lang.OutOfMemoryError: Java heap space
at org.gdstash.file.GDReader.getBytes(GDReader.java:455)
at org.gdstash.file.DDSLoader.getDDSBytes(DDSLoader.java:140)
at org.gdstash.file.DDSLoader.getImage(DDSLoader.java:71)
at org.gdstash.db.DBSkill.wrap(DBSkill.java:978)
at org.gdstash.db.DBSkill.getDB(DBSkill.java:916)
at org.gdstash.db.DBSkill.get(DBSkill.java:793)
at org.gdstash.db.DBSkill.getAll(DBSkill.java:821)
at org.gdstash.db.DBSkill.setMasteryID(DBSkill.java:1200)
at org.gdstash.db.DBSkill.updateDB(DBSkill.java:1186)
at org.gdstash.db.GDDBData.updateDB(GDDBData.java:631)
at org.gdstash.ui.GDConfigPane$DBImportWorker.doInBackground(GDConfigPane.java:290)
at org.gdstash.ui.GDConfigPane$DBImportWorker.doInBackground(GDConfigPane.java:80)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Fixed with getting more memory, edited bat file and give 8gb to gd stash
If anyone is playing the Fangs of Asterkarn beta, has found ascended 2h items and is willing to share the save file, contact me. Still need to figure out how they work behind the scenes ![]()
Not sure if this is a known issue or not. I looked a little and didn’t quickly find any information so I thought I would post.
When using GDStash to edit the mastery points on the mastery (Skill) page, the change does not modify the amount of points in the class points box. You do get the skill points, but since the other value does not change you will be at the same class level once back in game.
If that makes sense.
Thanks,
MageMaster
Would you be inclined to add a way to filter for items used in recipes in the Shattered Affixes mod? Or/And another way to filter item granted skills/passives/procs for their effects? So it would be possible to search for items granting -% resistance procs for example? A string input searching through descriptions would be good
Guys i try to import the database for fresh install but i keep getting wrong directory message…I am missing something?
there are 13 text files in there.Which one i should pick? ![]()
no, it is not
I assume it is your save dir, is there anything in it? The tool looks for a transfer file, if there is none it assumes you got the wrong directory
When i try to change the save directory it also gives wrong directory ![]()
Select your own language, English is selected by default. Text_EN.arc
same result…
then it is the wrong directory / does not have a transfer file or any characters in it…
If you have never played GD, then play it first to create anything in it. If you have played it and GD Stash still says ‘wrong dir’ then it is the wrong dir
Is there any chance the mastery viewer could be updated to show the Exclusive flag in skill descriptions? I just noticed that was missing.
Is there any “good practice” about what we store in the database or we can hog 20 duplicates of each blue item in the game without problem? I don’t know where the database file is so I didn’t get the opportunity to check its size.
When searching for an item in the database, does it help search performances to untick the items types you don’t want or it’s purely a filter for the user?
You can store as many as you want, I am not expecting much of a downside there. Your file is in user\GDStash\database along with everything else (all the GD data that has been imported).
Unchecking item types is slightly faster than not doing so in theory, probably does not make much difference in reality unless you have a lot of stored items
EDIT: the specific files are C:\Users.…\GDStash\db\seg0\c3d10.dat for the items and c3d21.dat for the corresponding index file.
Version 1.8.1 released
Exclusive skills are now identified on the Mastery screen
Changes to the mastery skill points in the Mastery screen are now correctly reflected on the Character Data page

