Can’t seem to get your tool to work, the problem being items I put in the 4th shared tab disappear, but doesn’t appear in the Item Assistant. Tried several yellow/green/blue items with no luck (searched for names), restarted the program and ran it as admin with no results. With no filters, it says ‘0 items found’ in the bottom left corner.
Still not working for me. Could it have anything to do with where the steam folder the game is installed to is located? I have Steam on a HDD, and the games i run often are in a SteamLibrary folder on my SSD. If I can provide any information to help you identify the cause, please let me know. This looks great and I’d love to use it.
This just started this morning, and I can’t find where the file path it’s looking for is being stored, not sure why it’s looking for two levels of the same path (\database\database.arz). The first level is there, but not the 2nd iteration any ideas?
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path ‘D:\Program Files (x86)\SteamLibrary\steamapps\common\Grim Dawn\database\database.arz\database\database.arz’.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream…ctor(String path, FileMode mode)
at IAGrim.Arz.ArzParser.LoadArzDb(String grimdawnLocation)
at IAGrim.UI.MainWindow.MainWindow_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
Thanks for the reply. Yes, GDIA loots the items just fine, the userdata.db file even grows as I throw more stuff into it. userdata.db is in the zip folder attached, could not upload the DB file with that extension as the forum won’t allow it, I can upload it anywhere else if that’s preferred. Attaching another log too.
2016-03-20 16:58:28,790 INFO [IAGrim.Program]: Starting IA:GD..
2016-03-20 16:58:28,798 INFO [IAGrim.Program]: Calling run..
2016-03-20 16:58:30,415 INFO [IAGrim.GrimDawnDetector]: Grim Dawn install location located using Source Mod Path
2016-03-20 16:58:30,416 INFO [IAGrim.Arz.StashManager]: Monitoring stashfile at: C:\Users\***\Documents\My Games\Grim Dawn\Save
2016-03-20 16:58:30,421 INFO [IAGrim.UI.MainWindow]: Checking for updates..
2016-03-20 16:58:30,434 INFO [IAGrim.Listener.RegisterWindow]: Created window with hwnd 67546
2016-03-20 16:58:30,626 INFO [IAGrim.Utilities.ExceptionReporter]: Sent anonymous usage statistics to developer.
2016-03-20 16:58:31,649 INFO [IAGrim.Listener.GDInjector]: Injected dll into process 5260
2016-03-20 16:58:31,652 INFO [IAGrim.Listener.InjectionVerifier]: Running Listdlls...
2016-03-20 16:58:32,018 INFO [IAGrim.Listener.GDInjector]: InjectionVerifier reports injection succeeded.
2016-03-20 17:00:17,901 DEBUG[IAGrim.Arz.StashManager]: File: C:\Users\***\Documents\My Games\Grim Dawn\Save ransfer.gst renamed to C:\Users\***\Documents\My Games\Grim Dawn\Save ransfer.gst.bak
2016-03-20 17:00:17,903 DEBUG[IAGrim.Arz.StashManager]: File: C:\Users\***\Documents\My Games\Grim Dawn\Save ransfer.gst.tmp renamed to C:\Users\***\Documents\My Games\Grim Dawn\Save ransfer.gst
2016-03-20 17:00:17,903 INFO [IAGrim.Arz.StashManager]: Detected an update to stash file, checking for loot..
2016-03-20 17:00:17,948 INFO [IAGrim.Database.PlayerItemDao]: Stored 14 player items to database.
2016-03-20 17:00:17,948 INFO [IAGrim.Arz.StashManager]: Looted 14 out of 14 items from stash 4
2016-03-20 17:00:50,518 DEBUG[IAGrim.Arz.StashManager]: File: C:\Users\***\Documents\My Games\Grim Dawn\Save ransfer.gst renamed to C:\Users\***\Documents\My Games\Grim Dawn\Save ransfer.gst.bak
2016-03-20 17:00:50,521 DEBUG[IAGrim.Arz.StashManager]: File: C:\Users\***\Documents\My Games\Grim Dawn\Save ransfer.gst.tmp renamed to C:\Users\***\Documents\My Games\Grim Dawn\Save ransfer.gst
2016-03-20 17:00:50,521 INFO [IAGrim.Arz.StashManager]: Detected an update to stash file, checking for loot..
2016-03-20 17:00:50,521 INFO [IAGrim.Arz.StashManager]: Looting of stash 4 halted, no items available.
Guessing this is on my end since I’m the only one who seem to be experiencing this, no idea what it could be though. Reinstalled both the game and GDIA by now, changed install directory of both to my C drive and so on.
35 items found, runs just fine here… so you open it, and it displays no items? Are you on the latest version?
Fixed! I’ll try to get a patch out today! Seems it only triggers if you don’t have any registry entry for the game
Edit: I sent you a link as a private message, it will get you up and running until i push a patch to the general public.
Anywhere I can see which version I have? I downloaded the software again before re-installing it last night, as well as launching it just before grabbing the log included with my last post, so it should be up to date I think?