TLDR: I would like to be able to automate mid to late game trading, so that I need to spend less time in the trading screen, and can focus more on city building, management and combat.
Let me start with complimenting the game. I’m a great fan of rts and city building games like banished, settlers (mainly 3 and 4), cultures and age of empires. And Farthest frontier feels very well rounded, made with passion, fitting music and surprisingly deep combat balance. Resource production limits and storage distribution works well (not easy in these games), small details like stored items on the warehouse floor make the world feel alive and cavalry getting bogged down after a charge feels right.
My main gripe after playing the game to year 75 or so is that trading becomes repetitive. I spend half the gametime heading to the market to push similar buttons (sell 500 soap, 500 wood, 500 beer and cheese, and some assorted items like candles, heavy tools and weapons). The game becomes trade interface heavy.
Trading is not avoidable, because troops are costly and tax and gold mines don’t produce nearly enough income.
I’d suggest to allow us to automate trading after a while. Perhaps a tech that unlocks a trading guild building, where towntraders use paper to auto trade items. It would allow me set items for automatic trading:
Soap: sell at average price or higher, stock up to 250 in trade center, keep min 100 in town stores.
Coal: buy at below average price or lower, buy up to 500, transfer to town.
Each guild traders would execute one trade per day, consuming one piece of paper per 1k gold traded. The guild would also keep a log of trades.