TPOM's Grimarillion Build Compendium, Featuring Pets

Build Objective: To maximize two different classes’ worth of player-scaled pets, taking one of each as close to 22/12 as possible.

Source of RR:
Elemental Storm - 32 Elemental RR
Frailty - 30 Cold RR
Rumor - 23 Cold RR
Etherial Veil - 18 Cold RR
Magic Mirror - 40% Elemental RR
Total RR - 103 - 124 Cold RR

Equipment
Weapon: Mythical The Barber with Mythical Silver Mirror
Components: Seal of the Night + Seal of Might
Head: Mythical Archmage’s Vicalyke
Component: Living Armor
Shoulders: Mythical Cartosian Scrolls
Component: Living Armor
Hands: Mythical Wilken’s Reach
Component: Ugdenbog Leather
Feet: Tal Rasha’s Stride
Component: Ugdenbog Leather
Belt: Mythical Jang’s Envelopment
Component: Ugdenbog Leather
Pants: Mythical Defiler Cuisses
Component: Scaled Hide
Chest Armor: Tal Rasha’s Relentless Pursuit
Component: Titan Plating
Amulet: Polydegmon
Component: Bloodied Crystal
Rings: Mythical Hand of Hollow Whispers + Mythical Band of Souls
Components: Purified Salt + Imbued Silver
Medal: Regular / Mythical Mark of Divinity
Component: Black Tallow
Relic: Etherial Veil with 3% OA bonus

Devotions: https://www.grimtools.com/calc/m2360JnN

The Wizard was a class I was slightly stumped on how to use its pets to their advantage. Elemental damage and no stackable RR meant I had to pick something that synergized well with it while not hogging too many skillpoints. Magic Weapon, Astral Presence, Diamond Skin, Unstable Anomaly, Energy Armor and Archon are all wonderful passives for the Wizard to incorporate, and that doesn’t go into its two pet skills. Once Grimer introduced the Kunai relics as well as multiple D3 equipment, multiple +1 to Wizard skills gear made playing Wizard much more enjoyable. The items shown above paved the way to get 22/12 Magic Mirror, chosen because the items synergized together much better than going for 22/12 Hydra. It just so happened that the remaining slots made it possible to get Bone Spirit to 21/12, and since you only need Bone Armor + second node, Frailty, and Final Service, you have many skill points to spread among the Wizard’s multiple skills.

It was honestly a bit surprising I was able to get this concept to work as neither Wizard nor D3 Necromancer have any healing abilities and there is no ADCTH to be found. Instead, I take advantage of both classes’ great circuit breakers (Unstable Anomaly is like Blast Shield with massive flat absorption and Final Service is like Menhir’s Will without the weapon requirement) and all healing devotion procs and use Wizard’s great CDR to its fullest potential. Giant’s Blood is attached to Unstable Anomaly because it is the most potent healing with the longest cooldown - you want to make sure the massive regen happens in conjuction with the massive flat damage absorption. Dryad is bound to Meteor as it is extremely reliable. If all else fails, Mark of Divinity gives you one last stand to flee for the other survivability skills to cool down.

As for offense, Mirror Image is great for a 22/12 skill, but you must be wary that you have to wait for the previous images to wear off before casting it again or else 3 of the images die off and you’re left with a wasted cast and 1 Mirror Image. Hydra is okay, but the fact that they are immobile make it difficult for a player to use while constantly on the move. Maximum Bone Spirit is cast by pressing the button four at a time - any more than 4 and the first Spirit you summoned blows up on command - not bad if you’re intending on attacking with your pets only. All of this leads to a bit of spacial preparation so that you have your Hydras and Bone Spirits ready, but the payoff is more than worth it.

Which one of the builds would you say is the most powerful overall?

Anyone else having issues with the images in the old posts?

Yes, because they’re probably from a site that isn’t whitelisted here so they don’t appear. Since the OP hasn’t signed in to the new forum yet there’s no way the images will be visible.

I have signed in to the new forum. I have no intentions of updating this for FG, but it would suck to have this thread killed by the lack of pictures. How can I help you to get the pictures back online?

Guess you’d have to upload them all again into the relevant posts. Hope you kept them.

