So i was playing around with Dammit’s tool GD Build Calc and got a build idea few hours ago. I backed up my WK Might Elementalist and spec’d into this Trap build. I tested solely on Mad Queen and it turned out rather well.
Build Concept-
1. Traps-
“Traps” are basically player scaling stationary summons. They share many features with pets.
The most noticeable one is that each trap has it’s own separate crit chance. So 3 traps will have their own crit chance
Traps also allow you to kite and kill your target. Since the nukes and traps are doing the damage you don’t need to be standing still to kill your enemy. Allowing very easy gameplay.
2. Single Target-
While traps seem nice and all, 6 traps on an end game boss will still not be strong enough to take it down.
In this case a nuker is required, this is one of the main reason why everyone picked Arcanist over Shaman - due to Devastation.
Personally, i find it extremely lazy for one skill (devastation) to be picked by almost every other arcanist hybrid.
Grenado and Stun Jacks take over the role of Devastation. And when they connect (and they do) they hit like a freight train.
AoE isn’t an issue since the traps cover it up nicely. Grenado isn’t needed in most cases but against end game bosses you’ll need it.
3. Shaman vs. Arcanist-
Arcanist brings its own set of skills to the table like Inner Focus, Star Pact, Mirror and Nullification.
Shaman brings HP, Wendigo Totem (a must since we lack ADCtH), an extra Trap skill (Storm Totem)
Elementalist beats Sorcerer since the final build version uses Light’s Defender Set’s Summon and the plus skills suit Elementalist more than Sorcerer.
Even without the LD Set, Elementalist will be a solid choice.
This is the level 100 GrimTool link, please refer to this from now on. The rest of the guide will be updated later at some point
Grimtools - https://www.grimtools.com/calc/lNk3brdN
-Mythical Herald of the Apocalypse is good because of its granted skill and is certainly an option.
-I won’t recommend Grenado or Stun Jacks anymore as they consume energy and don’t contribute to much to our overall playstyle
-Terronox Tome doesn’t require specific rolls, the base item skill mod is what we need. So just get his MI and start kicking ass
-Energy isn’t an issue, if you feel squishy then swap Ectoplasm for another Topaz
GT Link-
http://www.grimtools.com/calc/p256mlV5
-Indeed the setup is more Grenado centric, the reason is simple - pure trap based builds lack single target currently.
-Stun Jacks is optional, it’s there cause i have plus skills to support it.
-Devotion can be done in different ways, i prefer this over others
-You can pump more points into Grenado by taking points out of “The Big One” and Heavy Ordnance but i feel it’d lessen the importance of traps and the current distribution is good enough and doesn’t make traps completely irrelevant.
Keybinding-
LMB- Stun Jacks
RMB- Grenado
Keyboard 1- Flashbang
Keyboard 2- Mortar Trap
Keyboard 3- Thermite Mines
Keyboard 4- Wendigo Totem
Keyboard 5- Storm Shard
Keyboard 6- Storm Totem
Items-
GT links seem stable enough so this section will only go over briefly why certain items have been preferred rather than listing all the items used like I usually do with my builds.
1. Amulet - The Peerless Eye of Beronath
The traditional amulet for trap builds would Celestial Stone or Herald of the Apocalypse.
Herald of the Apocalypse is pure donkey shit so no point in dwelling over that one with the granted skill that tries its level best to miss the target(s).
Celestial Stone is a solid item, i was initially using it for the proc. But the proc despite having a good area is limited to 1 target. Which isn’t very useful.
And switching to Peerless Eye only make me loose some damage, the plus skills gained help me get more points into our nuker -Grenado.
Although, i’d still say Celestial Stone is the next best thing for this build
2. Pants - Hellforged Legplates
These beat the one’s i was using before - Stormcage Legguards.
The +skills to Grenado on this one and slight amount of Physical Resistance make it a better choice than anything else available (even beats MIs imo unless you get a crazy roll)
3. Relic - Ulzuin’s Pyroclasm
Trap builds usually go for Annihilation since the granted skill Meteor is a nice nuker. Well Pyroclasm beats it. The granted skill of Annihilation is still chicken shit and to make matters worse the fucking thing needs Pyroclasm as a crafting material (a vastly superior relic).
Annihilation is the ultimate troll relic and i’d recommend not even considering it on any build. I’d rather use Empowered Soiled Trousers in pants slot than use that relic.
4. Light’s Defender Set-
The set has been used since the plus skills allow us to get Storm Totem to a decent level with just 1 point investment.
The main reason why we go for LD set is cause of the summon. The summon - Storm Shard is stronger than Storm Totem and Wind Devil Maelstrom, mostly cause it’s a free skill for Trap users.
I tested with field full of monsters cleared solely using Storm Shard and Storm Totem (w/o Grenado, Trap and Jacks). So these traps while being not so good with single target still do contribute to AoE.
Bosses-
Only have done Rashalga the Mad Queen runs so far. But i’d imagine every boss to be an easy prey since Trap based casters are the “Fire and Forget” Type.
Do remember that when kiting a boss circle around the traps whilst keeping the target within the range of your traps. With Grenado and SJ you’re good to go.
In Closing-
Props to Dammit for introducing the forums to GrimTools. I came up with this build due to playing around with GrimTools so it’s been very helpful.
Also to PrinceXavier for yet another cool screenshot location
Overall i am satisfied i managed to make my first trap build and am really glad that it isn’t a sorcerer.
The build’s fire and forget nature makes it convenient to play and the two nukes help us kill pretty much everything
Hope you guys enjoy this build.
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