[Tool] Rainbow Filter (Item Highlighting)

Even having it know the item mods would be fantastic

The following items are MI, so they must be olive {^L}.

tags_items
tagShoulderB026={^G} Loghorrean’s Corruption

tagsgdx1_items
tagGDX1WeaponCaster1hB108={^G} Heart of Theodin Marcell
tagGDX1NecklaceB101={^G} Gulgazor’s Heart
tagGDX1NecklaceB102={^G} Vilgazor’s Heart
tagGDX1MedalB109={^G} Slathsarr’s Crest

what does affix colors mean, green yellow, etc affixes?

Yellow affixes are the first tier, they are generally focused on one thing and never have activated effects.(Vampiric Maguffin of Alacrity – two Magical Affixes)

Green affixes are the second tier, have stronger and more varied bonuses and can have active/activated effects. (Bloodthirsty Maguffin of Fury – Two Rare affixes)

There are Blue (Epic) and Legendary (Purple) affixes as well, but they do not have names and only roll on a few pieces of gear.

Just expressing interest in the 1.0.6.0 update.

The thread is not very active but this is a great mod.

Me too. This is one of the best QoL mod out here!

I’m done modding the game, sorry. Your only hope is for somebody else to update it or figure out how to do it yourself.


if somebody is planning on taking over: feel free to do so.

WareBare, it’s too bad, I really loved this mod.

For what it’s worth, I’ve updated it. Not a lot has changed other than the three new sets.

I also included Matougi’s changes from a couple of posts above.

If anyone else needs an update, grab the attachment. The instructions did not change from the post at the top of the first page.

biopon: Thanks for update.

Thank you for the update biopon!

Bless you, laddie! Thanks for the update! I only discovered this yesterday, but I’ve been wanting something like this for SOOO long now!

BTW, could you maybe show me how I can make the “Mythical” prefix into a more fuscia-like color? Y’know, something that REALLY catches your eye when it drops?

@biopon: Thanks a lot for the update! Highly appreciated! :smiley:

@biopon, Thank you so much for the update.
Can you please update the Basic Highlighting option as well or please show me how to do it?
Thank you

hey,
what can i do to let the mod work with german translation?

(wie bekomme ich die mod mit der deutschen übersetzung zum laufen? funktioniert nur mit dem englischen Textpaket)

(some) translations can be found in the Thread for the language.

German:
http://www.grimdawn.com/forums/showthread.php?p=633550&postcount=1503


added the link to the updated filter from biopon to the first post.

If I can find some spare time I’ll update the tool to work with future updates, would have to add new MI per hand and get the new tag file, but still better than updating the tag file per hand.

This is awesome. Thx to OP and the guy who updated it for the last patch.

Any tips on learning what MIs items are worth keeping (other than the max level ones?). Atm, im lvl 85 on hc ultimate but dunno what should I pick till I get to 94/100. So how are good MIs colored with this tool?

I know about some extra rare Stone Kings boots/pants but what else?

fix: tags_ui.txt, tagsgdx 1_items.txt
#87 file is missing some lines and sentences in the latest texts so I compensated for them, and modified the color for added MI in AoM.

change: tags_items.txt
Also, I changed the starter items to MI color and changed the quality/style part to silver for some items. If you do not like this change, do not overwrite the tags_items.txt.

[spoiler][fix]
compensate: tags_ui.txt
tagCharStatsOADescription=A higher Offensive Ability (OA) increases your chance of successfully landing attacks and spells, scoring critical hits, and the damage of critical hits. An Offensive Ability lower than your opponent’s Defensive Ability will greatly increase your chance to miss (your chance to hit cannot go below 60%). Offensive Ability is affected by skills, items, and Cunning.
tagCharStatsDADescription=A higher Defensive Ability (DA) allows you to avoid enemy hits more often (minimum chance to be hit is 60%), decreases the chance of suffering a critical hit and reduces the damage taken when you are critically hit. Defensive Ability is affected by skills, items, and Physique.

SkillWeaponDamagePetFormat={%.0f0%} {^E}Pet Basic Attack Damage

changed color to MI: tagsgdx 1_items.txt
tagGDX1ShoulderB103={^L}Kra’vall Shoulderguards
tagGDX1ShoulderB104={^L}Kra’vall Shoulderpads


[change]
tags_items.txt

  1. Following starter items available in certain places to MI color (^G -> ^L)
    tagWeaponAxeB006={^L}Olman’s Axe
    tagWeaponGun1hB006={^L}Francis’ Gun
    tagWeaponCrossbow2hB003={^L}Ghavlin’s Crossbow
    tagWeaponMelee2hB013={^L}Hevill’s Greatsword
    tagWeaponCaster1hB015={^L}Slithtongue
    tagShieldB014={^L}Bernard’s Slightly-Chewed Buckler
    tagFocusB024={^L}Karvor’s Conjuring Bone
    tagShoulderB007={^L}Isaac’s Spaulders