The URLs are still in the post. Use the composer’s upload option to upload the images from the web.

The links to the builds are also broken so they need fixing as well.

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Another thing to consider is Grimarillion has had several updates since you did this, builds might be very different now.

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[about broken links]
Edited - I see that was already posted with some answers

I have started cleaning some of my builds, including erasing the builds that are now outright impossible since the FG and Grimarillion changes. As I look through the new equipment and sets that summon pets, I may replace some builds in this thread with others that may serve better through the increased difficulty.

For the time being, I will not increase Hero density or double spawns, as in the brief time I tested the new Grimmest spawns, my computer crashed multiple times.

Disabling “auto item tooltips” in the Interface options solved my crash issues.

First updated build for 2020 has arrived!

I have several builds using some of the new D3 sets, but I wanted to open with a bang, and who better to bring in 2020 than to update my first posted build? Zunimassa’s Set may have been the target of several nerfs, but thankfully I’ve been able to look past it and found a way to make it useful. Enjoy!


A Wild Sacred 2 Angel appears!

It’s rare that a build from a separate ARPG can be duplicated in another game, but thanks to the tireless work of the Diablo 3 mod creators, you can create a Dual Wield Seraphim build in this very mod. Sacred 2, while released a decade ago, is blessed with distinct characters, generous loot options (especially if you have a shopper character to buy equipment for the other toons), and a huge world filled to the brim with quests. The major downside to this game, however, is the 200 levels and five difficulties, which making playing through each of the different races a huge chore.

That being said, dual-wield action, the Radiant Beam smiting from the skies, and an army of Archangels ready to do your bidding; all this character needs for the full Sacred experience is Lightsabers!

Sources of RR:
Sweeping Wind - 33 flat Elemental RR
Mantra of Conviction - 40 Elemental RR
Ray of Heaven - 30 Fire & Lightning RR
Eldritch Fire - 23 Fire RR
Widow - 35 Lightning RR
Total RR: 126 Fire RR, 138 Lightning RR




Damage is with all permanent buffs and Epiphany, but not Mystic Rhythm (the Deadly Momentum of the Fists of Thunder Line). Epiphany does not have good uptime, but Fists of Thunder will have constant uptime and the flat damage bonus is much greater than Epiphany

Equipment
Weapon: Mythical Skycutter X2
Components: Seal of Skies + Royal Ruby
Head: Eye of Peshkov
Component: Prismatic Diamond
Shoulders: “Prismatic” Ascendant Pauldrons “of Readiness”
Component: Living Armor
Hands: Mythical Spirit Guards
Component: Restless Remains
Feet: Crudest Boots
Component: Ugdenbog Leather
Belt: Mythical Kyroshiro’s Soul
Component: Spellscorched Plating
Pants: Mythical Legwraps of the Tranquil Mind
Component: Ancient Armor Plate
Chest Armor: Pyran’s Vestments
Component: Hallowed Ground
Amulet: Divine Blessing of the Gods
Component: Tainted Heart
Rings: Mythical Eternal Union X2
Components: Royal Diamond X2
Medal: Mythical Korvaak’s Band (enables dual-wielding)
Component: Arcane Spark
Relic: Kanai’s Cube: Crudest

Devotions: https://www.grimtools.com/calc/q2mj9BnV

I had long sought to make a build using Monk’s Mystic Ally, but with only the Crudest Boots providing skill bonuses to it and the skill’s odd combination of Physical, Cold, and Elemental damage, I had thought that such a build would be an exercise in futility. However, with the introduction of Skycutter swords, their pet Archangels, and the +1 to Monk skills, I was able to combine all the items that provide +1 to Monk skills and build a Monk-centric build. By going DW, we opt for using the Monk’s core weapon skill, Fists of Thunder, which is a Cadence-like ability that hits for up to 450%+ Weapon Damage using both weapons. With an attack speed of 170% without buffs and Epiphany, Prismatic Diamond, and Ghoul all there to boost our attack speed, we have an easy time capping it when it matters most. As for the Mystic Ally itself, its damage is boosted by 30-35% Cold to Fire damage and 30-35% Cold to Lightning damage, meaning the majority of its damage will be the combination of Fire/Lightning. Its Aura provides a meandering 15% Physical Resistance, but a great 40% Pierce resistance; it’s not meant to be a main skill to build around, but to support the player and provide debuffs while Fist of Thunder do their thing.

