Upcoming Expansion Translation and...

The Kids have more to say when Creed moves to Devils Crossing after the finishing of the vanilla game story… and there re problems with those conversations only.

I’ll check this again tomorow though… ro be sure there’s a problem there :wink:

I think I saw that conversation… ok, I will try again.

Thanks for help Matougi :slight_smile:

Hmm… I had a conversation with them after killing Creed, but it seems no problem. :confused:

Yeah it looks okish. Strange :slight_smile: Maybe some of us should verify game files… hmmm…

Ok, now it’s clear what was going on for some people:
http://www.grimdawn.com/forums/showthread.php?t=56811

Thanks for help Matougi!
GP.

Certainly there is something wrong. I hope this problem will be solved with this hot fix.

In our region, there was a big mess between the people who downloaded the old files.

In addition, we have specific problems associated with fonts. When using multibyte fonts, the game does not start up or crashes. This problem seems to be caused by DX11, and it is now playing normally by activating it with the “/d3d9” option. Since this problem has already been reported in the bug thread several times, I hope that this problem will be solved as well.

For all translators:

I received reports from users who did not apply the expansion that some conversations are not displayed properly. He said that the conversations were displayed correctly when he returned to the old localization file.

From this, we must also create localization files for base games in addition to the localization files for expansion.

Same here. We have to provide “old pre-expansion” translation to those who didn’t buy the expansion… and we have to also add “version=v1.0.2.1” into the language.def… even for these old, pre-expansion pack of translation files… because without it it doesn’t even start anymore…

Take Care!
GP.

^^ Can we please have latest files!

With v1.0.2.1 there are some changes in some dialogs, e.g. “npc_ugdenbog_scorv_ritual.txt”!

As far as I checked it seems that the two conversations have changed. (npc_amelia_02, npc_ugdenbog_scorv_ritual)
I’m not sure whether I could extract them correctly, but I attached it here as a temporary file for translators.

Thanks Matougi! :slight_smile:

Many thanks Matougi!

Sorry, I seem to have forgotten a blank line while making npc_ugdenbog_scorv_ritual.txt. One blank line must be added after line 157.
If you have any problem, tell me.
And, to Rhis. If possible, please upload the latest text file of v1021.

(157) Tell me more about this.
(158)
(159) Perhaps another time.

^^ Thanks!

^^ Yes, please!

Hello!

There are some (?!) missing descriptions rows for some (?!) items in the “tagsgdx1_items.txt”!

See pic from here: http://www.grimdawn.com/forums/showpost.php?p=559130&postcount=1423

Yeah. That description was added at v1021 update. Lumeriol has already reported here. :slight_smile:

tagsgdx1_items.txt
tagGDX1WeaponGun1hD110=Dagallon’s Destroyer
tagGDX1WeaponGun1hD110_Desc=“The barrels are runed on the inside to propel the bullets with supernatural force.”

Edit 1: Note that in v1021, the descriptive text of one skill has changed slightly. Other changed texts are only known conversation sentences, maybe.

tagsgdx1_skills.txt
v1020
tagGDX1Class07SkillDescription15A=For an Inquisitor facing off against some of humanity’s greatest foes, sometimes a single shot or well-placed critical blow is all the opportunity they have, and the only one they need.

v1021
tagGDX1Class07SkillDescription15A=For an Inquisitor facing off against some of humanity’s greatest foes, sometimes a single shot or well-placed ^ocritical blow^w is all the opportunity they have, and the only one they need.

Edit 2: There was one addition on the video setting in the UI of the base game. However, I don’t know if this is working. It is not displayed at least in my PC environment. :confused:

tags_uimain.txt (v1021)
tagVideoLevel05=Disabled
tagVideoLevel06=Ultra
tagVideoOption01=Screen Resolution

Oh … OK! :o

And thanks for this things … :wink:

For translators:
When you start up Crucible, you will notice that there is a new NPC Illusionist.
His name information is in tags_survival2.txt in Text_EN.arc in the Grim Dawn\survivalmode1\resources folder.
So in order to display his name, we have to put this small text in the localization file.

Thanks, Matougi! :slight_smile:

There are also some missing tags for hidden legendary smith introduced in AoM… so sad that we still don’t have official version of txt files :frowning: