Though I ran into something odd. After the update my elemental properties were messed up. Everything else is fine, I re did them from scratch but properties remain the same for some reason (acid set to green and vitality to red, yet item shows them as pink).
Groups is where it gets complicated and the bad places to look things up at the moment don’t make it any easier. Plans for v0.3.0 is to make all information accessible without doing some weird stuff.
Those groups that have “Direct Damage” or “Damage over Time” in it are a collection of damage types, made for basicHighlighting. They can be used if you want to only see acid/vitality and everything else a different color. In which case the collections go to the bottom of the group list and the specific ones for Acid/Vitality somewhere above it.
Acid/Poison is using the collection’s colors, Vitality is using collection color, but vitality decay is using a specific one.
prolly should have chosen different types and colors for this :rolleyes:
for some reason this whole moving groups up and down is buggy and doesn’t save between restarts, also the moving up/down should refresh the position, which it also doesn’t right now the best way to adjust order is to move the group out and back in, it’ll go to the bottom, but yeah, that’s the way to go until v0.2.1 I guess.
And the groups for properties:
If you don’t plan on doing some weird stuff with direct/dot like this, simply using fullRainbow as base and changing the colors is probably easier.
Oh and I found an item https://www.grimtools.com/db/items/13725 that was not in tagsgdx2_items, I tried to add it (looking at other similar items to figure out what’s going on), but failed miserably.
It is, however, in tagsgdx2_endlessdungeon, but wouldn’t obey on the color coding.
you can add them with the tool