Maya, I think you’re describing normal pet crucible strategy more than speedrun strategy, even if that strategy yields the best (or close) results with most pet builds.
I agree with most of the points you listed. I do a few things slightly different so I’ll list those here for completeness:
- wave 154: I start with the trash mobs in the lower right because the FG mobs include a couple of healers. They typically die around the same time Kuba leaves his starting postion and comes into range of the banner anyway.
- wave 167: I start with the lower left and then move to the middle. As soon as Karroz comes into banner range (sometimes before I get to the middle) I switch focus to him and kill him.
- wave 169: I start with the lower left. You can usually kill Kreig/Dravos before anything else gets into banner range. I then go for whoever is in range, prioritizing Theodin, Ana, Korvaak.
The above is for general play though, not speedrunning (meaning builds that can hope to get 5:30 or below). Optimal pet piloting strategy changes as your clear speed increases. I suspect as you get closer to 5 minute runs, that stategy converges with non-pet builds, because at that point you’re killing things very very quickly and the biggest time difference is how quickly you can get to everything.
Here are a few of the things that change for me as clear times increase:
- When builds get typical clear speeds faster than ~6:30, I start rush Aleks on wave 161 instead of starting with the healers.
- When builds get typical clear speeds faster than ~5:30, I start to focus my player efforts on drawing enemies to the center as fast as possible. I make sure my pets are always doing something, but I try to move around a bit, getting a little closer to each spawn location to ensure they come at me as fast as possible.
- When builds get typical clear times faster than ~5:00, I start drawing nems to the center on 160/170 to kill them all at once instead of trying to take out the lower left nem before everything else engages.
As for usage of “pet attack”, it varies from build to build, based on both pets and power. Pets tend to naturally spread out and attack a lot of different targets. This can be useful because it acts like AoE and it does a good job killing trash that is spread out. Using “Pet attack” can cause your pets to spend time running to a new location instead of attacking, which is not what you want. That said, you don’t want them to waste time attacking the targets that you don’t need to kill to end the wave, like the Carnivous plants that Ugdenbog Overgrowths spawn. It’s worth using pet attack to get them focused on real targets again.
I also use it a bit to focus on specific high value targets, and on waves with a lot of trash I generally rush my pets to the center at the beginning of the wave so AoE can hit as many things as possible.
There are a lot of other pet attack subtleties that you sort of pick up over time. Like it’s often best to target them at something in the middle or back of a pack. If you go for ones in the front you lose out on a lot of your AoE.
But yeah, overuse of pet attack will lower your clear times. Optimal use will shave a couple of seconds here or there, but the difference is not enormous.