As the title says. Didn’t find an existing thread with this idea, so here we go.
Right now, new buildings are generally unlocked by constructing other buildings, for example that you need a Wagon Shop to build a Work Camp, or a Saw Pit and a Storehouse to build a Market.
While this works to achieve the intention (progress), it feels a bit artificial.
Instead, if most (if not all) requirements was based on the actual materials that each building produce instead it would feel more natural and also give some flexibility on how you build during the initial phases of each game. Examples:
Work Camp - require one wagon to build it (just as heavy tools are required for a foundry).
Market - requiring the planks to build it would implicitly require a saw pit. Requiring a store house shouldn’t be necessary imho.
Loot caches would give better value during initial phases, as they might enable the player to initially skip some buildings for a small amount of time (i.e. if they got some planks from the cache).
I don’t have a deep analysis of each building, but I generally believe it should be possible to solve with material requirements.
In general I think it would give better gameplay since the player wouldn’t feel as locked (“gated”) with this approach.
1.The conditions are centered around the building. The carriage is merely incidental.
2.A market can exist only if there is a warehouse. Soap cannot be stored in the basement. The market is not just a place to buy food.(A variety of luxury goods, soaps, spices, and medicines.)
3.That’s a bonus concept. The necessary conditions are needed for the gradual development of the village.
I appreciate the feedback, and completely understand that the game is nearly complete and that a change to the current game logic won’t be happening anytime soon. The current system is fine, and changing it will probably require a lot of rebalancing.
Still, these are only ideas, and I think it is generally acceptable to challenge the status quo in this regard.
Fair enough, but then again it wouldn’t be strange if a work camp required one or more wagons to operate. The workers need to move resources inside the work camp area.
Good point, I agree that in this case the warehouse building requirement makes sense.
Maybe, but right now they can still enable the player to build a shrine before you have any gold income, for example.
In any case, this was just a loosely put together idea, and if some developer reads it then , and if no one cares then .