Hello, first of all I would like to point out that in the long term in the game. There are some balance issues and it would be great to add some mechanics. Let’s start with the fact that the henhouses definitely need more workers, two is definitely not enough, because from what I noticed, one of the workers goes to get food for them and the other one doesn’t know what he does. There is also a huge problem with the fact that no matter if you have plenty of food in the granaries and plenty of workers in the barns, etc., the animals start to rebel due to the lack of food. An option should be added to be able to choose what type of feed we want to use in a given place, because wheat or vegetables are not enough for the winter and the animals complain. The third problem is with the person who deals with the fruit, generally a tree has a certain lifespan, but only the tree is cut down and a new one is planted when it drops to 0%, there should be an option (slider) to choose when to cut down the trees in its region and plant new ones. I think that’s all, thank you for your attention and any errors in the message.
Are you also growing hay? This is needed for animals now as well as grain and root vegetables.
Yes, I have hay, I harvest about 5,000 of it a year, but they just don’t use it, I don’t know why. 45 builders and about 100 ordinary workers. I think there are two solutions here, the first is to simply choose animal feed. Or a second separate building that will prepare special animal feed and there you choose what you want to use to create it.
But the problem with chickens is that if the chicken coop already has a limit of 18, then it’s fine. But people kill chickens mainly in winter due to lack of time. (pastures are 4 construction grids from the building it does not help at all).
i noticed issue with my barn of cows using wheat still even though i have like 700 hay in storage… like why isnt hay just auto taking over and return the wheat as thats needed for other things?
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