No, you know well that we are checking this thread.
Since you are very busy, I cannot hurry you. But I’m glad to know that you evolve work. 
I noticed a couple of skills, devotion star bonuses and devotion Celestial Powers do not match the game’s version (in both versions, beta and productive)
Examples:
Demolitionist - Blast Shield:
Game:
- 8% Pierce, Fire, Lightning resistances (and more bonuses)
Grim Calc:
- 8% Pierce (and the same additional bonuses as above, Fire and Lightning reistances missing)
Devotion - Constallation Rat
Game:
- 2nd star: 60 poison dmg over 5 + 24% inc poison dmg
- 4th star: 85 poison dmg over 5 + 20% inc poison dmg + 30% inc duration
Grim Calc:
- 2nd star: 8 poison dmg over 5 + 24% inc poison dmg
- 4th star: 12 poison dmg over 5 + 20% inc poison dmg without 30% inc duration
Devotion - Cellestial Power Tsunami (Constallation Tsunami)
Game:
- 12 Meter Range, 15% Main Hand dmg, 29-42 cold dmg, 5-32 lightning dmg, 30 frostburn dmg over 2
Grim Calc prod: - 20% Main Hand dmg, 4-26 cold dmg, 24-34 lightning dmg
Grim Calc beta: - 20% Main Hand dmg, 4-26 cold dmg, 24-35 lightning dmg, 12 frostburn dmg for 2
So some values change between Grim Calc prod and beta, but both are wrong. I validated the ingame values with a level 2 character without class, any points spent and without any gear.
There are several other wrong descriptions and values, but these were some I remembered.
hey, thanks. some of it because stuff like languages aren’t updated.
yeah, the values are wrong. I will fix it, thanks.
game, rat 4th(or 2nd) star:

gc, rat 4th(or 2nd) star:

offensiveSlowPoisonDurationMin,5.000000,
offensiveSlowPoisonDurationModifier,30.000000,
offensiveSlowPoisonMin,12.000000,
offensiveSlowPoisonModifier,20.000000,
duration initial = 5
duration modifier = 30%
poison damage = 12
poison modifier = 20%
edit: final answer, its because of the spirit you have. Also, the game seems to round to multiples of 5.
you start with 50 spirit, and thats +22% damage bonus for durations alone.