Crusader is selected as the second class as the Skycutter swords give +1 to the Crusader class as well. It’s main purpose is to summon Ray of Heaven to provide additional stackable RR, but its passives are a great addition to the build. Armor Absorption, Attack Speed, a second invulnerability skill and a second circuit breaker give this build additional sturdiness which is essential when facing the tougher enemies. Phalanx is brought along as you convert ~50% of Physical damage to Lightning; the damage and uptime are disappointing since it’s required to wear the two rings that increase their duration, but extra bodies are extra bodies, and at 21/12, you’re going to get all you can get from this skill.

I had this character at a more appropriate location than the Shattered Realm, but I had to completely re-vamp my devotions after attempting a few Shards. Ghoul and the devotion set-up for 13% Life Leech is mandatory for this build. A more complete write-up will come once I can write it up, but this build is SR 65-66 viable, through fighting Grava-Thul is outright impossible. Fumble Pools, Fire + Lightning Resistance, and the “your-buffs-mean-nothing” projectile makes him an outright reset. The other Nemeses are do-able, though, even in the small Guardian room

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Think with sacred 2 is you either love it or hate it.I personally love it as i love the world.It starts happy but gets darker future in.Where grim dawn start well grim(i like the second part to homestead).I also think Flix did a splendid job on creating D2 for sacred 2.

Nice build.Crusader are most prob my fav class it can fit with about anything.I actually got a crusader + rogue,dual wielding tank yes please :smiley:



Burgers are great when you have a cooking source readily on-hand

Build Objective: To showcase some of the new GQ class abilities and equipment with the advent of Grimarillion 76.

Source of RR:
Divine Helio’s Radiance - 28 Flat RR
Squall - 30 Elemental RR
Ring of Flame - 45 Fire RR (with set bonuses) + 25 Chaos RR
Eldritch Fire - 23 Fire RR + 35 Chaos RR
Fiend’s Gaze - 15 Fire RR + 15 Chaos RR
Total RR - 141 Fire RR + 98 Chaos RR

Equipment
Weapon: Divine Spear of the Dryads with Mythical Fiendgaze Tome
Components: Seal of Might X2
Head: Fettan Mask
Component: Eldritch Mirror
Shoulders: Divine Helio’s Aureole
Component: Living Armor
Hands: Divine Sun Grips
Component: Ugdenbog Leather
Feet: Mythical Fiendflesh Greaves
Component: Ugdenbog Leather
Belt: “Daoist’s” Satyr Craft “of the Wild”
Component: Ugdenbog Leather
Pants: Mythical Golemskin Breeches
Component: Ancient Armor Plate
Chest Armor: Divine Robes of Helios
Component: Hallowed Ground
Amulet: Divine Shavo’s Relic
Component: Aether Soul
Rings: Mythical Voidwhisper Band X2
Components: Bloodied Crystal X2
Medal: Divine Mark of Helios
Component: Black Tallow
Relic: Bysmiel’s Domination with 3% DA bonus

Devotions: https://www.grimtools.com/calc/lV7LM5bZ

This build was originally sought out when the Divine Spar of the Dryads weapon first came out: with it comes an additional summon to Nature’s Summon Nymph, Storm’s Winter Sprite, and Earth’s Core Dweller. I had already done Elemental builds with Nature in the past, so I wanted to take two classes not particularly known for their synergy: Storm + Earth, and use the Fiendgaze Tome + Voidwhisper Bands to convert the Winter Sprite’s Cold and Vitality damage to Chaos Damage. Unfortunately, the conversions on the weapon throw off the synergy, but having 2 extra pets more than makes up for it.

