So I’m trying to make a few changes to the grimallion mod for my own personal enjoyment, but seem to be running into a brick wall.
Here’s what I’ve done
Setup assetmanager with the proper working directory and extracted the game files
Set up a new mod called Adams in asset manager
Extracted the grimallion.arz database and arc files and put them in my mod folder
Structure looks like
Grimdawn/working/mods/Adam/assets
Grimdawn/working/mods/Adam/database (Has folders Grimmest and records)
Grimdawn/working/mods/Adam/resources (Has the extracted arc folders)
Grimdawn/working/mods/Adam/source
Tweaked the skill points per level and devotion points per shrine
Went back into Assetmanager, loaded the mod, ran build, then build archive
The issue I’m having is the custom class menu doesn’t work, it’s missing all the images, it says something about missing tags as well.
The images are replaced with a white/red checkerboard pattern.
Followed the instructions from another post, but it still has a similiar (but not as bad) issue with missing imagery
Instructions I followed were:
1 - Downloaded ArchiveTool GUI
2 - Downloaded the mod
3 - Opened AM
4 - Set Working Folder as default (GD Root), and Build Folder as GD\Mods, Tools as default
5 - Created a “Customized - MOD” folder in GD\Mods
6 - Created a database folder in “Customized - Mod” (GD\mods\Customized - Mod"\database)
6 - Tools --> Extracted Game Files
7 - Closed AM
8 - Use ArchiveToolGUI to extract the mod.arz into your GD\mods\Customized - Mod"\database folder
9 - Open AM --> Select your Customized - Mod
10 - Database tab --> Records --> Creatures --> PC --> right click edit playerlevels.dbr --> modify the experience level equation by adding whatever maths you want - i added *(0.25) to make leveling 4 times faster)
11 - Save
12 - Build with F7
13 - Take the new ARZ file generated and overwrite the original one, follow whatever directions the original mod had to install.
The arz contains no art/tag assets. If it the mod was working the first time; showing new masteries/skills, using a different tool was an unnecessary step.
Try this -
*Download the latest version of grimarillion in case you’ve already fubar’d your original.
*Extract the zipped arz from the zip file.
*Extract the ARZ contents and do your modifications, build the mod.
*Now extract the arc files into the mod folder (use grimarillion folder), make sure your structure is correct…
arc goes in mods/grimarillion/resources/
arz goes in mods/grimarillion/database
There’s no reason for anything not to load properly. I say to add the arc after editing files because if you build (f7 build) AM will remove files it deems are “unassociated”, and there’s quite a few that will be stripped.
If this works, you can try again with a modified modname if you really want, but I’m not sure if that will cause issues or not.
edit, just saw your new post…
Looking at your screen tells me…
some art assets are working. You have the D3 UI assets, you have some of the bitmaps. You have the skill tree layout which means the ui/skills are kinda working, but the skills somehow aren’t referenced properly.
Verify if you ve copied the unextracted resources the mod came with not the extracted ones and also that the folders are ordered and put right as in the original mod, this happened to me when i didn t put the resources right
…their last “Seen” date is at the forum default of 1969 - which means they have not been on this forum since before at least just prior to June of 2019, which is when Crate upgraded and migrated the forum to Discourse software.
In other words this person has not logged into the new forum ever since this took place.
Could you please tell me where did you found those templates and what should I do with them ? I am trying to achieve approximately the same thing as OP did
Thanks in advance
No idea who made it, definitely not proprietary, never said so. I added it to the DoM files because DoM is using it and there was no other ‘official’ place I was aware of (and chances are this link here will soon be forgotten again too)