A Wild Sacred 2 Angel appears!
It’s rare that a build from a separate ARPG can be duplicated in another game, but thanks to the tireless work of the Diablo 3 mod creators, you can create a Dual Wield Seraphim build in this very mod. Sacred 2, while released a decade ago, is blessed with distinct characters, generous loot options (especially if you have a shopper character to buy equipment for the other toons), and a huge world filled to the brim with quests. The major downside to this game, however, is the 200 levels and five difficulties, which making playing through each of the different races a huge chore.
That being said, dual-wield action, the Radiant Beam smiting from the skies, and an army of Archangels ready to do your bidding; all this character needs for the full Sacred experience is Lightsabers!
Sources of RR:
Sweeping Wind - 33 flat Elemental RR
Mantra of Conviction - 40 Elemental RR
Ray of Heaven - 30 Fire & Lightning RR
Eldritch Fire - 23 Fire RR
Widow - 35 Lightning RR
Total RR: 126 Fire RR, 138 Lightning RR
Damage is with all permanent buffs and Epiphany, but not Mystic Rhythm (the Deadly Momentum of the Fists of Thunder Line). Epiphany does not have good uptime, but Fists of Thunder will have constant uptime and the flat damage bonus is much greater than Epiphany
Weapon: Mythical Skycutter X2
Components: Seal of Skies + Royal Ruby
Head: Eye of Peshkov
Component: Prismatic Diamond
Shoulders: “Prismatic” Ascendant Pauldrons “of Readiness”
Component: Living Armor
Hands: Mythical Spirit Guards
Component: Restless Remains
Feet: Crudest Boots
Component: Ugdenbog Leather
Belt: Mythical Kyroshiro’s Soul
Component: Spellscorched Plating
Pants: Mythical Legwraps of the Tranquil Mind
Component: Ancient Armor Plate
Chest Armor: Pyran’s Vestments
Component: Hallowed Ground
Amulet: Divine Blessing of the Gods
Component: Tainted Heart
Rings: Mythical Eternal Union X2
Components: Royal Diamond X2
Medal: Mythical Korvaak’s Band (enables dual-wielding)
Component: Arcane Spark
Relic: Kanai’s Cube: Crudest
I had long sought to make a build using Monk’s Mystic Ally, but with only the Crudest Boots providing skill bonuses to it and the skill’s odd combination of Physical, Cold, and Elemental damage, I had thought that such a build would be an exercise in futility. However, with the introduction of Skycutter swords, their pet Archangels, and the +1 to Monk skills, I was able to combine all the items that provide +1 to Monk skills and build a Monk-centric build. By going DW, we opt for using the Monk’s core weapon skill, Fists of Thunder, which is a Cadence-like ability that hits for up to 450%+ Weapon Damage using both weapons. With an attack speed of 170% without buffs and Epiphany, Prismatic Diamond, and Ghoul all there to boost our attack speed, we have an easy time capping it when it matters most. As for the Mystic Ally itself, its damage is boosted by 30-35% Cold to Fire damage and 30-35% Cold to Lightning damage, meaning the majority of its damage will be the combination of Fire/Lightning. Its Aura provides a meandering 15% Physical Resistance, but a great 40% Pierce resistance; it’s not meant to be a main skill to build around, but to support the player and provide debuffs while Fist of Thunder do their thing.
Crusader is selected as the second class as the Skycutter swords give +1 to the Crusader class as well. It’s main purpose is to summon Ray of Heaven to provide additional stackable RR, but its passives are a great addition to the build. Armor Absorption, Attack Speed, a second invulnerability skill and a second circuit breaker give this build additional sturdiness which is essential when facing the tougher enemies. Phalanx is brought along as you convert ~50% of Physical damage to Lightning; the damage and uptime are disappointing since it’s required to wear the two rings that increase their duration, but extra bodies are extra bodies, and at 21/12, you’re going to get all you can get from this skill.
I had this character at a more appropriate location than the Shattered Realm, but I had to completely re-vamp my devotions after attempting a few Shards. Ghoul and the devotion set-up for 13% Life Leech is mandatory for this build. A more complete write-up will come once I can write it up, but this build is SR 65-66 viable, through fighting Grava-Thul is outright impossible. Fumble Pools, Fire + Lightning Resistance, and the “your-buffs-mean-nothing” projectile makes him an outright reset. The other Nemeses are do-able, though, even in the small Guardian room