Then Grimarillion v76 came out and introduced to us the Helio’s Set, which is the vanilla’s Ghol set with a lovely texture and fire flavor. A third Core Dweller and the 4-pc bonus of the set turned this build from a meme concept to a Core Dweller-centric fighter. This build plays off the Earth class much more than the Storm class, so if you have problems with the fantasy green belt, there is a Divine GQ belt that gives +to Earth Skills, or you can gladly use any pet belt and replace the relic with Mogdrogen’s Ardor. Having Core Dweller at 26/16 is the key to this build, as not only are there three of them, but their main attack involves throwing rocks that get really powerful when you overcap the skill.

Another benefit from using the Earth + Storm combo is the amulet gives you +1 to All Skills while summoning a Djinn genie that gives a really cool laugh when you send it to battle. Winter Genie is not completely forgotten, as it has a nice Cadence-like attack that gives heavy damage and a nice ice-spike ground ability that gives good AoE. The rest of Storm’s points are focused on the flat damage bonuses, Squall for additional RR, a nice %Spirit and %OA passive that helps you summon pets on Crit, and an additional passive introduced in Grimarillion v76 that gives pets more Speed when activated.

Overall, it’s a very good Shard 65-66 cleaner once you grab the full set. Even when your only pet healing ability is Tree of Life, the Empiryon Constellation and set bonuses are more than enough to have most of their Resistances capped, and Bysmiel’s Domination provides a whopping 30% Physical Resistance, which greatly bolsters your own survivability, as Earth Enchantment provides 25% Armor Absorption to help you easily break the 2,000 Armor at 100% Absorption.

My first Diablo kill!

Wizard / Elementalist Hydra Tamer

I’ve just updated my Hydra build using the Vyr’s Astonishing Arcana Set. With the set’s great heal, maxed disruption resist with 22/12 Archon and 40% Physical Resist alongside okay caster armor, this build is as good a Diablo farmer as you can get. It takes a while to have Diablo spawn enough so you can farm his Hellfire amulets, but they’re extremely good, so if you’re looking to farm them to support your Diablo 3 build, this is the build to use!

Build objective: To showcase the new Barbarian class - introduced in the Diablo 3 mod when FG came out.

Sources of RR:
Call of the Ancients (Shoulder piece) - 22 flat RR
Spite - 30 Physical RR
Barbarian’s War Cry - 40 Physical RR (30 from the skill and 10 from the relic)
Assassin’s Blade - 32 Physical RR
Total RR = 124 Physical RR



Top picture is with permanent buffs only, bottom pic is with both Vanquisher and Colossus Form activated

Equipment
Weapon: Divine Bow of Herakles
Components: Seal of Blades
Head: Mythical Immortal King’s Triumph
Component: Sacred Plating
Shoulders: Mythical Immortal King’s Tribal Binding
Component: Living Armor
Hands: Mythical Immortal King’s Irons
Component: Ugdenbog Leather
Feet: Mythical Immortal King’s Stride
Component: Ugdenbog Leather
Belt: Divine Herakle’s Mighty Belt
Component: Spellscorched Plating
Pants: Mythical Immortal King’s Stature
Component: Ancient Armor Plate
Chest Armor: Targo’s Chestguard
Component: Titan Plating
Amulet: Rakoff’s Glass of Life
Component: Tainted Heart
Rings: Divine Timaios & Divine Alke
Components: Royal Diamond X2
Medal: Saytr Craft with Defender Skills + suffix “Of Supremacy”
Component: Tainted Heart
Relic: Kanai’s Cube: Blade of Tribes

Devotions coming shortly

D3 Barbarian: one of the strongest classes in all of Grimarillion, and it comes with some of the most powerful equipment in the game. Barbarian was generously gifted with 4 powerful sets - each of them with more equipment slots than the set requirements; that way, you can mix and match the slots depending on your build’s needs and still complete the set bonuses. This build was designed around the Immortal King’s Set which focuses on Call of the Ancients This skill allows you to summon 3 Barbarian allies, each of them with a treasure trove of abilities that they cycle through. With the set generously granting hard cap to both skills, Call of the Ancients does massive damage with the pet’s internal skills.



As a generous bonus, we combine the Barbarian’s Call of the Vanquisher ability with Defender’s Colossus Form - sadly the size bonus doesn’t stack, but either form allows you to tower over your enemies. Colossus Form even grants you a huge movement speed bonus that allows you to zip across the stage with your giant size. Having an instant heal and great defensive stats make Defense class a great partner for the Barbarian, especially as you don’t have to allocate too many skill points to grab the important abilities.