  2. Color coding for some items whose name is integrated with quality/style (this may be inadequate)

tagWeaponCaster1hA003={^s}Arcane {^W}Wand
tagWeaponCaster1hA005={^s}Ritual {^W}Wand
tagWeaponCaster1hA006={^s}Ritual {^W}Scepter
tagWeaponCaster1hA007={^s}Exalted {^W}Scepter
tagWeaponCaster1hA008={^s}Sacrificial {^W}Knife
tagWeaponCaster1hA010={^s}Arcane {^W}Dagger
tagWeaponCaster1hA014={^s}Ritual {^W}Blade
tagWeaponCaster1hA015={^s}Exalted {^W}Dagger

tagFocusA001={^s}Musty {^W}Tome
tagFocusA002={^s}Fleshbound {^W}Tome
tagFocusA003={^s}Runebound {^W}Archive
tagFocusA004={^s}Leatherbound {^W}Spellbook
tagFocusA005={^s}Eldritch {^W}Tome
tagFocusA006={^s}Arcane {^W}Codex
tagFocusA013={^s}Exalted {^W}Codex

tagFocusA007={^s}Runed {^W}Bone
tagFocusA008={^s}Fiendish {^W}Effigy
tagFocusA009={^s}Etched {^W}Horn
tagFocusA010={^s}Glyphed {^W}Skull
tagFocusA011={^s}Savage {^W}Effigy
tagFocusA012={^s}Eldritch {^W}Effigy
tagFocusA014={^s}Exalted {^W}Effigy

tagWaistA001={^s}Cloth {^W}Strap
tagWaistA002={^s}Woven {^W}Cord
tagWaistA003={^s}Hide {^W}Sash
tagWaistA004={^s}Leather {^W}Belt
tagWaistA005={^s}Chain {^W}Belt
tagWaistA006={^s}Infantry {^W}Waistguard
tagWaistA007={^s}Platemail {^W}Girdle
tagWaistA008={^s}Assault {^W}Waistguard
tagWaistA009={^s}Imperial {^W}Belt
tagWaistA010={^s}Exalted {^W}Belt

tagRingA001={^s}Copper {^W}Band
tagRingA002={^s}Silver {^W}Band
tagRingA003={^s}Gold {^W}Band
tagRingA004={^s}Platinum {^W}Band
tagRingA005={^s}Amethyst {^W}Ring
tagRingA006={^s}Moonstone {^W}Band
tagRingA007={^s}Opal {^W}Signet
tagRingA008={^s}Emerald {^W}Ring
tagRingA009={^s}Sapphire {^W}Band
tagRingA010={^s}Topaz {^W}Signet
tagRingA011={^s}Ruby {^W}Ring
tagRingA012={^s}Inscribed {^W}Band
tagRingA013={^s}Diamond {^W}Signet
tagRingA014={^s}Imperial {^W}Ring
tagRingA015={^s}Obsidian {^W}Band
tagRingA016={^s}Imperial {^W}Signet

tagNecklaceA001={^s}Claw {^W}Fetish
tagNecklaceA002={^s}Silver {^W}Amulet
tagNecklaceA003={^s}Skull {^W}Fetish
tagNecklaceA004={^s}Platinum {^W}Amulet
tagNecklaceA005={^s}Bone {^W}Charm
tagNecklaceA006={^s}Moonstone {^W}Amulet
tagNecklaceA007={^s}Opal {^W}Pendant
tagNecklaceA008={^s}Emerald {^W}Necklace
tagNecklaceA009={^s}Sapphire {^W}Amulet
tagNecklaceA010={^s}Topaz {^W}Pendant
tagNecklaceA011={^s}Ruby {^W}Necklace
tagNecklaceA012={^s}Inscribed {^W}Amulet
tagNecklaceA013={^s}Diamond {^W}Pendant
tagNecklaceA014={^s}Imperial {^W}Necklace
tagNecklaceA015={^s}Obsidian {^W}Amulet
tagNecklaceA016={^s}Imperial {^W}Pendant

tagMedalA006={^s}Imperial {^W}Crest
tagMedalA007={^s}Imperial {^W}Star[/spoiler]

This is awesome-- such a time saver. Thanks so much to OP and to the guy who picked up the torch!

What does MI mean?

I’m new to the game. Maybe it would be a good idea to include the full name in parenthesis so other people like me can understand.

Check out this thread for some guidance.

Monster Infrequent = items dropped by certain (or groups of) mobs. Check them out here.