so, will I include those?
I don’t know. Like, on the skills that inherit damage from your weapon, it makes sense to not include it, weapons can and do change.
with (20 + 22)% damage bonus, you get to 85 damage by (60 * 1.44), but the game still lies a bit. I think the increased duration is not in the game, so its actually even more damage.
It makes sense to add those as well, but where do you stop? I can include the bonus and duration, it becomes 14.4 for 6.5 seconds – all the bonuses and the standard duration its 17.28 * 5, which is what the game seems to be doing. and the balance adjustments will be hidden. That number can be affected by everything, and the game only cares about the bonuses. (I expected the duration to be included as well, somehow)
Thanks for the report, the missing values will be fixed but the rest is more complicated.
edit: last edit, for real:
so I had some time to think about this.
Possible solutions
a) try to reflect the game values and have tooltips the same as in the game.
- this can never happen, simply due to your items and such
b) try to reflect the game values for the character values only
- this is doable, but the values will be a lie in the end still. If my math is correct, the rat skill will actually do ~112.32 damage over 6.5 seconds, but the game will display 85 damage over 5 seconds. In this sense, game’s tooltips are more confusing than the grimcalc. At least on the grimcalc, you know it includes -nothing at all- so you can include those yourself. When a damage is displayed, you don’t know whats included(and its not everything)
c) try to display real values based on character stats
- technically doable, but damage calculation is hard and me messing it up on a site everyone uses can have bad consequences – by changing the order of multiplication/addition, I can get a value thats over 2x or not even near half the value. The risk of having completely unrelated values kills this option. I will have lots of points in the equations and I will mess it up, for sure.
d) display the pure values
- this is whats happening now.
Another thing on my mind is, how are resistances distributed? If everyone gets 2x DoT resistance than their bonus normal resistances as the game difficulty increases, then the values still won’t be real. I can’t account for those, but they will be what people will min-maxing around.
My decision in the end is, display the pure value that includes nothing(and write this in the page on a clear spot) so players will know to include the increased duration and such.
I will also calculate the DoT bonuses etc., I will use this to display the extra stats and/or estimations on skills. The latter is less likely.
then theres the level issue, like you have to level up to learn a skill, now get some extra OA, and the skill does different values at each level because your level changes with it as well.
let me know if someone has strong feeling on the matter and would much prefer the values that equals the game and has arguments to support it. I am still not fully convicted by my own arguments. mainly, game tooltips being false but the user not knowing what its missing is my issue.
I support using pure values
Thanks for your reply.
I absolutely support ‘pure values’, because it’s the most maintainable variant. Don’t become to fancy, this will sometimes lead to fancy, outdated stuff, hard to keep up.
Btw. great work 
I support Stormcaller… And using pure values with a small but eye catching disclaimer somewhere, like you suggested.
It seems there is some pb with Total retaliation damage in the Devotion tree
Some tooltips are empty.
The obvious one is in Obelisk of Menhir, the skill tier3_05c
It add 100% total retaliation damage
One other in messenger of war tier2_20c (50% armor 50% retaliation)
But it works in tier2_20f_skill
Thanks for this,
But there are so many devotion skills without any explanation or lacking in explanation. Also masteries are not updated.
the values are now updated. tooltips are next on the list.
edit: this post contained downtime / update info. its been updated now, so no more downtime. ctrl+f5 people.
Thank you Stormcaller for corresponding to the newest translation quickly! 
Devotions and skills they can be allocated to are still not right. Akeron’s Scorpion, Eye of the Guardian, Affliction and Abomination all have errors for a Warlock at least. Scorpion, Guardian and Abomination have both Ember Claw and Infernal Breath as possibilities - these are not on the list ingame. Affliction still has Witchfire - again not possible ingame.
thanks for keeping an eye on that, I lost track.
looking into that now, but I am probably done for today. I remember looking into it, but time has passed and I forgot 
the current todo list in order is:
- this devotion thing
- missing tooltip properties
- filter random
- totem-like pet skills
in the mean time, few quick fixes:
- removed “weapons:” list under tooltips, it was relatively misleading to show and skill descriptions were clear enough
- added “insta-cast”, seems to be only possible for proc’d buffs and pets so far. I will see if this is useless to show or has a meaningful implication
- https://grimcalc.com/random random will reliably show builds from v1006(or the current build), this will stay true in the following game patches. – will still -not- eliminate empty or weird builds. I am not sure if I want to, for example, eliminate a build at “-200 points” that includes all the variations and bonuses from items, but the empty ones will be gone in the next update.
Any plans to implement affinity requirements in the devotion tree? Currently you can put points anywhere, even if that skill should be unavailable (locked) due to affinity requirements. This can make planning out devotions a little cumbersome at times.
I like the new design, the new font is much more readable 
But, I don’t know if it’s only for me, but it seems that the Devotion page is Brokenwith Firefox (49.0.2)
It works with Chrome.
Only the top line is visible, the rest of the page is empty (no picture of constellations)
First, please ctrl+F5
then,
What color do you see in the empty space?
This is not a joke question 
First I got some purple/brown page
After Ctrl+F5, black.
I clear cookies, cache and tried to remove my flash blocker…
without effect.
[Edit] ah
seem fixed
thanks.
More corrections for a pure Occultist: Abomination’s Might skill is missing Bloody Pox, Tainted Eruption is also missing this plus Curse of Frailty.
Ghoul and Affliction are both missing Bloody Pox.
Np, you too.
Ok, I am home now, so checking it out atm.
I get the ones displaying extra skills, like a devotion can be bound to a buff, then it can proc on a pet skill I believe.
But missing, whoa. I am probably doing something completely wrong 
be right back when I found the cause 
edit: ok, found the cause. for both pet and missing skills. It required more than just fixing the front-end, but yeah a fix is coming today.
edit2: some pics for me to use as a reference when I am writing the code
Oops my error this time. :o Ghoul and Affliction are both missing Blood of Dreeg, not Pox.
Yep I figured, thanks. Its added now.
the “assigned to or interacts with” text will not be in the live version, since I may need a localized text for that and this feature will not exist for older builds anymore, due to database changes on my end.

the pet skills displayed, I believe, will still interact with the devotion.
I don’t know about the details.
Let me know if I should remove or keep the pet skills listed.
ninja-edit: oops, the duplicate skills appearing in that list is still in, but only for some skills. Maybe they are a pet skill with that icon assigned.
Thanks for the suggestion, will be done on my next update, with a color or text. Keep in mind, your numbers are displayed in the top so thats what I have been personally using, but yeah you have a point, thanks. I just always had the numbers I had in my mind so didn’t really need it.
my todo list atm: (prio is based on the effort required, so a hard thing gets pushed to bottom)
- tooltips <- high prio
- affinity req. <- high prio
- random tests <- mid prio
- devotion duplicate skills <- low prio
- add the missing skills for totem etc. <- low prio
edit: D’oh! I changed a few other things and also forgot to update the last updated date. Oh well, fuck it.