The 2H bow and Targo’s Chestpiece allows you to convert up to 90% Elemental to Physical damage, maximizing your Call of the Ancient’s damage to pure Physical. Combine their heavy attacks with a double RR class and low natural enemy Physical Resistance, and this is one of the best-performing builds I own. Defensively, the amulet doesn’t just give +all skills in Barbarian, it provides little health globules that heal 5% when you come across them. You can easily summon 3+ in one battle just by spamming your Frenzy autoattack. I generally do SR65-66, but this build stomped through it so trivially that it’s easily a SR75+ contender.


I couldn’t capture the craziness here, but how does 3 sets of Meteors falling sound?

Build Objective: To maximize the Guardian of Empiryon skill, using the Blazseer set to set the arena on fire!

Sources of RR:
Elemental Storm - 32 flat Elemental RR
Celestial Presence - 25 Fire RR
Earth Ring of Flame - 25 Fire RR
Eldritch Fire - 23 Fire RR
Total RR = 105 Fire RR

Equipment
Weapon : “Hellfire” Bartholem’s Gavel “of Conflaguration”
Components: Enchanted Flint
Head : “Stonehide” Magi Visage “of Readiness”
Component: Titan Plating
Shoulders : Vanquisher’s Mantle
Component: Living Armor
Hands : Cindertouch
Component: Restful Remains
Feet : Sabatons of Akkhan
Component: Ugdenbog Leather
Belt : Blazeseer’s Girdle
Component: Ugdenbog Leather
Pants : Titanslayer Leggings with Fire Damage (Satyr Craft)
Component: Ancient Armor Plate
Chest Armor : Vanquisher’s Armor
Component: Royal Amethyst
Amulet : Mythical Herald of the Apocolypse
Component: Tainted Heart
Rings : Blazeseer Signet +Divine Seal of Hephaestus
Components: Bloodied Crystal X2
Medal : Blazeseer Crest
Component: Tainted Heart
Relic: Glorybringer with 3% DA

Devotions: Level 100 (GD 1.1.6.2) - Grim Dawn Build Calculator

With Barbarian out of the way, we now go towards the Oathkeeper, the other new addition to FG. The Oathkeeper introduced the concept of skill transmuters where the Guardians of Empiryon can either provide Physical and Fire RR or Poison and Vitality RR. Since most of the equipment that favors Guardians of Empiryon tend to go towards the Vitality spec, I decided to buck the trend and go with Fire instead. There are two MIs that give an extra summon to Guardian of Empiryon: the Magi Visage is found from any of the Magis found in the Tomb of the Heretic; and the Axe is found by killing Archon Bartholem in the Tomb near Fort Ikon (requires a character allied with Death’s Vigil). To get the Empiryon skill to 26/16, we take the Blazseer set that procs a series of meteors.

To add to the meteor madness, we take Mythical Herald of the Apocalypse, which gives you a granted skill that drops huge meteors to provide AoE. Combine that with the Torch devotion bound to Judgment and you have three sets of meteors ready to drop at a moments notice.

We pair this class with the Earth class, which is capable of bringing even more meteors down to the surface. The important passives are the Earthen Carapace + Immovable, which provides some great secondary resistances, while bringing an additional meteor that inflicts 25% reduced damage from opponents the meteor lands on.

This has been one of my favorite builds to play due to the shear number of meteors you can drop on an enemy, but it’s just a little too squishy to be able to run SR75-76. Iron Maiden flattens you and her high Fire resistance makes it so that you can’t kite her and drop her at a moments notice. What makes it more difficult is that you need to side against Kymon’s Chosen in order to loot the Barthollem’s Waraxe. There’s not much I can recommend outside of finding more Physical resistance somewhere.

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the screenshots are somewhat difficult to see. Especially as i assume they were taken with gear on. Is it possible to either show screenshots without gear or list points for each skill.

I will add - thank you so much for play testing!! I am playing grimarillion now and was a bit lost initially lol. So really apreiate your work. <3

Gratuititious Promo: twitch.tv/jaymethiel