Two Suggestions for Invader Tweaks: the way to Close & more Randomized Invading

  1. We need an option to turn off invasions. Yep, I picked the hardest difficulty at first, but now I’m tired of dealing with them every once in a while. So there should be a way to stop ’em—either a settings toggle or a negotiation reward after a big battle. ( If we beat a strong invader, we should make ’em promise no more attacks in the next several years —maybe even demand compensation! ) —For more speaking, back in that era’s frontiers lands, even the most bloodthirsty lord would hurt after losing 100+ soldiers in one go. They wouldn’t just rally a 200-man army again three years later out of nowhere!
  2. Invaders’ strength should be more random. Why’s their power always just a tiny bit stronger than mine? I know they can’t be too overpowered, because the players might get wiped out in that case. But right now, as my town grows, invaders always “conveniently” show up with slightly more and stronger troops. Even their extortion amount is perfectly proportional to my town’s economy. I mean, that’s way too coincidental or scripted. Suggest setting the current enemy count as the max, then randomizing it within that range.

This is because raider strength is directly proportional to your population. (with a random component; they do actually get bigger and smaller!) If you don’t grow your defenses with your town, then, yes, each one will be a little stronger than you expected, because you’re fighting the last battle. If you plan for it, you can get ahead of the problem.

(It is also true that the ransom demands are directly a function of your gold reserves, albeit with a somewhat larger random range.)

It kind of ruins the realism, to be honest. I know we’re in a game program, but for a more authentic experience, enemies don’t need to grasp our population and economic data that clearly—let alone adjust their troop numbers or extortion amounts based on that. They even know my stats better than I do! I don’t stare at my population or money all the time, after all.

It would make sense if enemies occasionally attack with a small force. Widen the random range—mostly lowering the minimum. (Of course, to keep things from getting ridiculous, use weighted randomness: a small chance they send a tiny raiding group. That way, we don’t upset the overall “enemy is stronger” dynamic, but we cut down on that robotic feel much more.)

I remember once the enemy tried extorting 2000 from me. My town was weak back then, so I refused… I figured next time I could agree, since we were getting blooming. But the next time? They asked for 8000. I had no choice at all. This kind of setup just takes away the fun.

Agree, we need a way to interact with raiders, maybe pay them off for a year or buy a few soldiers or something

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